Beiträge von buffhamstah

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


    Oh man, I am sorry for the delay, but you can find me on the Steam Modders group. I posted a topic there for seasonal modding, under the Discussions tab "Environments, seasons, and other stuff" ... I will leave my email there.

    1.yes, the color is just too vibrant and I'll be trying to tone it down a little(maybe it's the skybox's problem)
    2.i haven't got my hands in ground texture yet. I think that needs some work more than a modder as a artist. And I'll trying to make it look nice.
    Thx for your support and let me know if you have some suggestions

    Are you still working on this? I see that you are also a member of Modders Group on Steam, if you wish, I can help you with the ground textures. I was also working on a similar "season" but was having trouble getting the Atlas to match the LOD Atlas_Billboards, ... hard to tell what tree is what tree in the billboards. Ground textures are not a problem, same with Skyboxes. A Spring Mod would be great too.


    Additional thoughts


    In response to #1: If that is the older "Sunrise" Skybox for Train Fever (DasMatze?), it is a lower resolution than the ones used in Transport Fever. (TpF uses HDR files for the Skybox and HDR files generally contain a bit more data than a .tga file.) Shameless Plug: Try my Sunset mod on the Steam Workshop.

    Oh! apologies, I did not realize you were the author of Snowy Mountain mod. It appears my texture mods conflict with yours. I modified all of the detail textures with new colors and lowered the color saturation levels, ... too much bright green! My detail color textures #9 #10 and #11 were also colored to an earth texture.


    Your mod is good, but when I dig into the low elevation terrain for tracks and roads, it appears as snow and ice next to green grass. When I looked at the files, the rock, dirt and gravel textures had been colored white and grey. That is how I found that your mod conflicts with mine. My apologies for this, I do not know how to make them play well together.


    I am working on another couple of problems with the game terrain textures.


    1) when adding trees and shrubbery models next to rock, gravel and dirt terrain textures, adding more than 4 or 5 models will override the terrain with a dark green texture. I am looking for a better "override" texture.


    2) adding more than 4 or 5 rocks to a group will cause the underlying gravel textures to disappear. I am not sure why that happens. I think there is a LUA file that controls this behavior, ... somewhere.


    Good Luck with your projects, I like the Snowy Mountains, but I also wish there was a way to make the terrain overlay textures work well together.

    to change the colors according to height? is that correct?


    For that, it is a small color file (49kb) in the res/textures/terrain folder named level_colors.tga There is a similar one in the USA folder but contains a different color palette for the US South Western desert. (the rest of the USA looks like the Europe colors).


    dds texture files are primarily for model textures. No need to touch those unless you want to change the colors of the rock, tree, and track assets.


    Use a good image editor program like https://www.gimp.org/ It is very good and best of all, it is free. To make the higher elevation colors darker, select the upper bands of colors (shades of grey?), in the level_colors.tga file and decrease their brightness levels. Do not save the .tga file with RLE compression, save it without compression. When done, the .tga file should be the same size as the original, 49kb.



    The detail_color_0 through 11 tga files are for the different terrain types, like rock, dirt, sand, gravel, grass and so on. Those colors can also be changed but they only work as, what is the word? overlay? layers? for different terrain features and are not always based on elevation height level. They are affected a little bit by height, but mostly they are affected by elevation changes like cliffs and canyons. Elevation changes can appear at almost any height level. For example, if you dig a hole in the terrain, rock, gravel, and dirt (detail_color_9, _10, _11) will show up on the edges no matter what elevation the hole is dug at.


    I have 2 terrain mods on the Steam Workshop if you want to have a look at what I did change.