Beiträge von hugedragonyk
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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- update schedule -------2018.4.30--------
My work is too busy recently, The modeling and production of the UEP MOD must slow down.
This is the latest MOD produced in more than a month, released recently after completed.
Update <expressway lane change> & <Airship series> MOD.
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< Expressway lane change > MOD (4 Lane - 6 Lane)
01 - Expressway lane change +
02 - Expressway accident +
03 - Expressway speed cameraLet the different expressway connections in the game be smoother.
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Normal version:
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Expressway accident version:------------------
Normal version:-------------
Expressway accident version:
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<Airship series>
At present, this airship series MOD has 10 kinds of painting.
If you have good airship painting photos, you are welcome to provide them.
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@hugedragonyk do u made ur horses urself or do u exported them?
Sorry, busy these days, I didn't read forum information.
About the "riding on horseback" mod. The horses use the TPF's own model.I tried to export 3DSMAX's skeletal system & model to the TPF game, but there seems to be no way to convert it. TPF's horse movement uses "GROUP" + "keyframes" for correlation. Similar to use Adobe FLASH software to create SWF animation keyframes. not a skeletal system file.
Currently, I have not yet found a way to convert the 3DSAMX skeleton system into TPF. . .
This is the TPF's horse model animation group. Define the joint motion position and use the GROUP in series. .
The dynamic structure of most TPF models is set as such. . " Times + Key "..Same as FLASH keyframs.--------------
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- update schedule -------2018.3.30--------
<Bus Rapid Transit (BRT) station + Taxi station + Footbridge + Overpass + Tunnel> UEP018 A/B/C
01 - 2 group BRT platform, 4 group of taxi stand
02 - BRT special lane + left turn / straight line / right turn special guide lane.
03 - 6 platform (BRT X 2, TAXI X 4)
04 - 2 LODs.
05 - Chinese / English. Integrated selection menu.
06 - human flyovers can be opened or closed.-------------
This should be the last few MOD works of the "urban expansion package" series.The hospital / ambulance / special police / road traffic accident scene / helicopter rescue series will be in the final release.
My work will be very busy in the middle of this year, TV program recording and business trip. Will don't have much time to make MOD. I will complete the remaining MOD released before the end of May.
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01 - BRT STATION + TAXI STATION + FOOTBRIDGE(ON/OFF) (EN VERSION + CN VERSION) [DONE]------
02 - BRT STATION + TAXI STATION + FOOTBRIDGE(ON/OFF) + TUNNEL (EN VERSION + CN VERSION)This MOD series has a tunnel / overpass and a large intersection, but the TPF MDL file can only set X, Y, Z axis, can't set the model curve or tilt angle.
For the overall effect. I will adding building MOD and park MOD directly in the blank. [WIP]------
03 - BRT STATION + TAXI STATION + OVERPASS (EN VERSION + CN VERSION) [WIP]----------------------
IN GAME TEST:
BRT STATION + TAXI STATION + FOOTBRIDGE(ON/OFF) (EN VERSION + CN VERSION)
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------------2018.3.19------------
About the expressway service area MOD,
Add a test video:
Externer Inhalt youtu.beInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.<iframe width="560" height="315" src="https://www.youtube.com/embed/MGvwmVUugEs" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
Since TPF's road MOD cannot support more than 26 paths, when the twenty-seventh path point is set. the game will collapse......
So I only kept the freight route of the gas station, and the parking lot's path was forced to be abolished.
Very helpless, the original plan is to set up 40 complete vehicle path.
The game itself limits, can only be reduced. 
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Notice: Next weekend is released. 2018.3.22.
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[Model Preview] - Expressway service area
01-PetroChina(CN)
02-Shell(EU)
03-Gulf(US)
04-LuxOil(RUS)
05-OMV(AUT)-------------------
Attribute: cargo station.
01 - support random AI vehicles, trucks, buses, pedestrians, goods through.
02 - AI vehicles are queued automatically.
03 - Gas station as a cargo handling area.
04 - three LODs.
05 - Integrate the selection menu.
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2018.3.16
DOWNLOAD:
Large Toll Station series / 大型收费站系列 (CN,DE-PL,EU,FR-CH,US)
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[urban expansion project package] - 006B- Large toll station series
01 - China
02 - European Union
03 - France - Switzerland
04 - Germany - Poland
05 - U.S.AAttribute: cargo station.
01 - support random AI vehicles, trucks, buses, pedestrians, goods through.
02 - cash payment Lane AI vehicles are queued automatically.
03 - demand (300 goods / month)
04 - three LODs, corresponding to the national / regional toll station indication sign.
05 - Integrate the selection menu and choose the national / regional toll station arbitrarily
----------------Integrated selection menu:
European Union:
China:
Germany - Poland:
France - Switzerland:
U.S.A
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Automatic parking queuing for AI vehicles in cash payment Lane

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Other mods had this problem too - was it one of @Nandos stations? If I remember right UG was aware of this problem, but I'm not really sure

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At present, we can only solve this problem by laying another road next to it.
Or avoid the main road when using MOD.
I hope this problem can be solved as soon as possible.--------
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You can try to connect the pedestrains-line. Maybe then it will work.
The above picture is a test screenshot after I delete the PED path.
For test disconnect / connect the PED path, Whether the game will also have a hint of urban road disconnection.
Even if the PED path is connected, there will be a hint of disconnecting urban roads, and there will be no traffic between the cities. Unless I build a new road as a connection. -
OK, This is really too inconvenient.
I also have a large tolling station and a expressway service area MOD ready to release. This problem does affect MOD's game experience.
I hoped that the game will be able to solve this problem in the future.
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Today, I finished the "road construction MOD" and test it in TPF game.
But I got a small problem. This MOD I set up as a truck station, with freight functions, and allow the "AI car, freight truck, bus" passed.
if I put this MOD on the road between two cities, the game would remind me of the road between cities being truncated.
The problem seems to have appeared on the other author's expressway MOD and the turntable MOD.
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I wonder if there is a solution to this problem?
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Like this:---------
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[RELEASE]---- 2018.3.11---
DOWNLOAD:
Road Construction / 道路施工 / Straßenbau / строительство дорогPreview:
"Urban expansion package -017C" - <road construction>
(truck freight station)------------
in game test
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These will be added as ASSET in the subsequent MOD.
Can you give me some pictures of the positive angle of view? I can increase it as a texture in the model.The scaffolding can't be added to the details. These details will increase the number of triangles of the model. It will consume the hardware and affect the performance of the game.
But if you can provide more detailed photos of scaffolding, I can make them into textures, and only need four faces of the model.or with advertisment, like here: http://www.grossformat.ch/wp-c…ads/2016/11/referenz5.jpg

Well, I think I can add an ad model in the construction site MOD.

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--- 2018.2.23 ---
The last day holiday. I don't want to go to work.....
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Update progress:UEP-017B <Construction site> (truck freight station )
Construction site MOD = (truck freight station + 500 building materials / monthly demand)

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UEP-017A < BYD electric truck series> = BYD J9 electric cement mixing truck
The 4 wheel steering system was tested successfully,
The cement mixer tank tilted rotation test was successful.
( TRUCK + ASSET + FREIGHT STATION )
Available: 2010. Construction site (freight station) cost: 65000- ---- game test screenshots - ----
Construction site: (truck freight station )
Construction site: (truck freight station )
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BYD J9 electric cement mixing truck - game test screenshot
The 4 wheel steering system was tested successfully,
The cement mixer tank tilted rotation test was successful.
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Vehicle/Locomotive MOD, I usually make four versions (American, Chinese, European, Russian).
Building / scene MOD, I usually make a public version.
Making models is very time consuming, So as long as it's not a special scene or building, It's enough to do just one set of models.
AminEdit: Vollzitat vom vorherigen Beitrag entfernt.
Mfg Sebastian -
Update progress: 2018.2.19 --- UEP-018
The last few days of the Spring Festival holiday, continue to update this UEP series of progress:
[WIP] UEP-018 < Water Park >
(bus station) +
(500 unit food demand) +
(commercial function - attract citizens and vehicles) +
(full dynamic structure)------------------
3DSMAX Preview:
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When the cab modeling is completed, the first part (BYD J9 electric truck series) will be released next week.(UEP - 17- Part_A).
Building model will be released as the second part. (UEP - 17- Part_B).AminEdit: Vollzitat vom vorherigen Beitrag entfernt.
Mfg Sebastian -
Continue to update progress: 2018.2.15
BYD J9 electric truck series,
dump truck + rescue truck modeling completed.
(truck + assets)In the process of modeling:
Construction site (truck freight station)
Cement mixing station (resource industry = building materials)-------------------------------------------
PS:
The accident vehicle model ,Will be set up as a bus stop in the future. (Bus stop + Asset)
for ambulance model series.
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3DSMAX Preview: rescue truck--------------------------------------------
3DSMAX Preview: rescue truck--------------------------------------------
3DSMAX Preview: dump truck--------------------------------------------
3DSMAX Preview: dump truck-------------------------
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Update progress.
"(urban expansion project package)" - numbered 017 - <BYD electric truck series>
2018.02.12
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Well. All TPF builders, maybe your construction needs the support of a cement mixer. lol...
Preview of 3D modeling , It's about to be released....Truck + Asset
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PS:
I just found I forgot to model the rear view mirror.
It will be finished before the release.--------------------------------------------
3DSMAX Preview:--------------------
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