Beiträge von hugedragonyk

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


    You can ask me too i can make the Industry settings Lkw-terminals + Train terminals if the Place is ok


    Well.. Communicate more. I saw the screenshots of the industrial building that you released. Very good. <3
    I've just started researching how to set up a resource industry.Still groping.


    I am modeling the liquid cargo loading and unloading station. Hmmm....It can be set up as a crude oil industry + railway freight station. 8o
    This weekend, I will add the crude oil extraction equipment and refining equipment produced.
    (crude oil + oil + fuel) + railway liquid cargo loading and unloading station. :P








    ----------

    If you have ur models done, just ask me. I will make the script for the industry.


    Ah, thank you very much. 8o
    I will finish the output and conversion of the whole model on Sunday, and set the path of the cargo station. Then send the RES file to you.
    In the future, please exhibitions. ^^



    Maybe @RPGFabi could answer this question :)


    Thank you so much for your assistance. ;)


    ---

    -----------
    Update progress:


    < Mine + freight station> UEP_012C


    -------PS-------
    I would like to consult.
    I plan to setting this model as an resource industry in the game.
    (producing coal / iron ore /stone + truck freight stations)
    I'm not very familiar with the resource industry settings in the game, so..I'd like to know...
    If I set my mine model into an resource industry. Will it conflict with the original resources industry in the game?


    -----NEW-----







    ------------------------

    -----------
    Update progress:


    Originally this month, I planned to modeling CRH380B EMU and ICE....
    But.... See the CR400AF - 400km/h EMU starting operations.
    HMMMM... Modeling CR400AF EMU ... :P


    ----
    CR400AF EMU does not belong to the <urban expansion project package> series, after completion of production will publish separate.



    ----CR400AF EMU front head has completed the modeling.







    ---------------------------

    ----------release-------- 2017.10.26


    <urban expansion project package> _008_Part(A)


    Download Address:

    <Fire station + Burning building>-<消防局+燃烧建筑>






    --------preview 预览----------






    ---English-----
    -- < Fire station + Burning building > --available: 1950.
    -The model is one of the <urban expansion project package> _008_Part(A)
    -This MOD contains the following items:
    --(01) Fire station : Two options(Cargo station)
    [(A)With helicopter flight + (B)No helicopter flight]
    --(02) Burning building : Two options(Cargo station)
    [(A)With helicopter flight + (B)No helicopter flight]
    ---Deutsch------
    -- < Feuerwache + Brennenden gebäude > --verfügbar: 1950.
    -das modell ist eine der <Plan der Stadt Expansion Pack> _008_part(A).
    -Enthält die folgenden gegenstände:
    --(01) Feuerwache : Zwei optionen(Die fracht - Station)
    [(A)Helikopter - Flug + (B)Kein helikopter - Flug]
    --(02) Brennenden gebäude : Zwei optionen(Die fracht - Station)
    [(A)Helikopter - Flug + (B)Kein helikopter - Flug]
    ---中文-----
    --《消防局+燃烧建筑物》 - 可用时间:1950
    --本模型为《城市扩展计划包系列》_008_Part(A).
    -本模型系列包含如下物品:
    --(01) - 消防局 :两种选项(货运站)
    [(A)有直升机飞行 + (B)无直升机飞行]
    --(02) - 燃烧建筑物 :两种选项(货运站)
    [(A)有直升机飞行 + (B)无直升机飞行]
    -----------


    ----
    MOD by:HugeDragonYK
    HAVE FUN. 2017.10.26 < UEP_Part(A) V1.0 >


    -------------


    @Hans Dampf @Swois79

    ---------------


    <urban expansion project package> _008_Part(B)


    Release: 2017.10.24 done.


    Download Address:
    Steyr Fire Truck / Steyr - feuerwehr / 斯太尔消防车


    -- < Steyr_Fire Truck > --available: 1950.
    --(01) Truck - Steyr fire truck [Freight truck] --(02) Asset - Steyr fire truck [Three forms]



    -----------------

    ------------------
    -----------------


    Preview:
    (urban expansion project package) - 008 Part_(A)/(C)
    [fire station + Burning Building]
    Will be released on Thursday evening.


    Release time: 2017.10.26



    --------------------

    Add a schedule:
    -------------
    On the helicopter series, the current medical, fire, police helicopters unified integration into a series of "Emergency Helicopter Series". - [BUS + ASSET]
    -----------
    PS:
    I thought about it before.. Set the helicopter as a aircraft , but in TPF game...The airplane system function doesn't seem to support vertical takeoff and landing..
    You can't let the helicopter slide on the runway... ||
    Ask everybody's advice by the way...
    -------------
    UEP-008_Part_ (C) ID: 281480813-16
    -------------
    --Police helicopters will increase: (dynamic searchlight) high altitude chasing vehicles.
    -- medical helicopter will increase:: (dynamic Windlass) for lifting passengers.
    --Fire helicopter added: (dynamic fireman)


    --------------


    In game test...
    Fire fighting [cargo station] + Helicopter rescue [bus + asset] + Fire truck [cargo truck + asset]




    Emergency Helicopter: [WIP]











    --------------------

    ----
    Tonight, debug the MTL file to the Fire Station and the Burning Building. [freight station properties].
    I add a smoke effect to the burning building, but it doesn't show in the game.
    I want to know..Does the smoke effect attribute conflict with the freight station?


    -----
    Burning buildings have completed the test, but just can't show the smoke effect. :S
    ------



    ----------------


    This is the smoke effect code I added. There should be no problem. ?(





    -------------------



    PS :


    There is also a problem, if in the MTL file, set the list under EVENTS. :|
    If you refer to a GROUP file with multiple animation combinations. And the number of settings is greater than one.
    like this :



    There are two possibilities.. One is that an animated object stops moving, and the other keeps moving. Or the game crashes.. I haven't found a solution yet... ||

    ---------------


    Update progress: U-E-P- 003


    Steyr series _ Part(B)(C)(D) - [6X4] + [RoadTrain] + [Car painting]


    -PS: At present,Steyr 6X4 dump truck, Steyr 6X4 fire trucks, Steyr 6X4 flat car.
    Still in modeling... Update progress after completion. ;)


    --PPS: Beginning on October 2 holidays,I'm going to self driving tour,probably about two weeks.
    After October 14th . MOD will be released and updated ^^


    ---------------------


    ---PPPS: Steyr 6X4 truck series, I added the crash barrier & side spoiler. I wonder if you like this effect.


    3DSMAX model preview:








    ------------------------------

    ---------------


    < Steyr_8X4_[OVER SIZE]_ (Part_A) > ----------- 2017.09.21 release.


    -----


    DOWNLOAD :


    Steyr Truck [8X4_OVER SIZE] (Part_A) / 斯太尔/陕汽 [ 8X4_超限运输] (分包A)


    -----



    ---English-----
    -- < Steyr_8X4_[OVER SIZE]_(Part_A) > --available: 1950.
    -The model is one of the <urban expansion project package> _003_Part(A)
    -This MOD contains the following items:
    --(01) Truck - Steyr Truck [8X4_(OVER SIZE)] (AT,CN,RU)_(Steels, Materials, Plastics, Goods.)
    --(02) Asset - Steyr Truck [8X4_(OVER SIZE)] (AT,CN,RU)
    Tips:Steyr series 8X4 [ROAD TRAIN] ( currently in Modeling, Will be released as PART (B) next week.


    ---Deutsch------
    -- < Steyr_8X4_[OVER SIZE]_(Part_A) > --verfügbar: 1950.
    -das modell ist eine der <Plan der Stadt Expansion Pack> _003_part(A).
    -Enthält die folgenden gegenstände:
    --(01) Truck - Steyr Truck [8X4_(OVER SIZE)] (AT,CN,RU)_(stähle, materialien, kunststoffe, waren.)
    --(02) Asset - Steyr Truck [8X4_(OVER SIZE)] (AT,CN,RU)


    ---中文-----
    --《斯太尔/陕汽 8X4 [超限运输] (分包A)》 - 可用时间:1980
    --本模型为《城市扩展计划包系列》_003_Part(A).
    -本模型系列包含如下物品:
    --(01) - 卡车 - 斯太尔/陕汽 8X4 [超限运输] (奥地利,中国,俄罗斯)(钢材,建材,塑料,商品)
    --(02) - 资产 - 斯太尔/陕汽 8X4 [超限运输] (奥地利,中国,俄罗斯)
    提示:斯太尔/陕汽系列 8X4 [公路列车] (目前还在建模中,将会在下周作为(分包B)发布。



    --------preview 预览----------








    -------------------

    ---
    Release notice: 2017.09.19
    ---
    Steyr series —— Part (A) _ (8X4) + (OVER SIZE) + (ROAD TRAIN)
    Is scheduled to be released this weekend or next week. :P
    -------------
    Add four new models, It can be called Road Train. ^^
    -----
    Part (A) supplements made as follows:
    --
    (Flatbed X2 / X3 = ( LOG + LUMBER + STEEL )
    (Container X2 / X3 = ( all cargo ) - [ Jingdong , SF , UPS , TNT, DHL.]
    (Oil tank X2 / X3 = ( crude oil + oil + fuel ) - [Sinopec, Shell, Esso, BP, Yukos.]
    (Gondola car X2 / X3 = ( coal + iron + Stone + grain )
    --


    Flatbed X3


    3DSMAX preview:



    ----------------------

    -------------


    Update progress: U-E-P- 014_Part(C)


    < Railway tank car loading and unloading trestle + oil pipe + oil depot> (freight station + asset)


    I plan to make this a rail freight station, 50/100/400/600 meters in four lengths..
    For loading and unloading liquid cargo.





    ------------


    Reference photos:


    http://photocdn.sohu.com/20120314/Img337741430.jpg

    Edit by Yoshi: Replaced image with link. Link to external images, if you are not the copyright holder.