Thank you Relozu, that worked, I think I was so focused on how I did it in TF1 I never really looked at any other way of doing it, but now it works again
Thanks again
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
Thank you Relozu, that worked, I think I was so focused on how I did it in TF1 I never really looked at any other way of doing it, but now it works again
Thanks again
Is the cost command broken?
Trying to convert my TF1 mod to TF2 and this part seems to be ignored
This worked in TF1, but has no effect in TF2
metadata = {
cost = {
price = 50,
},
Did the syntax change? Or perhaps the location? In TF1 its located in the model assets .mdl file
Ich bin 18 Jahre mit 45 jähriger Erfahrung. (63). Auch im Alter gibt es Spass am Pc!
I’m right behind you Hans, I just lack one year of experience, 62
The in game mod manager is crap
Thats an understatment ![]()
With hundreds of mods I'm really looking for an easy way to show / hide mods in the in game mod manager.
If your keeping track on who would like the deactivate mod feature, then please count me as a yes.
Whats the best way to use this tool?
I really like where this tool is going, I’m just not sure what the best way is to use it.
I’m slowly going through my mods, un-subscribing the Steam mods I have and re-downloading them with TPFMM. Then adding my own tags in the mods mod.lua file, only because I am a freak and I love flogging myself.
So I’m thinking once I have this complete and all the mods backed up, when I start a new game, and say I want to play like a red, I can use the tag filter to delete all the US Mods, and all the European Mods, so I’m left with only the Russian mods that will appear when I go to create a new map.
Then I can reload all the mods from the back ups for the next time I want to start a new game.
I know this may sound crazy, but my goal is to only load the mods I am likely to use in the next map.
Am I over thinking this? is there a better way? how is everyone else using TPFMM?
I know I am late to this party, but I have been looking for a mod manager, most the mods I have are from the Steam workshop, and a lot from the Russian site, the in-game mod manager sucks.
I used your mod manager for Train Fever, any chance your going to go public soon or if not let me try the bata?