Im honestly glad we still have so many people playing and making pictures in TpF1, and community is still interested in watching tpf1 content (considering amount of likes on pictures in gallery).
Beiträge von Lord Raccoon
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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Just amazing!
thank you
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First I want to say that everything looks sooo realistic with you. Respect!
But now I have one question: Do you always do the mountains yourself because you said that everything is always on a map.
Thank you!
Not really. Mountains and hills the only thing i use from downloaded maps. Though, i edited them on this picture pretty hard (used terrain-map mod), added/removed rocks, added trees etc. -
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Fantastic start! Amazing work, as always.
thank you!
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Lord Raccoon incredible as always. Have you considered writing a tutorial on your landscaping and how you place your plants? It is simply second to none.
Thank you. I'm not sure about guide. First of all, time of TpF1 is almost passed. In second half of 2021 i'll also move to the TpF2. And ofc the problem here is also that im trying to make each of my pictures unique. So, it is usually the case that i use some new tricks and mechanics on each of my artwork, trying to create something new, to place old objects in a new way. That is also a case about vegetation. If you take a closer look you will see, that vegetation on each picture more or less unique. It is all about mixing and complex usage of several mods: Asset Expansion (grass and flowers section), Farmer and No Random Trees.
There no some special secret. The most important things for me - density and diversity. Vegetation works usually takes about half of hour - hour for me. Slowly, layer by layer im placing trees, bushes, different types of grass etc. -
Ohhh, but isn't that a bit of a shame about the trouble? I mean, it looks extremely gross and isn't it a shame to just throw it away?
Well, i just have to. Otherwise, CPU and RAM usage would reach the peak after 2-3 scenes.
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A question: Are all of your "sceneries" on one map with different areas or are all of your subject areas built on different maps?
Neither first nor second. This is all one map. But, i delete all scenes after i make a screenshot.
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Your first one ist my favore, my lord
thank you!
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^ I agree with Linus.
Ich stimme Linus zu... - - i hope i wrote it right. Only studying german
I also still feel that tpf1 has its advantages. Look at amazing pictures from tpf1 submitted by participants to this contest, they are impressive no less then tpf2
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so many amazing works, enjoying them much
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