Beiträge von datmanrh

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

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Das Team der Transport-Fever Community


    Hi all,

    Hope you all had a good xmas :)


    just wondered if anyone recognizes the transport fever 2 bush brush that has been used in this video

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    it seems to be accessed via a tree icon as in picture

    Have searched for it but not found anything yet :)




    Hi All,

    since a fresh install of my computer i have lost the name of a mod i used to have, and i have been hunting for it for a few hours and cannot find it

    It was either a script or a mod that gave waves at the edge of any water on any map, think it might have been from the tropical maps that allowed it to appear on other maps, can anyone name this mod/ script?

    I am also trying to find a mod that will alllow different types of roads to be placed when creating a map without the trees , is there must have mod for this?

    Thanks for any help :)

    Hi All

    Has anyone ever made rolling stock for the Eurostar/le shuttle?

    Have looked but not found anything,on here and on steam.

    info on stock can be found here https://www.getlinkgroup.com/e…eurotunnel/rolling-stock/

    couldnt find any decent pictures of the stock they use , but it can be seen here in this you tube video

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    The car transporter units are very unusual and anything i can find would go well on my channel crossing map :)




    many thanks now got the collision plates in place :)

    What year are you starting the game in?

    Quite a few of the mods in your picture won't appear straight away, if your starting in an early year

    ford mustang wont appear until 1968

    the 9 in one farm appears straight away when using the map editor its a placable facctory

    Atosig and auto track appears in the game but you only see that option when you are laying track

    do you see anything new in the assets?

    animals people and stuff like that should appear there and will be placable :)

    I use the collision plates from Relozu ( https://steamcommunity.com/sha…iledetails/?id=2014570720 ) for larger areas. In addition (like BahnBraunschweig-TV) the fences mod ( https://www.transportfever.net/filebase/entry/5041-zäune/ ) and there is/was a mod from "Spanky McGilligan (Cornbane)" that provides you the vanilla trees and rocks as assets with collision (but I can't find a downloadable version anymore). I never tested the mad hatter fences by now.

    cheers for the links the collision plates look like it will do the job i want :) with the fences link you provided how does that work? is it just a case of creating a bok of fences then the AI wont build anything in it?

    datmanrh : For that to work, the mod "No end year" must be also activated, otherwise vehicles will disappear in the purchase menu after the year of retirement of a vehicle.

    didnt think of that :) i always play from the very start year, and always let the vechiles end as they would in real life, i guess we need to know what mods are being used to offer more help :)

    I don't think it will work as the vcargo needs to be loaded from the cargo platform and the passengers from the passenger platform (cargo wont load from the passenger platform) and the train can either stop at one or the other, a way round it would be a passenger station then a cargo station a little out connect them on the same line then the train picks up passengers then stops at cargo station to pick up cargo (passengers wont load or get off) maybe a short truck route from the tool factory up the line to the cargo station, so the finished tools will be transported to the cargo station then loaded onto the passenger cargo train

    this might explain it better https://steamcommunity.com/app…ns/0/3779119905187607251/

    depending on what mods you are using if its vechiles, then they wont appear in game until the year they was build

    the year of construction availability is normal on the page where you downloaded from,

    you can always check by playing a free game, then advancing the year to 2025 then I would say all the mods installed should be available to you in game

    Anyone used any mods that stop the Ai of the game building over assets and areas where you dont want the ai to build?,

    was reading on a youtube video there is one you can mark out areas,then someone replied in the comments and said, easier way is to use mad hatters fences mod which does the same thing

    but they didnt say how, is it just make a square fence around area you dont want the ai to build? anyone know ?

    Im building a custom map with 2 big Eurotunnel type depots, but when i start playing the game the Ai then descidess to stick a factory bang in the middle of the area i want to develope the depots later and they cant be removed

    Many thanks for any suggestions, pointers :)

    Any comments? thoughts ?

    still having same problem on a custom map the map i am making is a wide ocean sea with few islands in middle main land areas are right and left of the huge ocean can place towens fine, can place industries fine, when i try to generate connecting roads it fills the generating bar then crashes to desktop with this error screen



    Is there a limitation on distances between towns and connecting roads to them?

    i tried filling in the ocean area then tried connecting roads got the same error

    my next thing to try is manual place more towns on the filled in area of the ocean and see if the conencting roads works, if it does ,i will then have to delete all the towns and connecting roads on the flat ground i filed in and make the flat area ocean again leaving the side land area towns all connected :)

    just tried attaching stdout file and its saying to big to attach hopefully the error is in the following txt which seems to be where the town connections are generated


    hopefully someone can see what is causing error have tried a few new maps and the connecting towns bar goes to about 87% then crashes no warning and then im back on desktop :/

    strange. I tried it also with no other mods active and it works. I used the steam version of the mod. I copied all settings in the screenshot, so maybe check if you are using different settings. btw are you using the windows version of the game?


    windows version of the game, mod is from subscribed item on workshop

    copied your settings and this is what i have


    it still has the extra bit sticking out

    im trying to achive the ending of the wall as flush so i can place it against a rock face

    when i do it with these settings the best i can get it is as picture below, but you can still see the 2 triangle pieces cicrled in red it wont go flush with the rockface in the middle to give it a tidy finish, these 2 areas also effect how the earth moves when trying to build near them , , have tried with collision on and off makes no difference , maybe im asking too much from the mod and will have to settle for the gaps and strange shape at the end



    Mh, I tried this with the retaining wall mod too and it works for me (seeings see screenshot). Maybe you have some mods active that have an effect on the max slope/angles?


    on closer looking the right hand end of the wall in your picture shows a triangle piece sticking out i think this appears when extending the grass area at the top or extending the bottom area, now i have recently reinstalled my op system and the game and now this is the only mod running, the nearest i can get to what i would like is at the top of this picture, but if i try to move the wall next to the other piece the blue area becomes red and cannot be placed, if i adjust anything else i get the extra bits sticking out at the end :)

    looking for help :)


    made a custom map , placed towns and now trying to connect them with road

    game is crashing to desktop when it tries to generate the roads, have reduced the towns to 2 (near each other) and connect the 2 towns then hit generate, game crashes to desktop with just 2 towns, have made sure there is a clear path between the 2 towns but that didnt help still crashes

    so apart from making the roads manually (which will take ages and not look natural)

    is there anything else i could try to stop the error?

    or is there a mod that will connect the towns with a decent random road that does not require manual placing of straight and curved pieces of road?

    i can supply the dump file if there is anyone that can understand it and why its crashing :)