I'm a long-time player and fan of Transport Fever and would like to share some well-structured suggestions for your upcoming game, Transport Fever 3.
The document attached includes ideas about city growth logic, transportation routing balance, and new mechanics that could enrich both sandbox and campaign gameplay.
I hope you find some of these ideas useful or inspiring. I’d be happy to discuss or clarify any point. Nice to read your reactions.
Thank you for your great work and passion. Looking forward to TF3!