There is no limit for Tris (or even Vertices) as far as I know, the 10'000 are just an "acceptable" value because the more tris the slower the game becomes.
There is also no limit for LoDs, you can have just one, you can also have more than 3, once again, it's just for the game's speed to have LoD with lower Tris numbers.
No.
Yes, they can be grouped. It's also possible to animate groups.
Yes, you can even assign different materials to the same mesh. Also it is possible to have several meshes with the same material.
It supports RedGreenBlue, Transparence, Gloss, Reflecting, Normal and even Dirt, Rust and Color-Changing.
It only supports .msh and .msh.blob.
The games supports only .tga, .dds and .hdr. For .tga and .dds transparency is possible.
There is no max resolution. The smaller the better, as long as it looks nice. Most vanilla vehicles and also mods work with 2048 x 2048.
Alles anzeigen
Well, nothing to add I think only restrictions are gameplay changes. So you can add an object "Signal" but you can't change it's behaviour or parameters or such stuff. Only always alternative/unique looking instances
This is great news, I'm happy that the game doesn't restrict much in therms of resources.
I still have a couple of unanswered questions though :
- how do materials work in game ? I downloaded the blender plug in and saw that there's a material entry as well as import/export option for the object.
By that , I mean, are there any tutorials out there, written or video on how to use the train fever material option on blender ? Does that option automaticly save the material you've created for the object in blender and exports it in a way that the game can read & reproduce it ? How does that work ? I only need to see it once to get it.
- are there any english tutorials out there for transport fever or even train fever since that's an older game with a bigger following, on how to animate different parts of the object you want to bring in game ? Example, how can I make the wheels spin while the car is in motion ? Can I make it open it's door and the tiny person getting inside ?
- back to textures , say I join the whole car toghether, I have a nice topology that allows me to texture it properly as one piece with all the parts on the same texture , and it shall be tga or dds, in these formats , due to the transparency , does the texture cut itself I don't know how to explain the effect, basicly the texture cuts thru itself because it's all on one texture and you have windshields which are semi opaque , and then you have the car body paint and the interior which are opaque , but the texture just cuts in itself, does that happen in game ?
- also in textures , can you have separate textures per parts of the object / groups ? Example : take the wheels of a car, you have 4 objects, 4 wheels, you group them , but you only have one UV / Texture for all the 4 wheels . does that work ?
- and last, how do you put everything toghether from exporting properly , to converting , putting everything in the right folder with the right lua files and textures and meshes and folder names , to getting the object in game ?
Are there any complete tutorials out there that teach you this stuff , or you have to figure it out ?
I have looked on transport fever wiki mod and read what the developers of the game wrote in there but it's not very niob friendly if the only thing you know is how to model & texture :-/
Anyways, thank you for the info given so far, It is great information , I appreciate it.