(I apologise profusely if I've created this thread in the wrong place... I'm honestly not entirely sure where would be most appropriate.)
Is there a way to remove entities by their ID? Alternatively, is there a way to remove them in one fell swoop using the fileName attribute? I've been looking to see if, say, a callable method exists that can accomplish this, but haven't found anything yet. I'm still holding onto a glimmer of hope, though.
For context: I realised too late that a mod I was using has an intermittent bug that causes its initial construction objects to remain in the world even after demolition. These objects cannot be removed through any of the standard means, and still have just enough collision present to interfere with gameplay (e.g. terrain, building and network construction). CommonAPI2's inspector makes it possible to obtain the IDs of these "phantom" entities (additionally, they all share the same fileName attribute of lollo_street_chunks_2.con - something that might be useful?).
Cheers.