There is no other reason it is a texture, you are sure you checked ALL textures? Every file in the folder?
yes I did though dude
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There is no other reason it is a texture, you are sure you checked ALL textures? Every file in the folder?
yes I did though dude
Yes the pixelsize should bei 1024x1024, 512x256 or something like that
Dude, I have checked all the texture are in the size of 128x128, 1024x1024 and 2048x2048 but it still crashed. Any ideas?
Yes the pixelsize should bei 1024x1024, 512x256 or something like that
Cheers, will try
thanks
So you mean all parameter of textures have to be the power of two?
The textures are wrong in size, they must have one of the values in size
https://en.wikipedia.org/wiki/Power_of_two
You can ignore missing signal.tga, its not a error that crashes the game.
thanks
========================================
Startup at Sat Jan 18 03:57:36 2020
========================================
seed: 1579291056
double buffering: 1
sample buffers: 0
samples: 0 (0)
swap interval: 1
video memory: 8192 MB
============================================================
OpenGL version: 3.2.0 NVIDIA 441.87
Renderer (vendor): GeForce GTX 1070/PCIe/SSE2 (NVIDIA Corporation)
Shading language version: 1.50 NVIDIA via Cg compiler
============================================================
opened device OpenAL Soft
sampling rate: 48000 Hz
eatglobal: init [mods/eat1963_tpf2_converter_0/res/scripts/eatglobal_v2_25.lua] (Version 2.25)
eatglobal: init [mods/maikc_dobue_2/res/scripts/eatglobal_v1_20.lua] (Version 1.19)
eatglobal: loaded module 'eatglobal.eatglobal_intern' [mods/maikc_dobue_2/res/scripts/eatglobal/eatglobal_intern.lua] (Version 1.7)
eatglobal: loaded module 'eatglobal.modutils' [mods/maikc_dobue_2/res/scripts/eatglobal/modutils.lua] (Version 1.3)
eatglobal: loaded module 'eatglobal.utils' [mods/maikc_dobue_2/res/scripts/eatglobal/utils.lua] (Version 1.12)
Loading from file E:/steam/userdata/233673075/1066780/local/save/12test.sav
savegame version 289
active mods:
skyjoe_pr_s3/1
config dict:
climate: temperate
vehicles: all
nameList: europe
environment: temperate
script load from E:/steam/userdata/233673075/1066780/local/save/12test.sav.lua
achievements earnable: 0
init version: 289
map seed text: 0qlKHhXBerz5
adding archive res/models/models.zip
ModelRep: 12805.5 ms
No resources are missing!
Initial material index generation: 644.932 ms
texture load error: file not found: res/textures/ui/models/placeholders/missing_signal.tga
c:\build\tpf2_steam\src\lib\renderer\tex_load.cpp:342: struct Rgbe::CImage __cdecl `anonymous-namespace'::ScaleDown(const struct Rgbe::CImage &): Assertion `img.width % 2 == 0 && img.height % 2 == 0' failed.
MinidumpCallback: dumpPath "E:/steam/userdata/233673075/1066780/local/crash_dump/", minidumpId "66fbcf58-cdcb-420e-a016-23ad1a15caa5", succeeded 1
local time is Sat Jan 18 03:58:50 2020
Hello everyone:
I was trying to convert transport fever's mod by TPF1 --> TPF2 Konverter by EAT1963 on https://www.transportfever.net/filebase/index.php?entry/4809-tpf1-tpf2-konverter/
I will have to say that mod has been successful, since that the it can be successfully open in the model editor. However, it will still crash the game instantly when that model was shown with: texture load error: file not found: res/textures/ui/models/placeholders/missing_signal.tga
In addition, this error only applies to converted transport fever mod while converted train fever mod works smoothly.
Thanks to everyone who tries to answer my question.