🤔 What does the "sminchiated" means?
What language is that? Got any clue? DomTrain please help
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🤔 What does the "sminchiated" means?
What language is that? Got any clue? DomTrain please help
Canale alfa lo si ottiene "cancellando" la parte interessata di texture.
Se cancellando ti esce un colore, allora vuol dire che l'immagine non ha canale alpha. Su gimp, vado su levels > add transparency layer.
A that point if you cancell you porc the finescia.
Riconosce il canale alpha come vetro. Devi "bucare" la texture
Yes, appunto se guardi il video capisci il perché 😁
Take this for the mdl. This is the first part, I think it deserves 3 parts for the explanation
Daje
Marciapiedi lasciate perdere, li posso fare solo come eventuale asset.
Non ho le capacità di modificare il file construction della stazione e non ho nemmeno la voglia di capire come fare 👌
Diciamo che c'ha ragione nimas ![]()
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Si, sono tenute in considerazione
Hello!
I've completed a steam locomotive. It's nice and it's doing proper smoke
.
The locomotive is a Loco-tender with 3 axles, small and pretty simple but cute. I've created two .mdl files.
The "forward" version is working great.
The "backward" version (I've rotated the entire node in the "Rootnode" so that the locomotive appear 180° rotated) has a problem on animations: wheels are spinning in the right manner while shafts and rods keep spinning in forward - so that means that shafts are going in counter-direction.
I honestly don't know why this is happening as everything looks good and I've already created another steamer, with animations working great. In this case, no idea of what is happening. By the way, I've put "forward = false" string on the animations built-by-hand and they are ok... but no way to fix the rods.
I've used the util:
drive = vehicleutil.makeCouplingRodAnim
drive = vehicleutil.makeConnectingRodAnim
drive = vehicleutil.makePistonAnim
that was common on transport fever 1 (but still working on tpf2). Is there any way to force these 3 animations to go backward?
Thanks in advance for any answer.
R.
I hope someone else will take on the realization of modernities, there are good candidates ![]()
Swing is up to Nimas
No room for jazz, minuetto, rock, pop or taf, etr 600, tsr, etr 700. It's forbidden to build those models. ![]()
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This is my list
- Locomotive D341 / 342 [under construction]
- Automotrice a nafta Aln 772 + Belvedere
- Carrozze UIC-X tipo 1995 e semipilota
- Semipilota UIC-Z1
- Locomotive E632/633 / 652 "Tigre"
- Primo set di bagagliai - postali
Provvisori ma quasi definitivi:
- Set espansione carrozze epoca: tipo 1921, Tipo 1936 Bl 35000, 3 assi centoporte
- Locomotiva Gr 740/Gr 741/Gr 743/Gr 940
- Locomotiva Gr 625
- Automotrice elettrica Ale 540 in tutte le serie
- Automotrici a nafta Aln 556
- Locomotiva D143
Oh right, the mod of earlier ita platforms has been published: https://steamcommunity.com/sha…iledetails/?id=2285626491
I will make a small update also on the fs era 1 stations and will publish also here, in the community download ![]()
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Yes, that's an idea but we are already working on something more usefull
Hallo! From now on, the updated list of ita mods will be here: https://transportfever2italianfans.forumfree.it/?t=78005854
We will keep this post updated anyway, with news or whatever
E424 locomotives and Piano ribassato waggons have been corrected. They should not show anymore the black models issue. It was caused by wrong image dimensions (there were textures at 2050 x 2048 and normal maps at 2050 x 2052... was a total mess). ![]()
Merry (early) christmas! New starter set to play with the trains now available! Both on steam and here
https://steamcommunity.com/sha…iledetails/?id=2279047027
This mod will add:
- Another livery for D145 locomotives
- Rgmms waggon in useful version and scengraphic configurations
- Generic infrastructure waggons, same as Rgmms
- a 200km/h track with concrete sleepers. Available on classic rust color and white-painted rails
The track will automatically add an italian switchbox (the most used at the moment here, P80 switch box) and will automatically add InfinityRibbon's buffers. It is also available on "speed restriction" versions, at 30, 60 and 100km/h.
All the vehicles are also available as asset, with new construction buttons option
Quindi solo il pacchetto base E424 non funge?
https://discord.gg/MqP3CbSj8V discord italiano se si vuole parlare meglio... Anzi invito tutti gli ita
È che una volt non avevano la normal map, adesso si... Ma, come loro, anche tutte le altre Mod hanno ricevuto la normal map. Manco la 424 010 funziona bene?
Andiamo a tentativi: ho aggiornato nuovamente il solo set delle E424 (di base ma dovrebbe coinvolgere anche l'expansion set). Se dovesse funzionare, allora avrò scoperto finalmente quale è il cazzinculo.
Se funziona, aggiornerò nuovamente anche le vicinali.
I've updated E424 set another time, let's see if the fix works