Oh dear, what is that?
It's aluminothermic welding
to couple rails
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Oh dear, what is that?
It's aluminothermic welding
to couple rails
This is another kind, I think (it has so many windows). This was the coach with TEN livery.
I will do some search when I wake up.
There was something to do tonight, at work.
You can't imagine how hot is the air in the surrounding of this rail joint
I honestly know nothing about that coach but, as far as I 've just read, they are still in use as T3s (t2s refurbished).
The shape of it is very familiar, as they remember TEN wagons.
Btw nice
if you want to add vehicles about FS administration you u' ve in mind to work, just say so I update that post (and we keep trace of what we are doing ❤️)
It is happening in game but not at me... It happens only to some users that have downloaded my mods.
This is very strange. Btw, thanks!
Me and AndreLenz are working on the first set of italian-style stations, very early type (1850 - 1920, something like this).
There will be various kind of platform (including passengers crossing), various decorative buildings and 3 kind of "main" buildings: the biggest one is inspired by the Roma San Pietro station, the medium one is Cesano station and, the smallest one, I really don't know. Andre built it and forgot where he took the idea ![]()
. Both San Pietro and Cesano are stations of the "Rome" area, built in 1894.
Yes, stations are cool but they are very silly, boring and taking a lot of time to realize. I like making trains. I like trains.
Hello! I am probably asking for something ridiculous but I am still new to modding: why vehicles become black after I apply normal map?
What is the requirement for the normal_map image to be correct? (I mean, if it must have or not have the alpha channel for example)
I think that the problem is the image format, as I have to swap the "redgreen" line (into material file) otherwise the mod won't work.
I've already searched over Google but still with no results.
Any answer is welcome, thanks! Have a nice weekend
Yeah, I am alternating new things with older improvements. I think that this was the last one needing big reworks, rest are already "fine" (let's say, acceptable).
So, for a recap: unluckily, I am not receiving any answer from franzl... So that means no steam locomotives obtained from repaints.
My first steam locomotive would have been the gr 640 but let's see how hard is the work,; people asked for 625,685,740... I am not steam enthusiast enough.
BTW I would like to complete aln 668 series, start publishing Italian stations (we are at a good point with the older ones, covering the Era from 1850 to 1929), develop D145 locomotive and, then, I would like to start a steam locomotive.
After that, my mods scheme/ladder will proceed like I was thinking/posted on dma forumz
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E656 mod received rework update. It will be available tomorrow.
- Rework on 3D model
- Better cabs shape, to match the difference between first and last series.
- No more 160km/h version: it was a very short window of time during the story of this locomotive
- Update on soundset
- Added versions as asset
- Cabride now possible
Locomotives have received a re numeration. This is the list now:
- 656 023 = old livery, same as before (first series)
- 656 024 = xmpr livery, same as before (first series)
- 656 189 = new locomotive: it's a 4th series
- 655 258 = xmpr livery cargo, same as before (third series)
- 656 590 = it's now n. 439 old livery: it's a 5th series
- 656 606 = old livery, reversible, same as before (6th series)
- 656 606_rev = it's now n. 608 xmpr livery: it's a 6th series, with 3D "segnale composizione bloccata". This locomotive has been demolished after a very bad accident
- E636 camilla = same as before but with re-shaped cab, to match 6th series E656
Italian Mods:
Electric locomotives 10kv trifase
- E552- E554- E330- E431- E432 - E550
Electric Locomotives 3kv
- E428
- E464
- E444
- E484 mercitalia (Bombardier Traxx 2)
Automotrici elettriche
- Ale 801/940, Ale 803, Ale 601, Ale 841
Wagons
- UIC-X
- Vivalto
- Centoporte (serie 39000)- Terrazzini tipo 1933- Corbellini tipo 1947 and 1951
Elettrotreno:
- ETR 500
- ETR 400
Diesel locomotives:
Diesel multiple units:
Steam locomotives:
- Gr 271
Freight
- FS Eanos
- FS Gabs, Kgps, Rgs, Roos, Zags, Falns, Habils
Infrastructure:
- Catenaria type M and type LS
- Signals
- Signal box PBA, tavole distanziometriche, line telephone
What is being worked:
- Ale 724 - InfinityRibbon (IR)
- Doppio Piano Casaralta - fimilfinfaon
- ETR 460/480 - Angier
- F, FF, Hg and L freight cars - Licaon
- ETR 450 - TheMetroMan94
- ETR Stadler in italian liveries - TheMetroMan94 (TMM)
What is in the plan:
- E626 IR
- More italian infrastructures, including stations and buildings RA & AL
- Aln 668 RA
- Ale 883/792/882 IR
- Ale660 + Ale 540
IR & RA![]()
- Tipo 1959 coach RA
- D145 diesel-electric shunting locomotive RA
- Gran Confort coaches Manushinto27
- Very secret Locomotive TheMetroMan94
TheMetroMan94 working on a secret locomotive that has been modelled professionally ![]()
Ale724 is close to the publishment.
AndreLenz published his first asset pack ![]()
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Holy smoke ![]()
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This is dyslexia ![]()
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Thank you, problem solved!
This is the mod's structure: both the files are not visible in game, not even the vanilla platform
Oh snap, it appears if i put the .modul file in the construction directory of the game (the default one)... but it doesn't show up if it is left in the /mod folder.
Which is the correct folders structure for this kind of mod? I think that this is the problem
Nothing to do... Platform is not showing, not even if I copy-paste and just change the name of the original file
Two releases:
Pack of centoporte/corbellini repaints: https://steamcommunity.com/sha…iledetails/?id=2176228431
Aln 668 third series: https://steamcommunity.com/sha…iledetails/?id=2176466300 (in the near future, first series and second series)
Yes, it's .module under construction (station > rail > modular_station ) but it doesn't appear... but if you say that it's all about that, then I should just control the .module file
I will re-copy it
Hello,
I think that my question is smart enough: I am on the road to create a station, with buildings and platforms. The first try I am doing is just a repaint of the vanilla era B platform.
I've created mod's own folder, created models as asset to be put in the platform (they are visible in the model editor) and have created the construction file, simply copying the Era B passenger platform and editing its name and textures/models allocations.
Why isn't the platform visible in game? What am I doing wrong? Looks like I am missing a step to make the platform be available. Already controlled years, allocations and whatever.
Is it "folder's name" sensitive? I mean, maybe I must use era_a, era_b... I don't know.
Any answer is appreciated. ![]()
Hope the problem is clear enough ![]()
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Wow, holy smoke! What a surprise!
This is Rome's ATAC livery.
This public transportation administration is currently undergoing a very "black time", with bus taking on fire and service being not sufficient (worse than old FS).
In fact, two railway lines managed by this corporation (Roma-Viterbo and Roma-Ostia) are going to get back to FS, since these lines were "railways on license" (like if they were on rent use).
Nice work ![]()