Beiträge von Unkempt142857

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    This should be a link to the mod, if I've done it right -


    https://www.dropbox.com/s/ossj…e-plane-rapide_1.rar?dl=0


    I think the wheels are OK; they're defined by the meshes of the wheels in the model


    axleRadii = { 0.5, 0.5, },

    axles = { "vehicle/plane/rapide/roueG_roueG_mesh_lod0.msh", "vehicle/plane/rapide/roueD_roueD_mesh_lod0.msh", },


    wheelRadii = { 0.1, },

    wheels = { "vehicle/plane/rapide/roueA_roueA_mesh_lod0.msh", },


    I thought about the LOD but I only have a lod0 model and it's

    visibleFrom = 0,

    visibleTo = 2608.8515625,

    - so that should be OK. Besides, it doesn't disappear at certain distances, it just goes away the instant it should be taking off.


    The reason I think it might be something to do with the elevator/rudder is that I took the Bleriot model and deliberately broke it until it behaved like mine and it was getting rid of the elevator/rudder definitions that made it act like mine on the ground (but didn't disappear at take off, so that's probably a different thing?). Also it looks like my elevator is rotating around the wrong axis and I'm not sure how to fix that.


    Anyway, if anybody has any ideas then they're all very welcome. Thanks!

    I'm going to bump this and ask - has anybody actually made a plane mod for this game? I've seen reskins and conversions from TF1, but has anyone made a brand new, from a Blender (or whatever) model, plane vehicle?


    There seems to be something very specific in the way the rudder/elevator are defined in the actual model that makes everything work but I just can't get it to go right.

    Hi, hope someone knows what's up with this. I'm making a mod to add a new plane. I found a free model that looked really good, have tweaked and exported it from Blender-> Model Editor -> in game. I've added most of the metadata to the mdl file using notepad++ as the model editor stuff seems very fiddly, it's mostly based on the Bleriot XI mdl file.


    - the plane shows up, in the right place with my placeholder icons, to buy in the game.

    - you can buy it, assign it a route, and the plane, correctly textured, comes out of the hangar, goes to pick up passengers and then takes off on its route.


    I have three problems which may or may not be related:


    1) Not that bad, but when the plane turns on the runway to the left it first jerks slightly to the right, and vice versa.

    2) More seriously, the plane is exactly horizontal as modeled, not on its tail wheel as it should be. It looks like the plane has no physics attached to it, has no weight or inertia or anything. I have set a weight in the mdl file.

    3) Most seriously, when the plane takes off it disappears. Just turns invisible. You can see the icon if you zoom out, you can follow it in the 'Vehicle 1' window, it reappears when it lands. But when it's in the air, it's just not there.


    Anyone got any ideas?


    Here it is on youtube:


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    mdl is attached

    Dateien

    • rapide.mdl

      (30,97 kB, 375 Mal heruntergeladen, zuletzt: )