Uhm, then you say there is no hope?
Can't make the program "believe" that the hypothetical imaginary line in the middle of the double wire is the line itself?
It could be a ploy to "trick him" ...
They are my hypotheses, nothing else.
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Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
Uhm, then you say there is no hope?
Can't make the program "believe" that the hypothetical imaginary line in the middle of the double wire is the line itself?
It could be a ploy to "trick him" ...
They are my hypotheses, nothing else.
Hi everyone.
A question addressed above all to those who have perfectly understood the functioning of the files in the game.
Whereas before in TF1 when it was decided to electrify a station it was necessary to electrify it all, now as we know in TF2 it is also possible to electrify the tracks also individually.
For this reason, do you think it is possible to add another electrical power system to the direct current piling, such as the Italian three-phase system (drehstrom)?
I believe that the engine of the game allows it, it would be a matter of creating a new system of poles and two-wire catenary, with the possibility of choosing from the track construction menu.
So, we would then be able to choose two electrification systems from the game menu.
It would be nice to be able to recreate border situations, as it was at the Brenner Pass, where Austrian, German and Italian locomotives met with different power supply systems.
What do you think?
If the speech interests you, I can offer technical support.
Furthermore, we could get help for some models already present in Train simulator, to convert them for TF2.
From my friend, author of this splendid site for TS:
http://www.ildeposito.net/NuovePagine/trifase.html
Some infos, here:
http://www.stagniweb.it/doc/Dr…Italien_Der_Lok-Vogel.pdf
The Brenner locomotives, E 432 and E 554, in a beautiful photo by Werner Hardmeier.
Fegatelli?? ![]()
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Bel lavoro!
Ciao.
Allow me to give you some advice / prayer.
Among the "vanilla" steam locomotives in TF2 one could repaint the:
1) Class 89 Prussian T 3
- Around 1915 they were also built in Italy by Breda. They continued to be produced until the 1930s, mainly used on private railways.
The FS had the 899.005, which was a T3.
2) Class 53 Prussian G 3
- Three units arrived in Italy after 1919 and were registered as FS 271.001-003.
These are the only vanilla (steam) models in the game that could be Italianized with repaint, just to start equipping the FS package with some old vehicles.
What do you think?
Mauri
Here the models:
Wow, the 724 is coming up wonderfully.
Just a nice job!
I can't wait to try it.
Eeeehhhh ... fantastic!
We need to talk ...
With this there is considerable coverage over the years of the game.
I guess you will also do the second and third series.
With some repaint of steam stuff that is already there (and then place them there), and some other "effort", we can have a nice package of FS models really unexpected.
Thank you all.
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Bravo Rocco.
I have already tested them and they are beautiful.
Good job.
Please, could you create a "package" of FS material to use as an asset?
So we can animate our locomotive depots a little!
Ciao!
Very impressive!
Grande Rocco.
Ciao.
Mauri
Thanks for your answers.
I'll see what to do ....
Alles anzeigenBlender is more than enough in my opinion. There are lots of tutorial ma devi capire l'inglese.
Blender Guru è perfetto per iniziare:
https://www.youtube.com/user/AndrewPPrice/videos
Lots of tutorials
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Well, I wouldn't suggest Cinema 4D just because I myself didn't succeed with learning it. Some people use 3D MAX and as far as I know, it's easy to find tutorials for it. So this would be a tip from my side
Thanks for the indication.
Then, once I learned to use 3Dmax, I guess you need to use a converter for TF2, don't you?
What about Blender?
Is Blender like 3dmax, or more difficult?
Or is it not the same thing?
Is there a page in this Transport Fever.net forum that serves as a tutorial for "aspiring" modelers?
I haven't been able to find anything about it yet.
Hello everyone!
If I really wanted to start trying to do something yourself, please can you give me the list of programs (among the simplest) necessary to model for TF2?
Taking into account who starts from scratch.
I read what you wrote on the pages before, but I'm a little confused.
Everyone has their own method, right?
I must also understand which way to go according to my aptitudes.
If you feel like it, please give me two tips to get started.
I intend to be helped by my friend Renzo of the TSim "Il Deposito" site, at least for my first model.
I don't promise anything, but I'm going to try.
Thanks to Aiken and Licaon, maybe they understood what I meant.
They were not criticisms for denigrating, but for building something valid and playable. For all.
The perfect does not exist, I know it well. And, again.... <<I speak, although I am not a modeller. I know very well that I am not able>>.
But I can help with what you need to model. Just ask me. Photos, technical drawings ....
My "message" was: << Thanks for what you do, but with a little attention to the real what is beautiful, it can become extraordinary >>.
That's all.
Hi everyone.
I didn't criticize anyone, I just wanted to give advice.
If I have given this impression, I apologize.
Alles anzeigenWe are happy to have so enthusiastic members here, but you should be more careful with your statements and how you formulate them.
First, this is a game. So yes, we want to play games.
Second, if someone makes a locomotive and others want to play (yes, it is a game) with it, then it's already worth it, doesn't matter how realistic it is. I personally try to make them as realistic as I can, but everyone is free to do their thing as they want. (Not a statement for the above, I don't know the exact locomotive.)
You can and should say your opinion on present and future mods, positive critique is always welcome! But if the modder makes it in his or her own way, then you can't really do anything about it. Only if you create your own mod, which you are free and welcome to do.
So, please be careful how you say things and avoid formulations like "you have to make this and that" or "we need to create that too" and instead try to motivate modders and say things like "it would be also cool to have this or that" as it's less pretentious and try to help them with information, fotos and drawings.
agree with you, but up to a certain point.
It's true, it's a game.
But everything has a limit.
Peddling something that looks only remotely makes no sense.
Better not do it. (And I speak, although I am not a modeller. I know very well that I am not able).
At this point we then paint the vanilla Swiss carriages of the game in the colors of the "Treno Azzurro" and we are all happy.
I understand being happy with something that can "go well", but when something is completely different, I can't understand.
Look at the German, Dutch and Austrian communities.
I have downloaded all their models for Transport Fever and they are almost perfect.
You cannot see a 636 with the Faiveleys, nor modern cars with colors they have never had.
I am the first to "play" this game, I appreciate everything you do, but I allow myself to give you advice, to build and not to destroy.
This is my thought. ![]()
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You're kidding, aren't you?
Go and see the photos and drawings of the locomotives.
If we want to do things right, I'm here.
If you want to play "games", then it's another thing.