Hallo eis_os, Ich lerne immer noch Deutsche, damit enschuldigung Ich werde meine Frage auf Englisch stellen...
I still think UrbanGames' features in this update (like the F11 console) are not at feature parity with your dear_imgui interface, for example the in-game console has no way to clear text which kills FPS the more you use it. The value of CommonAPI is apparent, although I wish we had more control over the game engine but it looks like this update is going to give us some exciting stuff - I see a game.cmd and a game.engine, but the function signatures don't make sense yet so I'm waiting on the TpF2 wiki.
My question is this: it looks like you've figured out how to inject/modify labels from a native/portable dll, I think you call yours "CommonAPI native." Is it much trouble to add a truly "CUSTOM" label type, such that we can call and dynamically update a label's text from Lua? I have tried to do this myself with my own crafted C++ dll, but clearly I am not as good at reverse-engineering this as you are and keep hooking the wrong things. std::boost<impl::> signatures haunt my dreams...
Thanks!