Herpa: Neuheiten Januar / Februar 2024 are just announced.
I see this time Herpa has taken inspiration from my models instead of the other way round ![]()
![]()
![]()
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
Herpa: Neuheiten Januar / Februar 2024 are just announced.
I see this time Herpa has taken inspiration from my models instead of the other way round ![]()
![]()
![]()
Another small update now for the Schwarzbau trucks for a correction on the license plates of the Beetle.
Just uploaded a minor update for the BMW dispatch cars. German '70s dispatch cars
While working on the Autohaus only now I noted the front wheels of the DLRG and one of the Feuerwehr e28's were wrong, They had the standard dark steel center, while the rear wheels had a light aloy center. That's now corrected. ![]()
Unless it's sold for big money to e.g. a fast-food chain ![]()
Some more progress for the Autohaus interior.
To be able to try some different placement of the furniture I made a simple separate asset for those, it's almost enough to create a office furniture shop hahaha.
PS for the PC I now have several small animations running on the screen ![]()
Wouldnt "Ölwechsel" (Oilchange) make more sense then "Ölservice"(Oil service) ?
It's as per the original ![]()
[Blockierte Grafik: https://img.kleinanzeigen.de/api/v1/prod-ads/images/73/739eaf61-743e-4e2d-ba07-b79ceadc5b0c?rule=%24_20.JPG]
Wird Zeit, daß hier mal wieder Staub gewischt wird...
Yeah, great to see you still can find some time for modding ![]()
I've been working a bit on the asset menu for the Faller BMW Haus, the workshop is coming together, not yet all features I want are made, but the start is good.
Just updated the Taxis of the '90s mods to adopt the .dds glass textures.
The assets also received the x- & y- axle offset settings and I renamed them to '90s instead of 90's.
PeterLustig for the asset I'll give it a thought, not for now, but maybe later as a 'Blue Light'/'Blaulicht' category. For that master mod I'm really only after a single random feature that would include all vehicles, you would still need to load individual mods, and then in the asset menu can include/exclude them. At least that's my idea, time is unfortunately something that's less available then ideas ![]()
The new dispatch cars are so great.
But there's a but. Now there'a a variety of dispatch cars, including some from Markus(?!), which are scattered in different menu items.
Instead of having one "Dispatch" menu item we now have Markus, bko German dispatch, bko BMW dispatch, bko VW T3 dispatch, bko Fire Engines, HugeDragon Fire Engine and dispatch, etc. .I guess there won't be a solution unless all developers define a new category, make them available under "cars" in general or the user makes modifications to the files to have the cars all sorted under one item.
Right?
A new category isn't a bad idea, only what should it be and contain? I mean maybe Fire services and Police should be separate and should it only be vehicles or also buildings and general stuff?
..PS I have been thinking about a master cars mod that should contain of course my mods and hope then also some from others... but that's long term
PS; please note all the AI traffic mods now require v1.25 from last Friday (or newer) of the Cars of the '90s as base mod.
Just updated the Cars of the '90s to correct the error on the Williams blue BMW 3series.
And also updated the '90s Road traffic mods to adhere to the .dds textures.
For once I was able to hold myself from adding extra cars to the mods, instead I made an extra car pack;
It's the first that includes the VW Bora.
Because the preview image is always so small, let me also share the original and a fun one with some of my other vehicles ![]()
And then the
as always looking forward to your images and feedback ![]()
Also a minor update on the BMWs of the 70's
v1.12 minor update, replaces previous
dato; 3 Nov. 2023
- Correction for availability start year of 524d.
- Text corrections.
PS empathise the minor ![]()
Update for Cars of the '90s is now available
v1.25 update (replaces previous)
- adjusted to .dds files for glass materials.
- added position X & Y fine tuning for asset.
- for consistency, reduced file sizes on some generic images.
- removed catalogue files from download.
- renamed mod from Cars of the 90's to Cars of the '90s.
(and added 2 extra variants of the Alfa 155
)
I think the asset for the German dispatch BMW's is done.
Again a few more variants got added; The fall-back model will be a 7series taxi, also a Zoll 5series and some unmarked cars got added.
It makes a nice collection again ![]()
Next up a bit more testing, clean-up and descriptions. The catalogue is going to be a bit bigger as I thought when I started, there are over 30 driving vehicles in total and the asset enables you to create even more variants.
Update for the BMW's is available now
It adds new standard BMW rims as well as BBS rims on some cars. Also some now have a trailer hitch (thanks Dunkel ) and it has some improvements to prepare for the dispatch pack.
The driving cars will adopt all changes automatically, for the assets which change rims the old versions will remain unchanged if already placed. The asset menu however only lets you select the updated vehicles, so if you have one of the below, you may want to keep it as a legacy vehicle;
5 series, Opal green and Iris blue
6 series, Proteus red
7 series, Near black and Siama green
The taxi now comes in two vesions, with different rims, the asset will randomly select one.