Beiträge von dview
Willkommen in der Transport Fever Community
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Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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Nice one! Might be something for a race track as well :-)...
Tbh, haven't started tpf2 in over a month due to work, so no easter eggs found yet until sunday I guess xD...
Ouch work is pushing you then. I luckily was able to take some leave (which was near to be overdue) so hence been able to do a bit more this month.
Good luck!
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I think I have yet another gimmick

I made it mainly with a trial test purpose, but it happened to be better than expected; just don't look too close.
If you like to have it I can make it into a small mod.
BTW Has anyone found any eggs in the construction equipment?
If not, a hint then; you'll need to drive the wheelloader with most cargo options.
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Much better SM1ausHOT -
Hi All,
it was a bit (ahum) late last night but the construction equipment set is out.
It does include a few undocumented features and a real Easter egg.
Let me know if you find it.
a 1st hint; The Easter egg is most obvious when you are in the driver seat of a loaded vehicle.
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Oh yeah
Schwarz will be the prefered contractor in TpF one day 
Only not 100% sure the green isn't to green. For Schwarz the same green as on the old Schenker cars was used; Patina green (RGB 58.117,99 / HEX# 3A7563).
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I think I'm about finished with the construction vehicles. The only thing I may add (later) a cargo option for the assets.
If anyone is into creating dirt maps for them that would be great, if so pls drop me a message.
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Just saw Train Gamer made a modvorstellung for the T3 emergency pack, thanks :).
I did note though the lights of the Dutch Ambulance are on by default, so that I'll validate and probably update this weekend.
Not sure who Train Gamer is here, but pls drop me a private message so I can give you a few tips and insights.
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Meanwhile the scraper has received an operational version. And if not only for my own fun
a heavy combination. -
Do the military ones work? Of not you're probably not on the last version of the T3 base pack.
Else the stdout will really be needed.
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No prob, you are forgiven. I just still wonder if gaga has an issue or a request... -
Yes, that's right. When I looked right, there is no picture of the THW model in this thread or in the filebase. Maybe that was the reason he says that it is missing. I don't know. Let's wait for him

I got no issues with this model, it looks great!
last picture in the filebase, with the red cross one at the airport entry.
But be my guest to post a better image ;)!
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There is one THW for the moment, think he means he has an issue with that.. (??)
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Meanwhile first road test for a ... rumble ... scraper.
The movement of the center cylinders is a challenge and I'm not sure I can get them to move as they do in real life.. I'll probably need to compromise for that.
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The Body shape Emergency Pack THW , sorry . Solely THW .
I still don't get you, sorry, otherwise reply in German.
Or if possible check your sdtout.txt file for any errors, if it contains issues with anything starting with bko_ please share the sdtout, you can send me a PM for that.
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Antennas?? Those aren't missing, they''re not featured. the 'vereinigte Gemeinde' didn't have sufficient funds for those
.Missing pieces to me is more like the default box appearing instead of for example the flashlights.
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Can you be a little more precise?
What are you missing in which configuration?
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Are those construction vehicles an addition to the yet existing "Schwarz" caterpillar and worker? If yes, that would be great. I found that "Schwarz" set by coincidence yesterday.

But ofcourse they will be available for Schwarz!!

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A question, for the VW T3 colour pack I want to add a random colour selection.
To make it most usefull I want you to be able to select which colours are and which aren't included in the random selection. Therefore I think I should add some setting option for the mod settings/install menu. I have seen mods which do offer features there, but haven't seen documentation in the wiki on it (possibly I'm looking in the wrong place). Is there any best practice on this or is my aim simply not an option?
If someone has a best practice or knows where to find documentation for this I'll be thankfull.
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Repainted the compactor so it will also offer yellow and orange, plus a variant with open top. I might add a auto-pilot driverless one ... maybe ...
First the 2nd vehicle; a medium heavy wheel-loader, est. it will do some 15ton. The meshes are a bit heavy still (43k), for that I'll need to compensate with more meshes in the lower lods and possible a 4th lod.
Probably I won't detail the tyre texture, so they will look as just new, same for the grabber. If anyone is interested in making textures for those (or for dirt&rust maps in general), please let me know.