This is a tricky one, UnixRoot, and I'm nitpicking a bit: While you're right about the blue when it comes to the horizon, nearby objects are a bit too blue. Sky itself is perfect, though! I'm guessing the rendering methods doesn't simulate the amount of air in the different directions, scattering the blue light, too well. That's also why the horizon should be more blue than the view nearby. The one Grimes posted is better. Shadows look a bit better rendered, too. Anyways, I'm still very, very happy about the mod, and thanks for the amazing work, guys!
You probably already know it already, as you've done a whole lot right with the shaders, but here's more on the topic, and a source: https://spaceplace.nasa.gov/blue-sky/en/