Guten Abend,
ich habe seit gestern das Problem, dass TPF 2 abstürzt sobald ich in eine bestimmte Gegend scrolle.
In der stdout ist der folgende Eintrag zu finden:
C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib\renderer\model\VaoManager.cpp:135: const struct VertexBuffers &__cdecl VaoManager::Get(const class ITechnique *,int,int): Assertion `m_meshes->Get(meshId)->va2vertexAttr[index].numComp == GetNumComponents(vertexInputs[i].attributes[0].format) * (int)vertexInputs[i].attributes.size()' failed.
Der komplette Eintrag sieht wie folgt aus:
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C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib\renderer\model\VaoManager.cpp:135: const struct VertexBuffers &__cdecl VaoManager::Get(const class ITechnique *,int,int): Assertion `m_meshes->Get(meshId)->va2vertexAttr[index].numComp == GetNumComponents(vertexInputs[i].attributes[0].format) * (int)vertexInputs[i].attributes.size()' failed.
Attempting to write crash save to "crash_Umbau - Versuch 2 - Probleme - Gefixed_2022-08-22_18-56-20"
available disk space: 142911 MB
[2022-08-22 18:56:20] Saving to file C:/Program Files (x86)/Steam/userdata/104675235/1066780/local/save/crash_Umbau - Versuch 2 - Probleme - Gefixed_2022-08-22_18-56-20.sav
Additional info extracted from the previous state:
GC Called
Destroying failback ui done
Uncaught exception while in class UI::CSelector
Exception type: Fatal error
Details:
Assertion Failure: Assertion `m_meshes->Get(meshId)->va2vertexAttr[index].numComp == GetNumComponents(vertexInputs[i].attributes[0].format) * (int)vertexInputs[i].attributes.size()' failed.
Minidump: C:/Program Files (x86)/Steam/userdata/104675235/1066780/local/crash_dump/66c409e1-5f32-4526-a18b-60ec6b7dc3f4.dmp
In file: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib\renderer\model\VaoManager.cpp:135
In function: const struct VertexBuffers &__cdecl VaoManager::Get(const class ITechnique *,int,int)
__CRASHDB_CRASH__ struct AssertException: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib\renderer\model\VaoManager.cpp:135: const struct VertexBuffers &__cdecl VaoManager::Get(const class ITechnique *,int,int): Assertion `m_meshes->Get(meshId)->va2vertexAttr[index].numComp == GetNumComponents(vertexInputs[i].attributes[0].format) * (int)vertexInputs[i].attributes.size()' failed.
Exception type: Fatal error
Details:
Assertion Failure: Assertion `m_meshes->Get(meshId)->va2vertexAttr[index].numComp == GetNumComponents(vertexInputs[i].attributes[0].format) * (int)vertexInputs[i].attributes.size()' failed.
Minidump: C:/Program Files (x86)/Steam/userdata/104675235/1066780/local/crash_dump/66c409e1-5f32-4526-a18b-60ec6b7dc3f4.dmp
In file: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib\renderer\model\VaoManager.cpp:135
In function: const struct VertexBuffers &__cdecl VaoManager::Get(const class ITechnique *,int,int)
Goodbye.
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Ich kriege irgendwie keinen rechten Hinweis und meine Ideen habe ich ausgespielt. Hat jemand von Euch evtl. eine Idee, einen Ansatz, einen Hinweis für mich?
Vielen Dank für die Bemühungen und Rückmeldungen.
Christian