Mod: Wiener Haltestellen und Assets von Licaon
Hallo zusammen,
ich bekommen beim Start dieses Mod folgende Fehlermeldung.
invalid material type: REFLECTIVE
File name: asset/Licaon_Wiener_Haltestelle/Licaon_Wiener_Haltestelle_Automat_Manner.mdl
Key: type
Jemand eine Idee woran das liegen kann?
Bin für jeden Hinweis dankbar.
lg Golkun
das steht in der stdout.txt
ModelRep: 5665.62 ms
Exception type: Configuration error
This error is usually caused by modding. Some game resources contain semantically incorrect data.
Details:
Error message: invalid material type: REFLECTIVE
File name: assets/Licaon_Wiener_Haltestelle/Licaon_Wiener_Haltestelle_Automat_Manner.mdl
Key: type
Minidump: F:/Spiele/Steam/userdata/302529290/1066780/local/crash_dump/db1d0c92-c710-4747-904d-3c6e625721c3.dmp
Mod: no mod
In file: C:\build\tpf2\src\Lib/model/io/converter_model.h:179
In function: enum MaterialType __cdecl Converter<enum MaterialType,void>::operator ()(const class std::variant<struct lua::Nil,bool,double,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,struct lua::Table> &)
__CRASHDB_CRASH__ struct ConfigException: C:\build\tpf2\src\Lib/model/io/converter_model.h:179: enum MaterialType __cdecl Converter<enum MaterialType,void>::operator ()(const class std::variant<struct lua::Nil,bool,double,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,struct lua::Table> &): invalid material type: REFLECTIVE
Exception type: Configuration error
This error is usually caused by modding. Some game resources contain semantically incorrect data.
Details:
Error message: invalid material type: REFLECTIVE
File name: assets/Licaon_Wiener_Haltestelle/Licaon_Wiener_Haltestelle_Automat_Manner.mdl
Key: type
Minidump: F:/Spiele/Steam/userdata/302529290/1066780/local/crash_dump/db1d0c92-c710-4747-904d-3c6e625721c3.dmp
Mod: no mod
In file: C:\build\tpf2\src\Lib/model/io/converter_model.h:179
In function: enum MaterialType __cdecl Converter<enum MaterialType,void>::operator ()(const class std::variant<struct lua::Nil,bool,double,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,struct lua::Table> &)