Beiträge von LLCC

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    UG implemented "texture streaming" into the game with the console version. This should relieve the graphics memory. But it leads to the fact that more textures have to be loaded contiuosly back into the graphics card memory.

    In addition, you use a lot of mods that neither adhere to the texture format specified by TPF2 nor to the texture sizes.

    Together with your weak graphics card, this detour via the texture_cash apparently leads to a crash because it breaks off in the middle of the texture loading with a texture loading error.

    I don't understand, Perhaps this update increases the "this way" crash probability?

    Many of these mods are also used in other saves, but never had issues, or, this crash is because of the texture?

    It doesn't happen on every start

    (From Google Translate)

    When the game is running, it freezes suddenly, and then displays the "an error just occurred" prompt box

    It seems to happen randomly, in two crashes (10+ days apart), I found no similarities

    I uploaded txt and output files (dmp prompt cannot be uploaded)

    14447..... is today, it happened around 15:50 (When dragging the map to zoom in)

    82df2..... not sure if it was the previous crash report, it happened at noon......(When placing building assets)

    I did not start the .bat, maybe I only captured the crash interface and caused misunderstanding

    11111.png is the complete opening interface

    model_editor_settings.lua is settings file

    2237623758_1.zip is part of the error file (res\models\model\railroad\CR_tracks\3A_1_2m.mdl, it is part of the track mod), the full file cannot be uploaded due to restrictions

    I found out i was totally wrong, the game also runs in OpenGL (GPUs can be changed forcefully through the console........)

    Yes! Steam Mods needs to modify the directory

    But there is no directory problem in another mod (download from Internet), and it still cannot be opened (no warning, then exit), can be opened before confirmation

    This is a screenshot before the crash

    As I understand the ME is now running again and that good news. I assume your game is running on VULKAN? Then it's strange that the ME does not. You may check if there are newer driver for your grafic card (looks like the installed one is not the latest one).

    With the new release UG put more files in zip folders (e.g. the legacy vehicles). Looks like the ME won't extract this files automatically (at least for now). So if mods use those vanilla-files the mod won't open in the ME as long as you extract the need files (I have this "problem" with my trailer set, with the old release it was possible).

    Do you have mods in your staging_area folder? Have you tried to start the ME without mods in the staging area?

    Would be also a good idea to check your TPF2 installation on errors (Steam Client>Transport Fever 2>Properties>Local Files>Verfify integrity of game files).

    Sorry for the late reply, finally I changed the rendering mode to OpenGL to solve


    Yes, I delete all files (staging_area shader_cache and c:/ texture_cache), when the program is running, a folder can be created according to the set directory, followed by the interface in the screenshot, and then automatically exit


    If it refers to the STEAM integrity check, I have performed it twice


    But now, .exe use INTER GPU, before it is NVIDA GPU, and some models cannot be opened (it was possible before), but works fine in game......................................