I got a crash. Do not know if it is because of your mods.
ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '65' is out of bounds (max group size: 59, lod: 1).
=== Model Name: vehicle/asia/uep2_10b_jiefang_j6p_oversized_&_heavy_loads_gas_tank.mdl
=== Mod Name: *2015954130(version: 1)
ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '65' is out of bounds (max group size: 59, lod: 1).
=== Model Name: vehicle/asia/uep2_10b_jiefang_j6p_oversized_&_heavy_loads_house.mdl
=== Mod Name: *2015954130(version: 1)
ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '65' is out of bounds (max group size: 59, lod: 1).
=== Model Name: vehicle/asia/uep2_10b_jiefang_j6p_oversized_&_heavy_loads_plane.mdl
=== Mod Name: *2015954130(version: 1)
ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '65' is out of bounds (max group size: 59, lod: 1).
=== Model Name: vehicle/asia/uep2_10b_jiefang_j6p_oversized_&_heavy_loads_ship.mdl
=== Mod Name: *2015954130(version: 1)
ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '65' is out of bounds (max group size: 59, lod: 1).
=== Model Name: vehicle/asia/uep2_10b_jiefang_j6p_oversized_&_heavy_loads_transformer.mdl
=== Mod Name: *2015954130(version: 1)
ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '65' is out of bounds (max group size: 59, lod: 1).
=== Model Name: vehicle/asia/uep2_10b_jiefang_j6p_oversized_&_heavy_loads_waggon.mdl
=== Mod Name: *2015954130(version: 1)
ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '65' is out of bounds (max group size: 59, lod: 1).
=== Model Name: vehicle/asia/uep2_10b_jiefang_j6p_oversized_&_heavy_loads_wind_turbines.mdl
=== Mod Name: *2015954130(version: 1)
[RESOURCE ERROR] Referenced model not found: 'uep2_14_heliport/uep2_14_heliport_l.mdl' in 'heliport/heliport_r_small.lua (key: name)'
[RESOURCE ERROR] Referenced ground texture not found: '<empty string>' in 'uep2_07b_locomotive_depot_series_standard1.lua (key: fillGroundTex)'
[RESOURCE ERROR] Referenced ground texture not found: '<empty string>' in 'uep2_07b_locomotive_depot_series_standard1.lua (key: borderGroundTex)'
eatglobal: init [C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29)
eatglobal: init [C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29)
No resources are missing!
Shader reload took : 61.801 ms
eatglobal: init [C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29)
[More Industry Levels] adjusting production levels for industry (UEP_223)_高速服务区...
[More Industry Levels] adjusting production levels for industry 化工厂...
[More Industry Levels] adjusting production levels for industry 煤矿场...
[More Industry Levels] adjusting production levels for industry 建材厂...
[More Industry Levels] adjusting production levels for industry 农田...
[More Industry Levels] adjusting production levels for industry 食物加工厂...
[More Industry Levels] adjusting production levels for industry 森林...
prepare material ubo's: 452.518 ms
Using 200 UBOs, total 0 bytes
[More Industry Levels] adjusting production levels for industry 燃料厂...
[More Industry Levels] adjusting production levels for industry 货物加工厂...
[More Industry Levels] adjusting production levels for industry 铁矿...
[More Industry Levels] adjusting production levels for industry 机械厂...
[More Industry Levels] adjusting production levels for industry 炼油厂...
[More Industry Levels] adjusting production levels for industry 油井...
[More Industry Levels] adjusting production levels for industry 采石场...
[More Industry Levels] adjusting production levels for industry 锯木厂...
[More Industry Levels] adjusting production levels for industry 制钢厂...
[More Industry Levels] adjusting production levels for industry 工具厂...
[More Industry Levels] adjusting production levels for industry (UEP_232)_购物中心_1990_(3_合_1)...
[More Industry Levels] adjusting production levels for industry 小型服务区_(3_in_1)...
[More Industry Levels] adjusting production levels for industry (UEP_230)_报废车回收_(3_合_1)...
[More Industry Levels] adjusting production levels for industry (UEP_240d)_国际港口_(8_合_1)...
[More Industry Levels] adjusting production levels for industry 自定义_矿场_(5_in_1)...
C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Game\transport\vehicle_util_3.cpp:840: void __cdecl vehicle_util::MotionCalculator::GetNextSpeedLimitAndVehicles(const struct vehicle_util::CalcInput &,class std::array<struct BrakePoint,7> &,struct ecs::component::RoadVehicle::DynState &): Assertion `nextEdgeId.entity == edgeEntity' failed.
eatglobal: init [C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29)
[More Industry Levels] adjusting production levels for industry (UEP_223)_高速服务区...
[More Industry Levels] adjusting production levels for industry 化工厂...
[More Industry Levels] adjusting production levels for industry 煤矿场...
[More Industry Levels] adjusting production levels for industry 建材厂...
[More Industry Levels] adjusting production levels for industry 农田...
[More Industry Levels] adjusting production levels for industry 食物加工厂...
[More Industry Levels] adjusting production levels for industry 森林...
[More Industry Levels] adjusting production levels for industry 燃料厂...
[More Industry Levels] adjusting production levels for industry 货物加工厂...
[More Industry Levels] adjusting production levels for industry 铁矿...
[More Industry Levels] adjusting production levels for industry 机械厂...
[More Industry Levels] adjusting production levels for industry 炼油厂...
[More Industry Levels] adjusting production levels for industry 油井...
[More Industry Levels] adjusting production levels for industry 采石场...
[More Industry Levels] adjusting production levels for industry 锯木厂...
[More Industry Levels] adjusting production levels for industry 制钢厂...
[More Industry Levels] adjusting production levels for industry 工具厂...
[More Industry Levels] adjusting production levels for industry (UEP_232)_购物中心_1990_(3_合_1)...
[More Industry Levels] adjusting production levels for industry 小型服务区_(3_in_1)...
[More Industry Levels] adjusting production levels for industry (UEP_230)_报废车回收_(3_合_1)...
[More Industry Levels] adjusting production levels for industry (UEP_240d)_国际港口_(8_合_1)...
[More Industry Levels] adjusting production levels for industry 自定义_矿场_(5_in_1)...
Resource 'grass_dark_green.lua' not found!
Resource 'shared/cut_grass_mix.lua' not found!
Resource 'shared/cut_grass_mix.lua' not found!
Resource 'shared/cut_grass_mix.lua' not found!
Resource 'usa/dirt.lua' not found!
Resource 'forest_ground.lua' not found!
Resource 'grass_alpine.lua' not found!
Resource 'grass_dark_green.lua' not found!
Initial material index generation: 13101.2 ms
error loading dds file: res/textures/models/vehicle/train/milw_ep_2/milw_ep2_albedo_opacity.dds
error loading dds file: res/textures/models/vehicle/train/new_haven/new_haven_ep5_main_albedo_opacity.dds
error loading dds file: res/textures/sstation/tram/6stop/la_stripes_normal.dds
error loading dds file: res/textures/models/uep2_04c/uep2_04c_museum_b_dirt.dds
error loading dds file: res/textures/light/luz_albedo.dds
eatglobal: init [C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29)
Attempting to write crash save to "crash_crash_crash_118_2022-05-28_19-15-25_2022-05-28_20-03-50_2022-05-28_20-14-17"
available disk space: 179779 MB
[2022-05-28 20:14:17] Saving to file C:/Program Files (x86)/Steam/userdata/327407473/1066780/local/save/crash_crash_crash_118_2022-05-28_19-15-25_2022-05-28_20-03-50_2022-05-28_20-14-17.sav
Additional info extracted from the previous state:
Uncaught exception while in class UI::CSelector
Exception type: Fatal error
Details:
Assertion Failure: Assertion `nextEdgeId.entity == edgeEntity' failed.
Minidump: C:/Program Files (x86)/Steam/userdata/327407473/1066780/local/crash_dump/5f36db39-2154-4b66-83ed-7599ff6f2601.dmp
In file: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Game\transport\vehicle_util_3.cpp:840
In function: void __cdecl vehicle_util::MotionCalculator::GetNextSpeedLimitAndVehicles(const struct vehicle_util::CalcInput &,class std::array<struct BrakePoint,7> &,struct ecs::component::RoadVehicle::DynState &)
__CRASHDB_CRASH__ struct AssertException: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Game\transport\vehicle_util_3.cpp:840: void __cdecl vehicle_util::MotionCalculator::GetNextSpeedLimitAndVehicles(const struct vehicle_util::CalcInput &,class std::array<struct BrakePoint,7> &,struct ecs::component::RoadVehicle::DynState &): Assertion `nextEdgeId.entity == edgeEntity' failed.