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Das Team der Transport-Fever Community


    I got a crash. Do not know if it is because of your mods.




    ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '65' is out of bounds (max group size: 59, lod: 1).

    === Model Name: vehicle/asia/uep2_10b_jiefang_j6p_oversized_&_heavy_loads_gas_tank.mdl

    === Mod Name: *2015954130(version: 1)




    ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '65' is out of bounds (max group size: 59, lod: 1).

    === Model Name: vehicle/asia/uep2_10b_jiefang_j6p_oversized_&_heavy_loads_house.mdl

    === Mod Name: *2015954130(version: 1)




    ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '65' is out of bounds (max group size: 59, lod: 1).

    === Model Name: vehicle/asia/uep2_10b_jiefang_j6p_oversized_&_heavy_loads_plane.mdl

    === Mod Name: *2015954130(version: 1)




    ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '65' is out of bounds (max group size: 59, lod: 1).

    === Model Name: vehicle/asia/uep2_10b_jiefang_j6p_oversized_&_heavy_loads_ship.mdl

    === Mod Name: *2015954130(version: 1)




    ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '65' is out of bounds (max group size: 59, lod: 1).

    === Model Name: vehicle/asia/uep2_10b_jiefang_j6p_oversized_&_heavy_loads_transformer.mdl

    === Mod Name: *2015954130(version: 1)




    ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '65' is out of bounds (max group size: 59, lod: 1).

    === Model Name: vehicle/asia/uep2_10b_jiefang_j6p_oversized_&_heavy_loads_waggon.mdl

    === Mod Name: *2015954130(version: 1)




    ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '65' is out of bounds (max group size: 59, lod: 1).

    === Model Name: vehicle/asia/uep2_10b_jiefang_j6p_oversized_&_heavy_loads_wind_turbines.mdl

    === Mod Name: *2015954130(version: 1)




    [RESOURCE ERROR] Referenced model not found: 'uep2_14_heliport/uep2_14_heliport_l.mdl' in 'heliport/heliport_r_small.lua (key: name)'

    [RESOURCE ERROR] Referenced ground texture not found: '<empty string>' in 'uep2_07b_locomotive_depot_series_standard1.lua (key: fillGroundTex)'

    [RESOURCE ERROR] Referenced ground texture not found: '<empty string>' in 'uep2_07b_locomotive_depot_series_standard1.lua (key: borderGroundTex)'

    eatglobal: init [C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29)

    eatglobal: init [C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29)

    No resources are missing!

    Shader reload took : 61.801 ms

    eatglobal: init [C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29)

    [More Industry Levels] adjusting production levels for industry (UEP_223)_高速服务区...

    [More Industry Levels] adjusting production levels for industry 化工厂...

    [More Industry Levels] adjusting production levels for industry 煤矿场...

    [More Industry Levels] adjusting production levels for industry 建材厂...

    [More Industry Levels] adjusting production levels for industry 农田...

    [More Industry Levels] adjusting production levels for industry 食物加工厂...

    [More Industry Levels] adjusting production levels for industry 森林...

    prepare material ubo's: 452.518 ms

    Using 200 UBOs, total 0 bytes

    [More Industry Levels] adjusting production levels for industry 燃料厂...

    [More Industry Levels] adjusting production levels for industry 货物加工厂...

    [More Industry Levels] adjusting production levels for industry 铁矿...

    [More Industry Levels] adjusting production levels for industry 机械厂...

    [More Industry Levels] adjusting production levels for industry 炼油厂...

    [More Industry Levels] adjusting production levels for industry 油井...

    [More Industry Levels] adjusting production levels for industry 采石场...

    [More Industry Levels] adjusting production levels for industry 锯木厂...

    [More Industry Levels] adjusting production levels for industry 制钢厂...

    [More Industry Levels] adjusting production levels for industry 工具厂...

    [More Industry Levels] adjusting production levels for industry (UEP_232)_购物中心_1990_(3_合_1)...

    [More Industry Levels] adjusting production levels for industry 小型服务区_(3_in_1)...

    [More Industry Levels] adjusting production levels for industry (UEP_230)_报废车回收_(3_合_1)...

    [More Industry Levels] adjusting production levels for industry (UEP_240d)_国际港口_(8_合_1)...

    [More Industry Levels] adjusting production levels for industry 自定义_矿场_(5_in_1)...

    C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Game\transport\vehicle_util_3.cpp:840: void __cdecl vehicle_util::MotionCalculator::GetNextSpeedLimitAndVehicles(const struct vehicle_util::CalcInput &,class std::array<struct BrakePoint,7> &,struct ecs::component::RoadVehicle::DynState &): Assertion `nextEdgeId.entity == edgeEntity' failed.

    eatglobal: init [C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29)

    [More Industry Levels] adjusting production levels for industry (UEP_223)_高速服务区...

    [More Industry Levels] adjusting production levels for industry 化工厂...

    [More Industry Levels] adjusting production levels for industry 煤矿场...

    [More Industry Levels] adjusting production levels for industry 建材厂...

    [More Industry Levels] adjusting production levels for industry 农田...

    [More Industry Levels] adjusting production levels for industry 食物加工厂...

    [More Industry Levels] adjusting production levels for industry 森林...

    [More Industry Levels] adjusting production levels for industry 燃料厂...

    [More Industry Levels] adjusting production levels for industry 货物加工厂...

    [More Industry Levels] adjusting production levels for industry 铁矿...

    [More Industry Levels] adjusting production levels for industry 机械厂...

    [More Industry Levels] adjusting production levels for industry 炼油厂...

    [More Industry Levels] adjusting production levels for industry 油井...

    [More Industry Levels] adjusting production levels for industry 采石场...

    [More Industry Levels] adjusting production levels for industry 锯木厂...

    [More Industry Levels] adjusting production levels for industry 制钢厂...

    [More Industry Levels] adjusting production levels for industry 工具厂...

    [More Industry Levels] adjusting production levels for industry (UEP_232)_购物中心_1990_(3_合_1)...

    [More Industry Levels] adjusting production levels for industry 小型服务区_(3_in_1)...

    [More Industry Levels] adjusting production levels for industry (UEP_230)_报废车回收_(3_合_1)...

    [More Industry Levels] adjusting production levels for industry (UEP_240d)_国际港口_(8_合_1)...

    [More Industry Levels] adjusting production levels for industry 自定义_矿场_(5_in_1)...

    Resource 'grass_dark_green.lua' not found!

    Resource 'shared/cut_grass_mix.lua' not found!

    Resource 'shared/cut_grass_mix.lua' not found!

    Resource 'shared/cut_grass_mix.lua' not found!

    Resource 'usa/dirt.lua' not found!

    Resource 'forest_ground.lua' not found!

    Resource 'grass_alpine.lua' not found!

    Resource 'grass_dark_green.lua' not found!

    Initial material index generation: 13101.2 ms

    error loading dds file: res/textures/models/vehicle/train/milw_ep_2/milw_ep2_albedo_opacity.dds

    error loading dds file: res/textures/models/vehicle/train/new_haven/new_haven_ep5_main_albedo_opacity.dds

    error loading dds file: res/textures/sstation/tram/6stop/la_stripes_normal.dds

    error loading dds file: res/textures/models/uep2_04c/uep2_04c_museum_b_dirt.dds

    error loading dds file: res/textures/light/luz_albedo.dds

    eatglobal: init [C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29)

    Attempting to write crash save to "crash_crash_crash_118_2022-05-28_19-15-25_2022-05-28_20-03-50_2022-05-28_20-14-17"

    available disk space: 179779 MB

    [2022-05-28 20:14:17] Saving to file C:/Program Files (x86)/Steam/userdata/327407473/1066780/local/save/crash_crash_crash_118_2022-05-28_19-15-25_2022-05-28_20-03-50_2022-05-28_20-14-17.sav

    Additional info extracted from the previous state:

    Uncaught exception while in class UI::CSelector

    Exception type: Fatal error


    Details:


    Assertion Failure: Assertion `nextEdgeId.entity == edgeEntity' failed.


    Minidump: C:/Program Files (x86)/Steam/userdata/327407473/1066780/local/crash_dump/5f36db39-2154-4b66-83ed-7599ff6f2601.dmp


    In file: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Game\transport\vehicle_util_3.cpp:840


    In function: void __cdecl vehicle_util::MotionCalculator::GetNextSpeedLimitAndVehicles(const struct vehicle_util::CalcInput &,class std::array<struct BrakePoint,7> &,struct ecs::component::RoadVehicle::DynState &)



    __CRASHDB_CRASH__ struct AssertException: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Game\transport\vehicle_util_3.cpp:840: void __cdecl vehicle_util::MotionCalculator::GetNextSpeedLimitAndVehicles(const struct vehicle_util::CalcInput &,class std::array<struct BrakePoint,7> &,struct ecs::component::RoadVehicle::DynState &): Assertion `nextEdgeId.entity == edgeEntity' failed.