Beiträge von nsicng
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Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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Is the NS 1500 series a repaint of the Skoda 109e? Looks very cool man!
It is indeed, for personal lore reasons - hundreds of electric locomotives were still needed for NS passenger and freight duties by the end of 2010. Dozens of these were technically obsolete and falling apart, but due to economic circumstances it was too expensive to replace them all outright. Instead it was decided to order 50 high-speed (200km/h) multi-system locomotives for passenger services initially and postpone further orders until the mid-2010s. No suitable offers came forward initially, but then the Škoda locomotive factory in Czechoslovakia saw its chance and offered a variant of its 109E which proved quite attractive to NS. Fifty were soon ordered, with some small modifications, and delivered between 2013-16. Improving finances and a large government bailout meant another large order could already be placed in 2013 for the first of possibly hundreds of TRAXX locomotives.Defect NS SNG
Because of your post i've now gone ahead and added the yellow-front SNG to the pack early, as well as applying some fixes to SLT.
DDM / DD-AR / DDZ should be next week or soon after. -
i see, these are leftovers from other versions of the locomotives. i'll fix and also add DDM and DD-AR later this week. thanks for letting me know!
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a testing version containing a few reworked vehicles is now available:
Steam Workshop
and i will try to add more vehicles, plus fixes and improvements, the coming weeks. -
feel free to ask for any specific photographic references! there are thankfully many hundreds of high-quality pictures on sites like treinposities.nl and flickr.com, and i have a few books here which might contain detailed schematics or design drawings for Mat '46 and other NS rolling stock.
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Die mod "No Town Development" von VacuumTube verhindert, dass die KI weitere Häuser baut.
Die mod "Town Building Filter (Level)" von VacuumTube kannst Du durch setzten auf Level2 dazu bewegen nur kleine Häuser zu bauen. Achtung: Das kann aber auch zu einer flächenmäßig größeren Ausdehnung führen!
Die mod "Town tuning " von @lollus hat sehr viele Parameter zum Beschleunigen bzw. Verlangsamen des Wachstums. Einfach mal damit rumspielen.
Vielleicht ist dies derzeit der beste Weg, dies zu tun, da die Simulation normalerweise sowieso darauf bedacht ist, unrealistisch hohe Gebäude in relativ kleinen Städten zu errichten. Wenn die Simulation nur auf Level 1 und 2 bauen kann, ist es nur ein kleiner Aufwand, manuell höhere Gebäude hinzuzufügen. So mache ich es auch. Daher ist es möglich, die angestrebte Zielgröße der Stads (Eure Dörfer) auf einen sehr, sehr niedrigen Wert festzulegen.
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those are indeed meant for release, but they currently have several problems that require fixing first. Following the Dutch catenary set i'm also looking at a Dutch road & street set and a Dutch platforms set 1975-2025.
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hello all,
Just creating this thread to show off and announce various in-progress skins. Not everything here is planned to be released, but most will be considering i have explicit approval from the original creators. I don't work particularly quickly however, this is a hobby for me and i'll take my time to add and fix stuff - so see you in 2030, probably! Most liveries in this thread will be fictional or semi-fictional; completely matching the reality on existing rolling stock is not my highest priority. I'm gradually releasing the reworked trains one by one so I can release the fictional stuff later.
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NS Intercity coaches in -m, -mh, -B and IC+ variants:NS SM'90 Railhopper in various variants:
NS Stadler-Werkspoor ICNG:
NS Stadler GTW:
NS 1500 series locomotive:
NS 186 ICE locomotive:
NS InterCity and InterRegio coaches:NS Sneltrein units (post-2020, old generation and new):
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Alles anzeigen
Hello... as I already said many months ago, stealing the work of other dudes is not a nice attitude. Was it that hard to ask? Is it really so complicated? What's your problem?
Don't you feel a bit ashame on you about what you did? TimothyS Even Sir Ludicrous asked you if your model was stolen by ragno and you said "oh no no, I've been working on it since april". Yeah, the exact day when Ragno published the mod of the italian version on the workshop




But let's make a smart analysis about what you did:
Let's say: "ok, those trains are a bit different... mumble mumble. Some parts matching but still different, front mask of the NL version is way better"
Yeah, also bogies are different... even if, to be honest, those mantis gangways are so similar. They are so f****ng similar
Let's go deep into the X-rays view. Oh God, those meshes are perfectly mixing each other. I would say it might be a coincidence but man, even vertices are in a coincidence

Same happening for the front view, trains perfectly matching each other.
... yes
And many other images showing matches.
The funniest part is in the "coded" part, in which not even sounds have been changed in their names... and sounds are exactly the same. And sounds are mine to be honest


So my man, why did you do that? What's so hard on asking permissions? You might have just received a "yes, you can do your rework" but damn... now we are really angry. We really are angry, as much as you put a pepperoni inside our sphincters.
I don't think this is going to end well.
just go away! You've done nothing but complain. Fucking italians.....
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very glad to see it's almost done! And to avoid letting oppie's ICNG model go to waste when this nicer one comes out, I'm including it in my NS pack and making small optimizations. it will look a little nicer along with all other dutch trains.
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There is already open permission from the model author to upload reskins. This matter is already resolved. I had the bad fortune of a hardware failure but the reskin is still good. Few days.
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I'll definitely release this as a disguised reskin of the Trenitalia POP mod, this week, but there is also someone else currently working on a fully accurate ICNG model. Once that is in the game, my skin will obviously be redundant.
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just letting everyone know that a suitable Coradia Stream model has been uploaded to the Workshop by RagnoFromItaly:
https://steamcommunity.com/sha…iledetails/?id=2981046557It will require some clever modifications, but it should be possible to create a believable ICNG out of this. First the doors and windows need to be altered. I'm currently working on this.
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It has been tried before by different people but unfortunately there's no good enough way to do any of this. Even the animation of having the train tilt was too difficult to implement. Of course it would be a very cool feature to have, and if enough people contact the devs to ask them about it, maybe it's possible they'll add some sort of support for modders.
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hey, apologies for not speaking German. There have always been a lot of complaints about performance with TF1 and TF2 but UG have made a lot of simulation improvements with different updates, and the performance today is drastically better than a few years ago. People play very heavy saves in this game with thousands of assets and 50,000+ AI people but they shouldn't be surprised that this is quite demanding. the maps are also bigger and more detailed than C:S.
You already have 32GB of RAM and a video card strong enough to play on nice settings. Your CPU is a good model. There's probably some improvement possible, but you will be spending a lot of money for small changes. Personally I have a far older and weaker PC but I can still play the game fine, even on high settings. Upgrading from 16GB to 32GB made a huge difference.
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have a small request - if you're interested in doing it? A lot of train mods don't change the interior when there are different versions. but there are some changes with the ODEG variant, such as the first class with bigger seats upstairs. it would be cool if we could see that in the game too 😀
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perfect! I was just looking for this. finally another modern (2015>) EMU 😀