hab ein problem weiß aber nicht wo der genaue fehler liegt
das Spiel Lädt nicht und diese fehler meldung steht in meiner stdout.txt:
No resources are missing!
Shader reload took : 116.131 ms
eatglobal: Initialization [....2940066535/res/scripts/eatglobal_v2_32011.lua] (Version 2.32011) successfully completed: 4 ms.
eatglobal: init [E:/SteamLibrary/steamapps/workshop/content/1066780/1940254712/res/scripts/eatglobal_v2_29.lua] (Version 2.29)
eatglobal: init [E:/SteamLibrary/steamapps/workshop/content/1066780/2229680431/res/scripts/eatglobal_v2_26.lua] (Version 2.26)
Invalid parse for stage Fragment
ERROR: 0:109: 'location' : SPIR-V requires location for user input/output
ERROR: 1 compilation errors. No code generated.
eatglobal: init [C:/Program Files (x86)/Steam/userdata/359094596/1066780/local/mods/eat1963_roundhouse_fix_2/res/scripts/eatglobal_v2_25.lua] (Version 2.25)
Reloaded jansch_roundhouse.lua
Exception type: Unknown exception
Details:
Error message: Invalid parse
ERROR: 0:109: 'location' : SPIR-V requires location for user input/output
ERROR: 1 compilation errors. No code generated.
File name: E:/SteamLibrary/steamapps/workshop/content/1066780/1924672173/res/shaders2/util/lighting.fs
Key: phys
Minidump: C:/Program Files (x86)/Steam/userdata/359094596/1066780/local/crash_dump/0471c332-2637-41ce-8f23-00ab55d8cfa2.dmp
In file: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib\renderer\vulkan\shader_util.cpp:294
In function: class vk::UniqueHandle<class vk::ShaderModule,class vk::DispatchLoaderDynamic> __cdecl vulkan_util::Shader(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,class vk::Device,enum vk::ShaderStageFlagBits,const class std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > &,const class std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > &,const class std::vector<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > >,class std::allocator<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > > &,const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,bool,int)
__CRASHDB_CRASH__ struct Exception: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib\renderer\vulkan\shader_util.cpp:294: class vk::UniqueHandle<class vk::ShaderModule,class vk::DispatchLoaderDynamic> __cdecl vulkan_util::Shader(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,class vk::Device,enum vk::ShaderStageFlagBits,const class std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > &,const class std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > &,const class std::vector<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > >,class std::allocator<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > > &,const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,bool,int): Invalid parse
ERROR: 0:109: 'location' : SPIR-V requires location for user input/output
ERROR: 1 compilation errors. No code generated.
Exception type: Unknown exception
Details:
Error message: Invalid parse
ERROR: 0:109: 'location' : SPIR-V requires location for user input/output
ERROR: 1 compilation errors. No code generated.
File name: E:/SteamLibrary/steamapps/workshop/content/1066780/1924672173/res/shaders2/util/lighting.fs
Key: phys
Minidump: C:/Program Files (x86)/Steam/userdata/359094596/1066780/local/crash_dump/0471c332-2637-41ce-8f23-00ab55d8cfa2.dmp
In file: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib\renderer\vulkan\shader_util.cpp:294
In function: class vk::UniqueHandle<class vk::ShaderModule,class vk::DispatchLoaderDynamic> __cdecl vulkan_util::Shader(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,class vk::Device,enum vk::ShaderStageFlagBits,const class std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > &,const class std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > &,const class std::vector<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > >,class std::allocator<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > > &,const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,bool,int)
Goodbye.