Beiträge von ISNUMERIC

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Das Team der Transport-Fever Community


    Game crashes regular. Can anyone help please


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    stdout.txt snippets of interest. Full file attached


    I have tried the temporary fix suggested in the stout.txt file and the only thing at that location was some track next to a riverbank / beach. I deleted and rebuilt off the sand. It still crashed.


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    Error: Broken building (temporary fix: try to delete streets/buildings near position (3548.53 / 4053.8 / 3.9206), to find the coordinate, use the debug mode and look at the position using AltGr + D)

    urban_games/train_fever/src/Game/UrbanSim/parcel_util.cpp:1153: class ecs::Entity __cdecl parcel_util::CreateBuilding(const struct parcel_util::BuildingDesc &,class ecs::Engine &,const struct street_util::StreetToolkit &,const struct parcel_util::ParcelContext &,class boost::random::mersenne_twister_engine<unsigned int,32,624,397,31,2567483615,11,4294967295,7,2636928640,15,4022730752,18,1812433253> &,class std::vector<class ecs::Entity,class std::allocator<class ecs::Entity> >,bool):

    Assertion `face[0] != face[1]' failed.


    __CRASHDB_DUMP__ 1f099ddc-7bd6-4497-b3a6-c9cd3428d3ad

    Attempting to write crash save to "crash_New Game3_2025-04-16_16-19-22"

    available disk space: 1270522 MB

    [2025-04-16 16:19:22] Saving to file Z:/Games/Apps/userdata/93344860/1066780/local/save/crash_New Game3_2025-04-16_16-19-22.sav

    Saving...: 2220.52 ms

    Additional info extracted from the previous state:

    Uncaught exception while in class UI::CSelector

    Exception type: Fatal error


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    __CRASHDB_CRASH__ struct AssertException: urban_games/train_fever/src/Game/UrbanSim/parcel_util.cpp:1153: class ecs::Entity __cdecl parcel_util::CreateBuilding(const struct parcel_util::BuildingDesc &,class ecs::Engine &,const struct street_util::StreetToolkit &,const struct parcel_util::ParcelContext &,class boost::random::mersenne_twister_engine<unsigned int,32,624,397,31,2567483615,11,4294967295,7,2636928640,15,4022730752,18,1812433253> &,class std::vector<class ecs::Entity,class std::allocator<class ecs::Entity> >,bool): Assertion `face[0] != face[1]' failed.

    Exception type: Fatal error


    Details:

    Assertion Failure: Assertion `face[0] != face[1]' failed.


    Minidump: Z:/Games/Apps/userdata/93344860/1066780/local/crash_dump/1f099ddc-7bd6-4497-b3a6-c9cd3428d3ad.dmp


    UI Component Hierarchy:

    type: class UI::CGameUI, id = "", name = "CGameUI", styleClasses = {"top-gamebar-visible"}

    type: class UI::CMenuUI, id = "", name = "MenuUI", styleClasses = {}

    type: class UI::CComponent, id = "", name = "wrap", styleClasses = {"mods-enabled", "platform-desktop", "ui-classic", "input-mouse", "gamepad-type-xbox"}


    In file: urban_games/train_fever/src/Game/UrbanSim/parcel_util.cpp:1153

    In function: class ecs::Entity __cdecl parcel_util::CreateBuilding(const struct parcel_util::BuildingDesc &,class ecs::Engine &,const struct street_util::StreetToolkit &,const struct parcel_util::ParcelContext &,class boost::random::mersenne_twister_engine<unsigned int,32,624,397,31,2567483615,11,4294967295,7,2636928640,15,4022730752,18,1812433253> &,class std::vector<class ecs::Entity,class std::allocator<class ecs::Entity> >,bool)



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    PC Spec

    Intel i9 - 13 Gen

    Nvidia 4090

    64 GB Ram

    Liquid AiO


    Game runs at Ultra / Very High

    Dateien

    • stdout.txt

      (114,12 kB, 159 Mal heruntergeladen, zuletzt: )