Beiträge von nouse4aname
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
-
-
Found it!! Your right i was missing a } in the parameters section.
I checked the construction file of a different mode and found where i was missing it.
The funny thing is that the mod from Steam WorkShop construction file I was using as a template to reference too doesn't have any issues even though it is not using a } in the same spot.
Your a legend thank you Maikc!!
-
-
Hello,
Everything was working fine I successfully created a construction file and the models (Assest_default Type) loaded into game the models loaded correctly so i thought fantastic i will add some more models to the construction file so all my models would be available in the one spot in the landscaping menu after I added more i loaded up the game and revived n internal error when i click on any of the models I added to the construction file. Even the original models.
The console returns the following error message:
Error message:
error: res/config/base_mod.lua:1057: attempt to call upvalue 'fn' (a nil value)
stack traceback:
=[C](-1): fn
@res/config/base_mod.lua(1057): ?
@res/config/base_config.lua(42): ?
Key: game/config/ConstructWithModules
In file: urban_games/train_fever/src/Lib/lua/State.cpp:753
In function: void __cdecl lua::State::Call(int,int)
I went back into my construction file where I had added aprox 29 models referenced and started removing what I had added and the error continues. Thought maybe there is a limit to the amount that could be listed in the construction file.
I have looked over the construction file and it all looks correct everything points to the right direction.
Attached is my construction file and a screen shot of the error.
Please help before I loose all my hair as im currently pulling it out trying to work out what i have done wrong and I have lovely hair lol.
-
All Good I worked it out thanks to another thread.
For whatever reason when I select the .DDS texture file it would apply the mapping all wrong.
When I took that same texture file and saved it as a .TGA file instead and then applied it to the model in the Model Viewer it would apply it correctly.
Then I converted that TGA file into a DDS file and when I reapplied it the texture aligned correctly
-
Hello,
New to modelling and i need some help with getting the textures to apply to the model correctly.
The images attached show the textures applied inside the shadowing window inside blender as id like but once exported and then imported and applied to the model inside Model Editor the texture apply s incorrectly. The textures have been flipped on the vertical but still come out weird.
Where am I going wrong?