Glad to have helped!
Gern geschehen ![]()
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
Glad to have helped!
Gern geschehen ![]()
Joe Patroni (apologies for the reply in english, I don't speak German). Something you should notice as the player is a QOL fix: the constructions now automatically get removed when the signal or track it's attached to get bulldozered. Saving you a few extra clicks ![]()
Thanks for volunteering! We're just rounding up testing so only if you have time this week. I'll message you instructions
Hi, I've been working on an improved version of better signals with Nightfury's help.
We're looking for some people to help test out the new version:
Improvements:
- Significantly improved performance
- Trains do not need to reserve the path for signals to go green. This means signals can be placed much further apart/trains don't need to be going at high speeds and you'll get multiple green (or yellow signals).
Please respond here if you're interested in helping with the testing
Hi, I've been working on an improved version of better signals with @nightfury34's help.
We're looking for some people to help test out the new version.
Improvements:
- Significantly improved performance
- Trains do not need to reserve the path for signals to go green. This means signals can be placed much further apart/trains don't need to be going at high speeds and you'll get multiple green (or yellow signals).
Please message me/post here if you're interested in helping with the testing