Glad to have helped!
Gern geschehen ![]()
Welcome to the fan community of Transport Fever and Train Fever, the economic simulators of Urban Games. The community is free for you to share and inform yourself about the game. We cultivate a friendly and objective interaction with each other and our team will be happy to answer any questions you may have.
Registration and use is of course free for you.
We wish you a lot of fun and hope for active participation.
The Team of the Transport-Fever Community
Glad to have helped!
Gern geschehen ![]()
Joe Patroni (apologies for the reply in english, I don't speak German). Something you should notice as the player is a QOL fix: the constructions now automatically get removed when the signal or track it's attached to get bulldozered. Saving you a few extra clicks ![]()
Thanks for volunteering! We're just rounding up testing so only if you have time this week. I'll message you instructions
Hi, I've been working on an improved version of better signals with Nightfury's help.
We're looking for some people to help test out the new version:
Improvements:
- Significantly improved performance
- Trains do not need to reserve the path for signals to go green. This means signals can be placed much further apart/trains don't need to be going at high speeds and you'll get multiple green (or yellow signals).
Please respond here if you're interested in helping with the testing
Hi, I've been working on an improved version of better signals with @nightfury34's help.
We're looking for some people to help test out the new version.
Improvements:
- Significantly improved performance
- Trains do not need to reserve the path for signals to go green. This means signals can be placed much further apart/trains don't need to be going at high speeds and you'll get multiple green (or yellow signals).
Please message me/post here if you're interested in helping with the testing