labelList in mdl files

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  • In TpF2 there are some new metadata used in the model file (.mdl)

    Example code from the "Volvo_5000.mdl"


    Here is only a list of valid selections for labels (labelList)


    Namevalueexampledescription
    alignment LEFT, CENTER, RIGHT
    alpha Integer
    alphaModeCUTOUT, BLEND, NONE
    childIdString
    color{Integer,Integer,Integer}{ 1,1,1, }
    filter NONE, NUMBER
    fittingNONE, CUT, SCALE
    font String
    nLinesIntegerNumber of lines
    params{ relative = Boolean, offset = Integer }
    renderModeSTD, EMISSIVE
    size{ Integer , Integer }
    transf{ Float, Float, Float, Float,

    Float, Float, Float, Float,

      Float, Float, Float, Float,

      Float, Float, Float, Float ]

    See Transformationsmatrix
    typeLINE_NAME, NEXT_STOP, NAME, COMPANY_NAME, STATION_NAME, CUSTOM
    verticalAlignmentBOTTOM, CENTER, TOP

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Comments 7

  • Do you think you could provide code example of using the "Params" options Relative and Offset?

  • Look here for more details :)

    Zielanzeigen

    Like 1
    • Thank's, It's not easy to find it as I didn't know what it was called in German language. I have started this page and I hope that others can edit the missing information.


      Sadly there is no detailed info about type = CUSTOM. That was why I started this page

    • Yeah.

      Custom is unknown at the moment.

    • Es fehlt einfach ein FIRST_STOP und LAST_STOP, das sollte UG noch nach Liefern, dass man die Erste oder Letzte Station der Linienrichtugn anzeigen lassen kann.

      Like 3
    • The busses in Sweden has often the name of the end station and below the text of a city or a bigger station "via city / via station".

      In the game the "via" could be player selected index of the line list, if only the type INDEXED_STOP exist.