Hi,
I'll be releasing my first coach set as well as an MU soon. We are currently discussing about the best method to obtain animated doors directly through the FBX import module.
Since animations are exported in one "block" through the scene process in Blender, I can't figure out how to manage, for example, doors, without duplicate the mesh (one for the opening, one for the closing animation) wich is not a satisfying process, in my point of view.
Is there something that we are missing, a way to export blender's animations with their propers names, in separate file even for the same mesh ?
How do you, guy, proceed with your complexly animated models ?
Thank you in advance.