Greeting all!
Long time no see,
I've never encountered this problem before and I've been fiddling with this for a while. Making a reversed version of the locomotive I'm working on, usually I use Root node to flip it around;
name = "RootNode",
transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, },
to
name = "RootNode",
transf = { -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, },
Works fine, works in the Model Editor, doesn't work in the game? Not sure exactly why but it continues down the line in the normal, decidedly NOT backwards manner it normally would and it's confusing me...
What painfully obvious thing am I missing today.
Cheers