Hi all — longtime transport-game player here. When TF3 launched I started writing up the things I kept answering for friends, and it grew into a small English guide site: tf3guide.site.
What's on it so far:
- Map seeds — how the generator actually works (climate-specific generators, sliders as part of the key), the full official size/ratio table including the experimental sizes, and every seed shared by the community so far with its settings: tf3guide.site/map-seeds
- Cargo not unloading — a diagnosis checklist for the most common "my freight just sits there" cases
- Multiplayer status (incl. the community MPFever co-op mod — what it does, what "experimental" means in practice), cargo types and industry chains, buses, trains, warehouse storage, and a patch-notes tracker
Everything mechanic-related is checked against the official manual and release notes, with the checked date on each page; community-reported stuff (like the seed list) is labeled as such. Corrections very welcome — especially if you regenerate one of the listed seeds and the settings don't match, I'd rather fix the table than leave it wrong.
Happy to be pointed at anything worth covering — the current to-research list is save-game location, line planning math and the mission walkthroughs.