hello transport fever fan
I have a question: I created an asset and I wanted to know if it was possible and how to apply a texture below it (as on the example of the photo) because for this picture I entered In the MDL file this: metadata = {Availability = {YearTo = 1965}, Rock = { },AutoGroundTex = {Categories = { "rockAiguillage"}},},}end.
It applies a texture under my building but now it is recognized as a "rock" and when we start a new part, the generator places it on the map as a tree or a rock also My question is: is there a simpler way to apply textures under a building?thanks you really much , romu