I have a couple issues with the map editor. While making road connections allowing the game to Default connect everything, if you add more industries or make a change... then tell the editor to default load roads again, often it will erase old roads. In doing this it erases the small road section attached to industries, then the game sees no road to an industry and will not make a new connection. One must delete the industry and replace it for the road section to reappear and then connect with a road. Why is the game deleting that industry road section? Next would be the money situation. Inside the editor I should be able as a map and scenario maker, to edit the map in full without costing the map-builder. When the player starts a mod-map they all seem to be hundreds of millions in debt before the player even starts the map. Then trying to figure the math to set the player's start money is a nightmare... please fix the money situation in game editor mode. I should be able to edit the landscape without it costing the map one cent. My last request is in TransportFever I made several 6K and even 8K maps. In this TransportFever2 version only 5K maps can be created. My Black Diamond map size-6k x 3k rebuilt in TransportFever2 seems smashed compared to the older TransportFever version and has less room for industries. In many countries the distance between resource and factory are great distances, so it is important to be able for industries across the map to see a cities or industries demand. I am fine with using the landscape assets although it took me some time to figure out how to get it to work properly... and it takes forever to render after a change LoL but all that is fine. So in general, greater control for the map/scenario builder is needed. Setting money for the start, allowing creators to edit maps being built without cost to the project. Larger maps would be awesome, but if they are too unstable I understand.
Thanks again for such a great game and all your hard work!