Nice, thanks Mediziner!
Beiträge von Onionjack
Willkommen in der Transport Fever Community
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Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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Renaming the material file would cause other problems afaik
Adding the missing file should do the job
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When I tried to play my savegame, I got this error
Seems that the file is missing from the dlc, I couldn't find the file from the material folders. Sr2_1.msh is supposed to use it.
New games work fine
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I'd gladly do old stuff, is there updated list of vehicles that are done (ubersicht)? I could check that first before I choose next model
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For sure it would, I'll see what I will make next once I finished my Volvo Viking. Got bit delayed, American Truck Sim is too fun at the moment
Also, I found a book which had many sideview blueprints for old steam engines, kind of jackpot. On some cases reference images are hard to find though.
A3 (A5, A6, A7)
(A4, not sure if it's correct blueprint)
C1 (basically same as A3)
C2
C4 (basically same as C2)
F1
HK1 (HK2, HK3, HK4, HK5)
Sk1/Sk2
Sk3
Sk4
Sk6
Tk1/Tk2
Tr2 (not exactly the same but usable) -
Only trailer for wood needed anymore
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The Viking is coming nicely too.
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Managed to find the issue, thought also it would be the ID but the problem was in the material. Is fixed now, just need to fiddle with the settings and textures a bit
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All cargos are done but I'm having issues implenting them to game. Without cargo animations truck works but if I will try to make loading animations the game crashes. I'm trying to export everything from Blender, any help would be nice
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Got it ingame too, first time export from Blender. Took a while to figure what needs to be done, I almost got it right
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Finished texturing Volvo LV66
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Thanks! I have old version from 3DS Max and it has some issues with Windows 10. Blender can do the same and it has also tools to export models for TF which should make things bit easier.
I'm still bit slow, punching wrong quick keys and all but I'm sure it'll get easier, just need to get more experience from Blender
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Started to learn Blender which was actually quite easy, coming from 3DS Max and moving to Blender doesn't seem that bad. So started also doing Volvo Viking.
The Volvo LV66 model is finished and uvw mapped, started working with its textures
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More classic trucks, Volvo LV66
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Nice! I didn't know rigid trucks work, that's what nordic countries have most
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Nice to see someone made it
Here's some data for it, I think I linked it already but just incase if I didn't: https://en.wikipedia.org/wiki/Sisu_K-44
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Thanks! I don't see a reason why not, I can upload them later today
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Some new traffic cars, made these originally for Cities Skylines. Fits well in TF too!
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Volvo F12 is finally getting ready, available from year 1977
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I've managed to gather bunch of blueprints for Finnish trains, here's list of them.
Diesels:
Dr12 (freight/passenger)
Dr13 (freight/passenger)
Dr14 (shunter/freight)
Dr16 (freight/passenger)
Dr18 (freight)
Dv11 (shunter/freight)Dv12 (shunter/freight/passenger)
Dv15 (shunter/freight)
Dv16 (shunter/freight)Electric:
Sr1 partial blueprints, (freight/passenger)
Sr2/Lok2000 (freight/passenger)DMU:
Dm4
Dm7
Dm8
Dm9
Dm12
Sm1
Sm2
Sm4
Sm5/FlirtSteam:
Hr1 (express trains)
Tk3 (freight)
Tv1 (freight)
Tv2 (freight)
Tv3 (freight)
Vr1 (shunter)Passenger wagons:
E III-class
Ei72 II-class
Eit (1st gen, can be used to make 2nd gen also)Also have somekind of drawings for 2-floor IC coaches but not sure how accurate they are. No prints for 1-floor IC coaches, made them based on images.
Freight:
Gbk (goods)
Gbl (goods)
Gbln (goods)
Habbin (goods)
Hdk (wood)
Occ (wood)
Snpss (wood)
Soek (oil)
Om (coal, iron ore)
Ome (coal, iron ore)
Taimn-t (coal, iron ore)And loads of other blueprints too but these are what TF freight system would use.