Beiträge von Hanzebenger

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


    Hmm they look old, should be the right ones.
    But I have a hot trap:
    The oldest car has starting year 0 which maybe is the reason it doesn't work. (Found in C:\Program Files\Steam\SteamApps\common\Train Fever\res\models\model\vehicle\car\ford_fordor_1934.mdl).
    I will change it to 1850 and give feedback.


    Edit: 1850 was nonsense,then cars would eb avaliable from the start. So I tested it with 1910. At month change the game crashes, I think that the reason is that it doesn't find a car to put the people in. I also tested it with a new game: At 1.1.1901 the game crashes, maybe that's the date where cars are avaliable.


    It looks like it is like you said: car using is coded somewhere else. My workaround now is to limit the old car's speed to 18 km/h. Maybe then they won't use it this often.
    But for testing purposes I will limit the speed to 1 km/h^^


    Edit2: I limited the car's speed to 3 km/h (topspeed). After two months ingame the cars recognized the change. Most people abandonned their car immediately. Two lonely souls traveled to their destination for five years and holded up my ultra fast horse carriages :D
    Since now walking is faster than driving this car, I don't see cars anywhere.
    I think this is a nice workaround.
    By the way: Gwindas mod makes the same changes like your code, BR146, at least for models. So I will continue to use Gwindas timeless mod (because I started my save game with it).

    Even with the inserted then statement (the one in red was missing) it doesn't work correctly: years from your vehicles are modified, but I encounter more and more cars 1910-1915. My situation: I overwrote the code of main.lua of Gwindas timeless mod and played on with the 1910 save game where cars started to appear.


    This should do the job ;)

    Hi I use your mod to slow the time. My vehicles appear 3 times as slow as normal. I made this work with follwing string:
    function getFromYear(year) if From == 0 then year = 0 end if From ~= Original then end return (year - 1850) * 3 + 1850 end
    It works fine for vehicles I can buy, but the cars driven by NPCs aren't changed, so in my year 1910 (which is technologically 1870 for me) people begin to drive witch cars where I have routes with horse carriages.
    I don't think that will work balancewise so I have to ask you if you can code me something to make NPC cars appear as slow as my vehicles.


    Thanks ;)
    Greets Hanzebenger