Amazing work as always!
Beiträge von MJ1989C
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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Hey has anyone tried to use this with the new patch?
The converter no longer works for me
When I load the mods in order, the same way I used to do, it now just allows you to select the new mod straight away. It doesn't convert the mod and it doesnt exit to the desktop anymore.
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Hey Everyone,
The mod converter tool works normally, but on a particular mod I'm getting this error...
c: \ build \ modeleditor_tpf2 \ train_fever \ src \ lib \ util \ io \ fileio.cpp (23): Throw in function class std :: vector <char, class std :: allocator <char>> __cdecl io :: ReadToEnd ( const class std :: basic_string <char, struct std :: char_traits <char>, class std :: allocator <char>> &)
Dynamic exception type: class boost :: exception_detail :: clone_impl <struct io :: OpenException>
std :: exception :: what: Unknown exception
[struct error_infos :: io :: tag_file_name * __ptr64] = vehicle / plane / airbus_a320IC.mdl
Does anyone know what the problem is?
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Hey Man!
I make similar mods over on the steam workshop.
Just a quick message to say your aircraft are awesome and to keep up the good work!
Ciao!
M
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Another Bug If anyone can help...
I'm getting the following error message every time I try to export anything. I've tried re-installing the addon - but with no success. Even models I have successfully exported in the past wont work now..?
Here is the error and the I'va also attached a list of my mesh names - if that's the problem?
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Hey Everyone,
Thanks for all your help. I got my 737 in game and it's working.
Does anyone have any expertise in the animation side of things in blender? Ive got a set of gear doors animated perfectly in blender using key frames but when i convert animations to deltas the individual pieces move or flip or behave abnormally.
Can anyone confirm the below process is correct?
So to animate a set of gear doors:
1. set initial position.
2. insert keyframe using locrotscale
3. move timeline to where next keyframe is.
4. move object to new position
5. insert keyframe using locrotscale.
<up to now everything animates perfectly.>
6. CRTL + A and apply animations to deltas.
<now the animated object is flipped or moved strangely>everything until the final step works perfectly. I must be forgetting something ...
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HI Merk,
I fixed that last issue I had. I only have one more problem. When creating my 737 in blender the animationas all work correctly. However when I export the gear retracts properly but the door axis is flipped (so the doors open the wrong way, into the aircraft). Then without changing anything, I export again and the doors will work but the gear is reversed this time, so it starts correctly but extends up inside the plane.
This pattern is repeated every time I export. Export 1, the door animations work but the gear animation is reversed. Export 2, the gear animation works but the door animation is reversed.
D know what might cause this? I've set all animations to deltas.
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Hey Merk,
I'm trying to create a 737-800 using your blender tool, which is great, by the way!
Ive uploaded the original 737 model and made some changes - but when I export, I get nothing. Do you think I'm doing wrong?
I've attached a screenshot ...
[Blockierte Grafik: https://imgur.com/ZnI8Sxc]