Eager to see some animated examples!
Beiträge von Enzojz
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Added blind walk.
I will upgrade undergroudn station after this mod, giving curves ability as well...(quiet a challenge to mix the two..) -
Being excited to get this
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Did you planed to make an option, to set the platform a little bit higher, than the vanilla level?
There will be platform height option
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Managed to generate variable width platforms
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First screenshot: irregular formed platform
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I am contacting UG to see if there's anyway to support a stop-build like object to get overpass and underpass directly on the roads.
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Thank you, I will take some typical height into account.
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I need a list of platform height
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Hi Enzojz,
is it possible to set subdirectories like
materials = { "vehicle/waggon/silberling_01/body.mtl" } ?
At the moment it looks like this after convert
materials = { "body.mtl" }
That i only have to import > convert = ready
That and the option to disable flip mapping vertical and i will a very happy man
And i can delete f**** Blender
I did a try today, in fact if you export with ase format, you can directly use path in material name.
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Are you requesting station like Interlaken West?
It's the only type that I can image "intergrated", if you are meaning just a bug stop in front of a station main entry, there's nothing difference if you intergrate it or build it outside.
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Ich glaube, wenn ihr euch vereinigt, (zusammen mit @eis_os, der die Möglichkeit eingebaut hat, unterschiedliche Bahnsteigslängen bei einem Bahnhof zu integrieren), kommt das BESTE Bahnhofsscript der TPF Geschichte raus
Ich bin zuversichtlich
I think the script from @Tom and @eis_os are higer abstracted and ready prepared for API use by other modders/players, while mine looks more like a toolkit (that's why the same script can be used on non station project like flying junction or track design patterns). So joining maybe possible but perhaps taking the essential idea or getting a shared middle level abastraction may be a better ideal.
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I am not saying I want to make 3D model for your mod
I want to add to it or a separate mod using YOUR LIBRARY.Wonder if there is a platform height option, will it be scaling the z-axis of the platform or stacking multiple mesh on top of each other ?
If its up to me, since I am not so good with mesh manipulation, I will just have mesh of various heights, they don't cost disk space and no need to have calculation for it.
In fact, vice-versa, a better simper way is to lower the tracks, but the original models are not high enough to make high platforms.
The original models of the game are too simple for my need in this mod, so I will completed remake the platform models for my need, that's why I say I will make models for platform height.
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Will you cover variable platform height ? I probably will need to make a station mod as well because my recent train release requires it. If you cover platform height then I will not make the mod from scratch but to use your library to power the station mod giving you the credit for the library inclusion. I will make station structure instead, the station structures will be of Sydney or Australian country styles.
People of Sydney are all athletes at the moment, they high jump into the train.What would the platform segment length you presume to be ? 5m ? 10m ? good old 40m ? completely solid ?
Yes, good suggestion. I am going to make my own platform model in this mod.
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That's why I am asking the example...since this have been done at the beginning of year in my sloped station mod...
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has nothing to do with the station design itself (so maybe for other station builders too?), but would it be possible to "build above ground"?
As in: raise the ground below the construction?
I often thought about that when i wanted tracks and stations on a damn. I know its possible to just build at street connection (or mouse cursor) level, but something like this would have made my life alot easier.Any example?
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Maybe different platform lengths? I've often seen stations where the platforms in the middle and near to the main station building are longer and used for main traffic, and some of the platforms on the opposite side are shorter and used by local, regional trains. Just an idea if you are thinking about possibilities.
very complicated, since there exists many patterns for the situation of your describe, terminal end or passing through for shorter platforms, and the tracks may converge or parallels...
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Super! Gerade solche Fußgängerbrücken fehlen mir echt. Wird das "nur" ein Asset, oder können da tatsächlich auch Sims drüber laufen?
I have just test tonight, if make a model as a stop, it can only be a model. -
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So ich hab da mal ein Schild gebastelt und den Maler vorbeikommen lassen.
Was mein Ihr zum Gelb. Kann man da so lassen, oder ist dies zu Aufdringlich?
Wie man sieht, ist auch das Skript für die Seitenstrassen erstellt. Hier sind beide aktiv.
Gruss LaediWell done.
In my opinion, simplely make the sign as an edgeObject and streetTerminal = { cargo = true }, all depends on your implementation of the mod.
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Today I have started my ultimate (curved) station project, this station mainly works for curved tracks. The original curved station done by UG is very inspirable but far from perfect, my mod will be a curved station more like a real life one
With experience from flying junction and track design patterns, this will be my most complicated station mod.
So far I have planned these features in this mod, and I have idea how to implement them
* Independent track radius
* Y track layout station
* S track layout station
* ſ track layout station
* Variable width platform (narrower at the end, parameteriable)Some maybes
* Maybe slope?
* Maybe half covered option?
* Maybe wall options like track design patterns?When this project is done, I will start revision work on underground station and elevated station.
Between times, I am thinking of making a street underpass and overpass mod.