Beiträge von Enzojz

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

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Das Team der Transport-Fever Community


    dannyt:
    As far I know, this "tunnel" is the entry, which is customizable, but not the tunnel walls. So far I haven't find the model file for tunnel walls.


    @'eis_os:
    Can we see the platform in locomotive view in this case?


    I have archived the multitrack downramp with script, now it's fully working, but if we can have access directly to game folder will be better, anyways, it is working with original station configuration files.


    I have just noticed filefilterutil.lua, don't know if it can help me.


    Curves station needs lot's of work however, you can't do it based on existing mdl, since the matrix is only for affine transformation, while in curved case, you need perspective transformation

    @Enzojz Nah can't use the bridged tracks, but just use a normal track and add model underneath.

    My aim for elevated station is to maximize the passable space under the station, so bridge is the only choice. For this pillar reason, I have to make real pillars so that people won't consider it a bug.



    What if you like building depots. I think my bridge/tunnel ramp designer has other use cases then your mods.
    I want to build tracks near city houses for my underground station, so "cheating" by script isn't an option for my use case. ;)


    Speaking of underground station, I found the games haven't open any interface to customize the tunnel, sad news.


    Also it will be interesting if there's a mod to make aligned tunnel entries with station tracks.

    If you want a track next to those slope, you should lay them for the user (via scripting), that will get around the problem !

    Not really, if you can find a way to void bridge pillar, I would like to offer you a dinner. :D


    As discovered by the elevated station, even I minimize the model to 0 x 0 x 0 and actually nothing inside, the bridge pillar collision is still happening, which is annoying, this is the limit of mod made by UG. Also you can not get ride of the track ground texture if you make it flotten.


    Another example is you can not load original game resources via the script, since UG haven't provide an interface to do it. Yes, I can do it in a dirty way, but it's not a good idea.


    Reduced quotes (eis_os)

    Steep Slopes
    From the view of physics, UG is correct, terrain like this is not stable. That's why in real lift, in place of terrain, there's a bridge or a concrete wall.




    I have no knowledge of texture making so I go with bridge first to warm up.


    I think the bridge can be made into solid pillars, so we start with bridge...


    Texture making is almost unnecessary, since you can find free textures on the internet, the rest is texture baking with 3dsmax or some light modification with Ps. The point is 3D modeling, which cost a long time to practice.

    I am trying to make "saut de mouton" like following:


    http://media.lelombrik.net/t/3…c8e2acb714a691f4de1d.jpeg


    LOL, it's more like this:


    http://www.tpferro.com/sites/d….%20Salmeron%202010_0.JPG


    http://www.i-s-c.fr/wp-content/uploads/2016/02/SEA_2.jpg


    Perhaps also an old-fashioned look like this:


    http://img15.hostingpics.net/p…4R160V2NTER91017Copie.jpg


    It can also be used for flying crossing


    The difficulty point of my concept is to calculate, since I count for different angles and curves.


    Edit by Merk: Replaced images with links.

    Here is the prototyping of elevated station.


    The problem for me is to find a reallife example of this kind station, there are not too much, if not looking at metro/overground.


    Berlin have some this kind, but not very ideal. I am looking for some fully elevated station (no too much shops on the underground level)


    There's another technical problem: terrain collision between the tracks over and under, don't know why.


    Still I am using the script from original game to generate the basic layout, I hope to write my own script to make it born, however I still don't understand how terminalGroups works.


    [Blockierte Grafik: http://images.akamai.steamusercontent.com/ugc/100602422396776686/6F362D946449D21511D17667826A46BBDB220EBC/]

    Well, you cannot rotate a Street in the edgeList. The first Vector only defines the position and the second the face direction, but there is no tilt.
    So the Street won't connect with the transportNetwork in the building anymore after rotation.
    I still have not found a solution for this. (Except creating for each slope a new building or a separate building connector)

    Rechecked and the first solution is not total, so improved the script to modify the transportNetwork on loading, it should be working perfectly.

    Well, you cannot rotate a Street in the edgeList. The first Vector only defines the position and the second the face direction, but there is no tilt.
    So the Street won't connect with the transportNetwork in the building anymore after rotation.
    I still have not found a solution for this. (Except creating for each slope a new building or a separate building connector)


    I have fixe the bug. The solution is rather simple, just rotate the station by (y = 0, z = 0) and ignore the entries, since the transportNetwork of the building interfaces with that of platform there.

    Well, you cannot rotate a Street in the edgeList. The first Vector only defines the position and the second the face direction, but there is no tilt.
    So the Street won't connect with the transportNetwork in the building anymore after rotation.
    I still have not found a solution for this. (Except creating for each slope a new building or a separate building connector)

    yes you are right.

    Hello there,


    My first post here.


    I have just done my first train station mod for Transport fever: the sloped train station.


    The link is here:
    Sloped train stations


    Or you can get it via Steam workshop
    http://steamcommunity.com/shar…filedetails/?id=824307738


    This mod helps you building station on half hill where the slope could be very constraint.


    [Blockierte Grafik: http://images.akamai.steamusercontent.com/ugc/107356734867921400/53BF576858F86623E2E30C49B880700E00B302E6/]


    This project is just the warm-up for my upcoming stations MOD :) Since only scripting is enough to archive this :D


    I am planning to make elevated station, underground station and curved station, perhaps cross station with different angles, alos concrete flying junction.


    The techinique is almost mastered, faisablity ok, and experimented with good result, just need to make some 3D models to make it like a MOD :)


    I'd go vacation tomorrow, back the next year :)


    cordialement
    Zheng