I have just tried the ideal, it doesn't work. It seems the transportNetworkProvider make interconnection only in the station
Beiträge von Enzojz
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It comes to me an ideal this morning, as you know I have just did my first station, why can't we modularize the construction of a station?
That means we add tracks, platforms block by block, since in this games it seems the station is just a unit of construction/modification, and all calculates depends on transportNetworkProvider, why can't we do it?
We have a good tools that calls snapNode to get it work. Route snapNode won't work since it's too soft, but railway snapNode is not bad, however, if we can find better snapNodes it will be welcomed.
In this way, we can finally get personized station by different components.
I have already seen some people constructed a grand terminal by place N termianls side by side, however, with manually work it's impossible to get underpass connected, which we could use to enchance the station.
What do you think of it?
I will do some prototype tonight or on Saturday and put it on steam to see it people like it
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Need be approved
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Je suis pas français mais j'habite en france

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A new version and uploaded here too.
Underground Multi-level train stationYou need to update the flying junction and sloped station if you are using them.
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That's a great idea!
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for 2 tracks you will see 3 tracks and you need to connect the outer. for 4 tracks you will see 6 tracks and you need to connect to the outer and middle.
In fact, all tracks that you can connect to are usable, otherwise they are mocks.
Have just to managed to hide them
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@Fantomas they are mock tracks to make tunnel a mono-space, you can't connect to them, however, I am not able to hide them too.
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yes, that's what I need!
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Does the TFC deal with multi-material objects? I found TFMC isn't able to do it and it's annoying, since that means I need to split the models up from source by material, and this is break the normals...
And where is the model viewer, I can't find it anywhere.
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@MaikC
Thank you for the info! -
Bent station will be the last, since I saw lots of work to deal with it.(we can not simply apply a transformation on it)
The flying junction is yet bent, will be later.
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The model converter obj->msh.blob
It's the alternative option than Blender, especially for these who don't use Blender.
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Hello,
Does anyone still holds the source code of TFMC?
I want to improve this tool, but it seems the author have deleted the project on GitHub.
Doesn't anyone still holds it's source code?
If not, I will decompile it, knowing it's possible for C# project.
Thank you!
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Seems google translate isn't all-do. I trying google image search to understand your words

I am now back on elevated station, it needs some modelling work and I prefer to get a modern look simple station first. (still no exact idea what it will be)
then will give some update on the underground station, will give it a ground level.
The flying junction on curves is the most difficult one, so I put it later.
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@GamingPotatoes
Sorry I don't understand german much..only guten tag & danke -
I will make a ground level within this mod, which is more common in real life
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I put a beta version on Steam, all you can try it.
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@Enzojz
Very nice
I'll build it after you updated it
The subway is waiting to get there train stations
It is more than your expection. (of course, I need to give more things since there's already an underground "station"