I guess you simple build some dummy tracks under the platforms. My problem with such an approach currently is that for the original stations platform the middle platform is wider then a track.
Yes, you need to prepare all by yourself.
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I guess you simple build some dummy tracks under the platforms. My problem with such an approach currently is that for the original stations platform the middle platform is wider then a track.
Yes, you need to prepare all by yourself.
Berlin HBF is way too complicated for me.. I may do it when I mastered enough architecture modelling skills.(I did F1 mods years before, only modelling for racing cars)
But I am interesting in making an Airport like Lyon St Exupéry (I think there will be lot's of fan of Santiago Calatrava in transport fever community )
Hello,
I managed to get underground station with visible platforms.
It's tricky but it's original tunnels, not dirty work that will make all tunnel walls disappeared.
Knowing that I don't need to make a station building for a underground station (which is heavy work for elevated station), I will finish it quickly and put it online. Expect to get it before the weekend.
But in this way, you make all tunnel walls invisible...not only these for underground station.
@fantomas741
Normally on flat and horizon area the extremes are high enough to get the bridge.
Am i doing something wrong with this thing, I get collisions with the lower track if i try build a "Straight" bridge so if have to raise the bridge wich looks awkward
Should post it in my own topic, simple answer is use altitude adjustment and slope to archive the bridge. Since you are building on a hilly surface
I have tried it, you need to make sure terrainAlignement of normal edges is true, so there won't be problem, no matter how many tracks.
I have fixed the issue. The problem is I have changed the signature of a function and haven't updated the call in sloped station.
Thank you very much for the info!
Hello,
The first version without curve function is released.
Or on steam
http://steamcommunity.com/shar…filedetails/?id=837486389
I will make a pause, then work on elevated station first.
Some screenshots
From what you have discussed, tunnel entry can be avoided if we do with script?
If so I have an idea for underground station
Hello,
Having seen @dannyt and @eis_os being discussing flying junction helper warmly, I pause my elevated station work and joined the research (or, the race) (then discovered @kaleut1988 too)
So after one day's work, the first result seems not bad, now I have already:
1. 1 ~ n tracks for both upper level and lower level, for the moment n = 6
2. adjustement of crossing angle from 5° to 89° with step 1°
3. Step-like bridge with options to have span of 1, 2 or all tracks.(have never find bridge span over 3 tracks in real life, however the in-game multi-track catenary make it look bad)
The next target is to add positive/negative curves for both ends and levels, I think it's very important (look at Zürich HB). That means lot's of math work for me
I will add slope and base height adjustment too.
Simple as I can be, next target is to archive curves both on upper and lower side.
Not bad I have seen this on workshop
@kaleut1988
I started this morning, and so far have already implemented for any angle requested, via GUI it is between 10° and 90°, and between 1 and 6 tracks for both upper and lower track, if you want you can have as many tracks as you want.
Now I an attacking on the raising part and also next is curves.
i'am already working on this modell's
I have planned more than the model, the model itself takes just 15 mins to be done.
It seems not too bad so far