Beiträge von hugedragonyk

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


    The MOD uses the game’s default industry chain. Try not to use mods that replace the game's default settings.

    Please send me a screenshot of the specific error message.


    Next time I upgrade, I will add a model of a rescue boat towing a tug full of oil drums. (CRUDE + OIL + FUEL)


    For the Captain Sully, the number of passengers is related to the number of "commercial" and "industrial" available in the city where your passenger ship is docked.


    Haha, Happy new year:)


    Because it's boring to stay at home during the New Year's Day holiday. . .

    Last week, four asymptomatic patients with Covid-19 delta were found in a city near me, Another person who entered the country abroad was also detected asymptomatic infection during the quarantine period. .

    Now we are asked not to participate in friend gatherings in the near future, and not to leave the city where we live unless there are special circumstances. . .

    I can only stay with my children at home during the New Year holidays. . . My child is still too young. . For safety, I packed up all my 1:87 train model and sand table making tools. . . Now I can only use TPF2 as an alternative hobby for playing with 1:87 model trains. . .

    Holidays these days. . . I can only stay at home bored, do MODs and watch movies. . . .

    I hope that the global epidemic will pass quickly. . . It's boring to stay at home during the holidays. . .


    When my child enters elementary school next year, I will have spare time and energy to make my 1:87 model train sand table. At that time, it may not be possible to make mods for TPF2 frequently. . .

    --------------------------


    My 1:87 train model and sand table. . For the safety of the children, they are all packaged and sealed now.


            



           



           


             


       


    --------------------------------




    In fact, some of the MOD I made for TPF2 are simplified versions. Some models I made with Maya are detailed versions, used to output STL to the light curing printer to make 1:87 model bodys.;)



    Some players may not know that some of the mods I made for TPF2 were originally prepared for my train model sand table, and they were simplified for use in TPF2.8)





           



               



    ---------------------------------

    -------[UEP2] _12d_1---- 2022.01.01 ------ DONE



    [uep2]_12d1_<Water_rescue>_(3_in_1) - -------- DONE



    Release:(DONE)





    Download:


    [uep2]_12d_1_<Water_rescue>_(3_in_1)


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2703401595


    ---------------------------


    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_12d1_<Water_rescue>_(3_in_1) -

    ----------------------------

    available time: 1990 - 1996

    -----------------------------

    !!__Please read the MOD instructions first :__!!

    -----------------------------

    OK, this is your New Year gift~~~

    -----------------

    This is UEP2-12d-the first extended MOD "Water Rescue Series" in the "Fire Station" series.

    ------------------------

    (1). You can find these two MODs in the "Industry/urban_expansion_project_package_II" option.

    (2). The "Sandbox" MOD that comes with the game needs to be loaded to enable the "Industry" button.

    (3). In each MOD, the ship asset is directly included, which can be selected directly in the MOD menu.

    (4). In the aircraft purchase menu, Captain Sully’s A320 has been added.

    -------------------------

    The MOD contains two rescue scenarios:

    (1). Captain Sully made an emergency landing of A320 on the Hudson River (passenger + wharf + shipyard) . You need to use rescue boats to safely return passengers to land .

    (2). Surface ship rescue (Industry + wharf + shipyard) , you need to use a rescue ship to transport the oil or coal from the ship in distress. (Warehouse usable capacity: 400-800, which can also be used for cargo transit.)

    ------------------------


    ------------------------



    -----------VIDEO------------


    Externer Inhalt youtu.be
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.


    ------------------------------




    At present, in the industrial integration mode, TPF2 cannot display custom names. This may be a problem of module priority. Like the bug of depot.

    I will continue to send these questions to Yoshi for help recently.

    Therefore, my current solution is to set up multi-language options for all fire station buildings. You can choose the four languages "English, Chinese, German, and Russian" of the "Fire Station".

    ---------------------

    Happy New Year~ Next, here are your New Year gifts:

    Your friend, Captain Sully is online~^^

    ----------------------

    It's time to participate in this classic A320 surface emergency landing rescue in TPF2~

    Transport the passengers to the shore as soon as possible~;)

    ----------------------

    This is one of the UEP2-12 (Emergency Pioneer) series,

    The first expansion pack of UEP2-12d (Fire Station Series)-"Water Rescue Series" (Wharf + shipyard + Industry) (3-in-1), MOD is used in conjunction with UEP2-12C fire truck/fire boat series.

    ----------------------


    PS: I finally know who the prototype of the pilot modeling reference in TPF2 is.:S:S:S


    The water rescue series MOD will include two new rescue scenes. Released on January 1, 2022 (Northern Hemisphere Time).


    --------------------


           



            



    --------------------------

    UEP2-Emergency Pioneer-<Fire Station Series> MOD progress update.

    Have a nice weekend everyone~;)

    --------------------------------------------------------------

    This time, UEP2-Emergency Pioneer-<Fire Station Series> MOD will become an independent industrial system. (Garage + station + industry) (3 in 1)

    In the 1850s-2010s. Fire station in different countries/regions have different requirements for cargo. After the player meets the cargo demand of the fire station, the fire station will produce "tools", and the fire truck will transport the "tools", "water" and "fire-fighting foam" to various accident scenes (station + industry) for fire rescue.

    In this way, the entire MOD forms a complete industrial chain, thereby expanding the availability of MOD. Add richer content to TPF2.

    In the next step, I will start to design two new industrial chain goods for TPF2: water and fire-fighting foam.

    --------------------------------------------------------------

    PS: In addition, I need the sound effect of the alarm bell in the fire station. I have not found a suitable sound material at present. The sound is similar to that of an old clockwork alarm clock.

    If anyone has this kind of sound effect material, please provide it to me. Thank you very much.;)

    ---------------------------------------------------------------


    The second part of the function demonstration of the fire station MOD:



    Externer Inhalt youtu.be
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.


    ----------------------------------------------------------------

    --------------------

    This is the second part of the UEP2-12 Emergency Pioneer series: "Fire Station" MOD, I chose one of the fire stations to demonstrate some functions. (Depot + station + industry) 1850-2010.

    After coming back from get off work tomorrow night, I will take the time to record a complete test video.


    ---------------------

    This time the fire stations all concentrated in one menu, and players only need to choose the corresponding fire station according to the year.

    MOD adopts functional integration (Depot+station+industry), and at the same time, according to different years, it provides different numbers of jobs and provides station services.

    Fire stations of different years will have different requirements. For example, the fire station in 1850 needed "Grain" to supply horses. The fire station after 1905 needed fuel to ensure the operation of vehicles. At the same time, there will be other requirements. (Currently, all requirements are set according to the game's default industry chain).

    Players need to provide corresponding industrial products to ensure the operation of the fire station.


    --------------------







    ---------------------


    TransportFever2: MOD function demo video:



    Externer Inhalt youtu.be
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.



    ---------------------

    The price of VULKAN's basically smooth operation is a large amount of memory consumption. Especially after the extensive use of scenery and vehicles in the game. It may even cause the game to crash due to the graphics card memory/system memory overflow.

    I hope UG considers that when the player switches the driving perspective of the vehicle, the game can automatically divide the map into 8X8, 16X16, 32X32 blocks, and cache them separately. When player's perspective enters a block, only the LODs model in this block is loaded and cached. . .:/

    Use large maps in the game. Basically, when you connect more than 6-8 cities with a large number of scenes, the graphics card memory + dynamic division of the video memory occupancy rate can reach 28G+ (2K resolution, terrain effects are reduced to high, others are the highest ), the overall memory usage can reach about 34.6G (loading 886 MODs). This is basically the same as the memory consumption of CSL games. On the contrary, the CPU usage of TPF2 is not high, about 32%. . .If you don’t use MOD and just play a medium-sized map normally, VULKAN can ensure that the game runs smoothly, but if you design your map scene in detail. . . Then about halfway through your game, the nightmare begins. . .:rolleyes:

    Narrow Gauge Railway Mountaineering Trip

    ----------------------------------------

    This is a 1:4 "Megalomaniac" map, Video recording uses 2K resolution, 64G memory and RTX2080 graphics card. .

    Currently. . The game map has reached the limit of PC hardware. . UG. . Please continue to optimize the operating efficiency of TPF2 in VULKAN mode. . .:/

    ----------------------------------------


    Externer Inhalt youtu.be
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.


    ----------------------------------------

    -------[UEP2] _27---- 2021.12.03 ------ DONE


    [uep2]_027_<Small wood processing plant>_(5_in_1) -------- DONE


    Release:(DONE)




    Download:


    [uep2]_27_<Small wood processing plant>_(5_in_1)


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2671694648


    ---------------------------

    !!__Please read the MOD instructions first :__!!

    -----------------------------

    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_027_<Small wood processing plant>_(5_in_1)

    MOD available time: 1925

    -------------------------------------------------- -----------

    Industry + Road Depot + Railway Depot + Road Freight Station + Railway Freight Station (5-in-1)

    ------------------------------------------------------------

    (1). You can find this MOD in the "Industry/urban_expansion_project_package_II" option.

    (2). You need to load the "sand box" MOD that comes with the game to enable the "Industry" button.

    (3). The MOD uses the game’s default road/railway parameter settings and is compatible with all industrial MODs.

    (4).There are two available versions of MOD, one requires logs to produce planks, and the other does not require wood directly to produce planks. Players can choose according to their needs.

    (5).Players can customize the road type and turn on/off the vehicle garage according to their own needs, or customize the maximum output of the product.

    (6).The product storage area of MOD can serve its own industrial chain and can also be used as a logistics warehouse for other products. Road warehouse storage capacity is 400-650 units, railway warehouse storage capacity is 500-780 units. At the same time, MOD provides 14 jobs for AI citizens.

    ------------------------

    warn! :

    It is recommended to set up all the functions of the MOD's menu before placing the MOD. Modifying the MOD settings after placing the MOD will cause the MOD's vehicle depot to become invalid. This is an unknown BUG, Waiting for UG repair.)

    ------------------------

    Function Description:

    2 railway freight stations, ___( Platform 1 - 2 )

    3 truck freight stations, ___( Platform 3 - 5 )

    1 road depot,

    2 railway depots,

    10 optional freight output levels. 400-4000.

    ------------------------

    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------

    MOD by:HugeDragonYK HAVE FUN. 2021.12.03 v1.1

    ------

    Ah, I forgot to check and reply to some messages. .

    The current game engine of TPF. . . Unfortunately, the dynamic particles that come with the game cannot be set to an oblique angle. If I make a water spray animation directly in 3DSMAX, and then use ENZOJZ's FBX model converter the animation model into the game, the number of triangles in the model will explode. . . Think of a model made up of countless drops of water. . . .

    Currently. In ASSET, I have set up various fire sprinkler scenes.

    More content will be placed in another fire rescue scene series MOD.

    -------------------------

    In this month's Christmas gift MOD, you will find surprises. laugh. . .



    ------------------------

    -------------

    [UEP2-27]_<Small wood processing plant> (5-in-1) MOD

    All functional tests have been completed this weekend.

    The MOD will be released on December 3, (I am considering whether to add it to the Christmas MOD..)

    ------------

    The following is the MOD test video:

    -----------



    Externer Inhalt youtu.be
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.



    --------------

    MOD Preview~ 2021.11.21..

    Continue to expand the industry in the game. . .

    --------------------

    WIP --- [UEP2-27]_<Small wood processing plant> (5-in-1) MOD

    (Truck / Rail Station + Road/Rail Depot + Industry)

    -------------------

    This is a fire rescue scene originally made for the UEP2-12 Emergency Pioneer series, but after making a large number of supporting scenes. . . The fire station and hospital series MOD has become too big. . .

    So, use the time to rest at home on Sunday, (I am in the northern hemisphere... laugh). I decided to separate out several rescue scenes originally made for the fire station MOD, carry out refinement and functional integration, and release them as industrial integrated MOD. .:)


    PS: This is really not Euro Truck Simulator 2~~~:D



           




           



           




    ---------------------------------