Beiträge von hugedragonyk

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


    -------[UEP2] _00h---- 2021.09.24------ DONE


    [uep2]_00h_<Schnabel_Railcar_series>- ------- DONE



    Release:(DONE)





    Download:


    [uep2]_00h_ <Schnabeltragwagen_series>


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2609986471


    ---------------------------------

    have fun~ The MOD has been released~~~ I'm going to pick up my wife after get off work. . . Have a nice weekend~~:saint:


    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_00h_<Schnabel_Railcar_series>

    MOD available time: 1985

    -------------------------------------------------- -----------

    Introduction:

    "Schnabel Railcar" is a railway freight car specially designed for transporting heavy and oversized goods. It is generally used to transport generator rotors, transformers, nuclear energy components, etc. At present, there are less than 100 various "Schnabel Railcar" still in use around the world.. The "Schnabel Railcar" consists of two symmetrical halves, which distribute the weight on 32 sets of wheels, and each axle can bear a weight of 27 to 30 tons. (In the game, in order to ensure the efficiency of transportation, the speed limit of the vehicle is set to 80km/h. In the real world, the speed limit in the loaded state is 10-60KM/H..)

    -------------------------------------------------------------

    MOD description:

    (1). 5 countries/regions painting. 3 types of cargo and 15 cars

    (2). 1 universal painting, 3 types of cargo and 3 cars.

    (3) Available time 1985, the speed limit in the game is 80km/h.

    (4). The total weight of the vehicle is 606 tons, Cargo Type: "Plastic", "Steel", "Planks", "Tools", "Machine", "Goods".

    (5). The loading capacity is 680 (1:4 = 170 units) , and the loading speed is 8.

    ------------------------

    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------

    MOD by:HugeDragonYK HAVE FUN. 2021.09.24 v1.1

    ------


    ----------------------


    VIDEO:


    Externer Inhalt youtu.be
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    ----------------------

    ------------MOD progress update----2021.9.19


    Start to enjoy the three-day holiday of the Mid-Autumn Festival. . .:saint:


    These are a few big toys~:evil:


    [UEP2]_00h_<Schnabel Railcar>


    Contains car body paintings from multiple countries/regions/companies.

    3 types of cargo: generator rotor, transformer, nuclear waste.

    32 sets of wheels. 3-layer bogie. The total weight of the vehicle is 606 tons.

    There are two types of couplers:

    Chain coupler, standard coupler.

    Appropriately increase the train speed limit to 62km/h

    (In realworld the speed limit is 10-50km/h )

    -------------------------------


           





    FELBERMAYR:





    CHN:





    HLI:




    CHN:




    FELBERMAYR:




    DE:



    ------------------------------------

    You used a mod that directly replaced the game’s default track, right?


    This MOD uses the game’s default railway tracks. If you use a MOD that directly replaces the game default tracks, it may cause this problem.

    I generally not recommended to use MODs that directly replace the game’s default road/railway. This will cause problems for the normal use of MODs released by other MOD authors.

    You need to close the MOD that directly replaces the game's default railroad tracks in order to use the Oil port normally.

    In addition, the MOD size is larger, please choose a flat river bank to place the MOD.


    Here I also want to remind other MOD authors, try not to make MODs that directly cover the game’s default rails/roads, such as directly replacing the width of the game’s default roads, replacing the game’s rails and modifying the parameters of the game’s default rails. These changes to the game's default settings will cause other authors' MODs to be used normally.

    -----MOD upgrade-2021.09.14-------


    [uep2]_040c_<Large_port_oil_loading_terminal_(7_in_1)> (v1.2)

    --------------------------------

    1. Add two new oil depots, the industrial chain is crude oil-oil, oil-fuel, adjust product demand and output through the MOD menu.

    2. MOD's road station cargo storage space increased to 2491 units.

    3. MOD's railway station cargo storage space increased to 2327 units.

    --------------------------------

    --------How to update the MOD placed on the map in the game---------

    Method 1: After the MOD is updated, open the MOD menu in the game, select any option, and close the menu to complete the MOD upgrade (Note: Method 1 will cause the MOD's depot function to fail, unknown BUG.)

    Method 2: After the MOD is updated, delete the MOD building on the map in the game, and then place the MOD on the map again. (This operation is a perfect upgrade to avoid the BUG of depot function failure)

    -------------------------------


    MOD upgrade download address(Need to upgrade manually, please download the MOD and then update.):


    [uep2]_040c_<Large_port_oil_loading_terminal_(7_in_1)>


    STEAM(auto update):


    https://steamcommunity.com/sha…iledetails/?id=2597944572



    ---------------------------




    ---------------------------

    ---------------


    <Coastal railway>


    This is a 1:2 "Megalomaniac" map that I randomly selected on the STEAM workshop. At present, the railway/road connection and scene layout of 5 cities have been completed.
    The map uses 837 MODs, as well as the UEP2 series of MODs that have not yet been released and tested, and the video is recorded at 2K resolution.
    The memory footprint of the game in VULKAN mode is 37.8G,
    The video memory of the graphics card (including the memory automatically divided by the system) occupies 26.7G. . .
    It should be said that the running smoothness of TPF2 using VULKAN mode after the SUMMER-UPDATE upgrade has been greatly improved, but the problem of game crashes due to memory/video memory exhaustion caused by a large amount of cache still exists. Hope to continue to optimize in the future. .


    ------------------------

    VIDEO:


    Externer Inhalt youtu.be
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    ------------------------

    --------- [uep2]_040c_<Large_port_oil_loading_terminal_(7_in_1)> ---- 2021.09.10 ------ DONE~~


    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_040c_<Large_port_oil_loading_terminal_(7_in_1)>

    MOD available time: 1950

    -------------------------------------------------- -----------

    Industry + Road Depot + Railway Depot + Shipyard + Pier + Road Freight Station + Railway Freight Station (7-in-1)

    -------------------------------------------------------------





    Release (yes) :


    Download:


    [uep2]_040c_<Large_port_oil_loading_terminal_(7_in_1)>

    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2597944572


    ------------------------------

    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_040c_<Large_port_oil_loading_terminal_(7_in_1)>

    MOD available time: 1950

    -------------------------------------------------- -----------

    Industry + Road Depot + Railway Depot + Shipyard + Pier + Road Freight Station + Railway Freight Station (7-in-1)

    -------------------------------------------------------------

    Notice_1:

    MOD has many integrated functions, such as freight docks and shipyards with roads/railroad stations and water surfaces. When you place MOD on the shore, you may encounter "conflict" or "unable to build" prompts.At this time, please use the "M" and "N" keys on the keyboard to rotate the MOD to use it normally.

    -----------------------

    (1). You can find this MOD in the "Industry/urban_expansion_project_package_II" option.

    (2). You can find the assets of the MOD in the "Assets/urban_expansion_project_package_II" option.

    (3). You need to load the "sand box" MOD that comes with the game to enable the "Industry" button.

    (4). MOD uses the default road width of the game. If you use a road mod, please make sure that the width of the road mod is the same as the game’s default road width.

    ------------------------

    Function Description:

    2 railway freight stations, ___( Platform 1 - 2 )

    11 truck freight stations, ___( Platform 3 - 11 )

    2 piers, ___( Platform 12 - 14 )

    1 road depot,

    2 railway depots,

    2 shipyards.

    10 optional port freight output levels.

    ------------------------

    Each station has an independent freight storage point. It can store 200-800 units of products, and all cargo storage points are connected to each other, which can serve the transportation of oil products, or store and transport other products.

    ------------------------

    Added the function of vehicle access control. The door will automatically open when trucks enters the dock.

    -------------------------

    The railway part supports COMMON API, and the rail type and electrified railway can be customized through the menu.

    If you choose to enable electrified railways, the electrified contact network in the railway station will be hidden. But you can still let electrified trains in.

    -------------------------

    For the road part, you can choose from two road appearances: "City road" / "Country road".

    You can also customize the opening/closing of the tram tracks.

    ------------------------

    Notice_2:

    Temporary solutions to unknown bugs about garage function failure:

    Please set up all the functions of the MOD first, and then put the MOD on the map to avoid this problem.

    ------------------------

    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------

    MOD by:HugeDragonYK HAVE FUN. 2021.09.10 v1.1

    ------

    ----------MOD progress update------ 2021.9.5--------


    For the oil industry that comes with the game, it is not suitable for adding station and route modules due to size constraints.

    So I put the three industrial functions of crude oil, oil, and fuel in the new MOD.

    Basically, this MOD has integrated most of the functions of the game.


    -----------------------------------------------------------

    [UEP2 - 40c] _ <Large port oil loading terminal> _(7_in_1):)

    -------------------------------------------------------------

    Industry + Road Depot + Railway Depot + Shipyard + Pier + Road Freight Station + Railway Freight Station

    ------------------------

    11 truck freight stations,

    2 railway freight stations,

    2 piers,

    1 road depot,

    2 railway depots,

    2 shipyards.

    8 optional port freight output levels.

    ------------------------

    Each station has an independent freight storage point. It can store 200-500 units of products, and all cargo storage points are connected to each other, which can serve the transportation of oil products, or store and transport other products.

    ------------------------

    In response to the problem that the length of the railway station is too short raised by some players. ....hmmm...this time. . The effective length of the railway station is 300 meters. . .

    -------------------------

    Added the function of vehicle access control. The door will automatically open when trucks enters the dock.

    -------------------------

    The railway part supports COMMON API, and the rail type and electrified railway can be customized through the menu.

    If you choose to enable electrified railways, the electrified contact network in the railway station will be hidden. But you can still let electrified trains in.

    -------------------------

    For the road part, you can choose from three road appearances: "City" / "Country" / "Dirt Road". You can also customize the opening/closing of the tram tracks.

    ------------------------

    --------------Notice:-------------

    Temporary solutions to unknown bugs about garage function failure:

    After placing the MOD on the map, if the player adjusts the MOD function through the MOD menu, this operation will cause the depot function to be overwritten and invalid. There is no solution for this unknown BUG for the time being. . . .

    Therefore, please set up all the functions of the MOD first, and then put the MOD on the map to avoid this problem.

    ------------------------




    Next weekend, I will start the commissioning of another container port.8)



    -------------------------------



       



           



    -----------------------------


            



           



    -------------------------------------------------

    ---------------------------

    ~~ Try to add new features to TPF2 and test ~


    The vehicle access control system was successfully tested ~ lol


    Yes, after testing tonight, this new feature has finally been added to TPF2.8)


    The function utilizes the BUG of TPF2. .

    Only vehicles by players can activate this door. The AI vehicle cannot be activate this door, I have tried my best. . .


    ------------------------


    Externer Inhalt youtu.be
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    --------------------------

    If you have a lot of DDS files to process, and they are the same size and format.

    You can use PHOTOSHOP, use its batch recording function, and then cooperate with the NV plug-in. After you complete a DDS conversion operation, the rest will be handed over to the PS automatic batch processing.

    Note: In TPF2, some DDS texture Z axis and some modeling software, such as 3DSMAX, MAYA, etc. are upside down. You need to flip the texture file to match the correct model.

    --------------------


    In order to save forum server resources, I put all the industry mods that to release in this post, and update it every time I release it.


    Notes on the output of the industry:

    At present, the output of MOD's primary products is 2000 units, which is to avoid an unknown BUG.

    In the integration mode of industry, garage, and station, when the industrial output of TPF2 is automatically upgraded, the MOD garage will lose its function, and the vehicle purchase button will become gray and unusable.

    This is an unknown BUG, and there is no solution for UG. Therefore, I temporarily increased the output of primary goods in the industry MOD, so as to prevent the garage from losing its function due to the premature automatic upgrade of the industry.

    After the programmers of UG solve this problem, I will update all the industry MODs and change the output back to the default settings.



    ---------------------

    01 - uep2_40a_new_food_processing_plant (DONE)


    Download:


    [uep2]_040a_<Food processing plant_(5_in_1)>


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2586071405









    ------------------------------------------------------------------------


    02 - uep2_40b_new_chemical_plant (DONE)



    Download:


    [uep2]_040b_<Chemical plant>_(5_in_1)


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2586143937











    ------------------------------------------------------------------------



    03 - uep2_40c_new_Tools_factory (DONE)


    Download:


    [uep2]_040c_<Tools_factory_(5_in_1)>


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2586258613











    ------------------------------------------------------------------------------------------------


    uep2_40d_new_Goods_factory (WIP)


    uep2_40e_new_machines_factory (WIP)


    UEP2_40f_new_fuel_refinery (WIP)


    -------------------------


    Description of remaining industry MOD:

    The remaining industrial MODs cannot add stations and depots due to original size problems, and require structural modification or re-3D modeling, which takes a long time and is updated gradually.







    -----------------------------------------------------------------------------------------------

    -------[UEP2] _40b---- 2021.08.27------ DONE


    [uep2]_040b_<Chemical plant_(5_in_1)>- ------- DONE



    Industry + Train Station + Truck Station + Train depot + Road depot (5-in-1)


    Release:(DONE)





    Download:


    [uep2]_040b_<Chemical plant>_(5_in_1)


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2586143937


    -------------------------

    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_040b_<Chemical plant_(5_in_1)>

    Industry + Train Station + Truck Station + Train depot + Road depot (5-in-1)

    ------------------------------

    MOD introduction:

    It's time for a perfect upgrade to the game industry!

    (1). This UEP2_40 series MODs will add stations and depots to the default industry of TPF2. Let the transportation vehicles run directly in the factory.

    (2). You can find this MOD in the "Industry/urban_expansion_project_package_II" option.

    (3). You need to load the "sand box" MOD that comes with the game to enable the "Industry" button.

    (4). MOD uses the default road width of the game. If you use a road mod, please make sure that the width of the road mod is the same as the game’s default road width.

    -------------------------------------

    MOD function:

    (1). MOD integrates "Industry + Train Station + Truck Station + Train depot + Road depot" (5-in-1)

    (2) .MOD has 5 stations, 2 truck stations, 3 railway transport stations.

    (3) .MOD has 3 depots, which are used to purchase road vehicles and railway vehicles.

    (4) .MOD has 5 industrial levels, and each time its production capacity is upgraded, it will provide AI citizens with a different number of jobs.

    (5). The MOD supports COMMON API, which automatically loads the rail MOD installed by the player.

    (6). MOD uses the game's default industry chain, compatible with all industry MODs.

    -------------------------------------

    Known BUG:

    After the industrial production capacity is automatically upgraded, the MOD's vehicle purchase options will be grayed out and unavailable. This is an unknown BUG, It has been reported to UG, and there is no solution for the time being.

    -------------------------------------

    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------

    MOD by:HugeDragonYK HAVE FUN. 2021.08.27 v1.1

    ------



         



    --------------------------------------

    Urban expansion project package (UEP) series,

    ---------------------------------------


    <3<3<3<3<3 The 100th MOD release commemoration~ <3<3<3<3<3


    -------------------------------------




    -------[UEP2] _40a---- 2021.08.27------ DONE


    [uep2]_040a_<Food processing plant_(5_in_1)>- ------- DONE


    Industry + Train Station + Truck Station + Train depot + Road depot (5-in-1)


    Release:(DONE)





    Download:


    [uep2]_040a_<Food processing plant_(5_in_1)>


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2586071405


    ---------------------------------------

    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_040a_<Food processing plant_(5_in_1)>

    Industry + Train Station + Truck Station + Train depot + Road depot (5-in-1)

    ------------------------------

    MOD introduction:

    It's time for a perfect upgrade to the game industry!

    (1). This UEP2_40 series MODs will add stations and depots to the default industry of TPF2. Let the transportation vehicles run directly in the factory.

    (2). You can find this MOD in the "Industry/urban_expansion_project_package_II" option.

    (3). You need to load the "sand box" MOD that comes with the game to enable the "Industry" button.

    (4). MOD uses the default road width of the game. If you use a road mod, please make sure that the width of the road mod is the same as the game’s default road width.

    -------------------------------------

    MOD function:

    (1). MOD integrates "Industry + Train Station + Truck Station + Train depot + Road depot" (5-in-1)

    (2) .MOD has 6 stations, 4 truck stations, 2 railway transport stations.

    (3) .MOD has 3 depots, which are used to purchase road vehicles and railway vehicles.

    (4) .MOD has 5 industrial levels, and each time its production capacity is upgraded, it will provide AI citizens with a different number of jobs.

    (5). The MOD supports COMMON API, which automatically loads the rail MOD installed by the player.

    (6). MOD uses the game's default industry chain, compatible with all industry MODs.

    -------------------------------------

    Known BUG:

    After the industrial production capacity is automatically upgraded, the MOD's vehicle purchase options will be grayed out and unavailable. This is an unknown BUG, It has been reported to UG, and there is no solution for the time being.

    -------------------------------------

    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------

    MOD by:HugeDragonYK HAVE FUN. 2021.08.25 v1.1

    ------





    ---------------------------------------

    ----------MOD progress update-------2021.08.25------------


    Taking advantage of the lunch break to debug the new mod, it's time to make a perfect upgrade for the game industry. . .


    In the next step, I will upgrade all the default industries of the game as planned, and all upgrade to integrated modules.


    Industry + Train Station + Bus / Truck Station + Train depot + Road depot (5-in-1)8)


    After this integration. . The effect of logistics transportation in the industrial park is finally reflected. . satisfy.:saint:


    UG owes me an upgrade fee. . laugh. .^^


    --------------------------------


         


         


         




    ---------------------------