Beiträge von hugedragonyk

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


    A day in the railroad driver~

    Let us experience a branch passenger transport task from the perspective of a railway driver~~;)

    ------VIDEO----------------------

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    --------------------------

    -------[UEP2] _07b---- 2021.08.13------ DONE


    [uep2]_07b_<Locomotive_Depot_Series>_(Rail_Depot)> - ------- DONE


    Release:(DONE)




    Download:


    [uep2]_07b_<Locomotive_Depot_Series>_(Rail_Depot)>


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2573617766


    -----------------------------


    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_07b_<Locomotive_Depot_Series>_(Rail_Depot)> - V1.1 -

    ----------------------------

    available time: 1850.

    -----------------------------

    1. This MOD contains:

    -(1). Train Wash Machine

    -(2). Locomotive Overhaul pit

    -(3). Locomotive parking shed

    2. MOD available time is 1850, you can find this MOD in the "Rail / urban_expansion_project_package_II" option.

    3. The MOD supports COMMON API2.

    4. Note: If you use the Locomotive Overhaul pit, please do not lay other rails side by side, which will cause the overhaul pit to be covered by the railway subgrade.

    -----------

    --About <urban expansion project package II> series [WIP] , please see the TPF website forum.

    https://www.transportfever.net…?postID=277982#post277982

    ----

    版权声明:本人所有原创模型作品,未经许可,严禁转载及用于商业销售!

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------

    MOD by:HugeDragonYK HAVE FUN. 2021.08.13 v1.1

    ------


           



    -----------------------------------------------


    have fun~


    ;)

    ----------MOD upgrade V1.1- 2021.08.13-------------


    [uep2]_06a_<Check_rails_series> - 1.1 -


    @Gordon Dry

    ----------------------------

    Upgrade V1.1- 2021-08-13

    ---------------------------

    1. Add ordinary railway track and two type of poles.

    2. Fixed the issue of check-rail sleeper spacing.

    3. Refine part of the model details and optimize the model LODs.

    -----------------------------


    Add:



    download:


    (update)_[uep2]_06a_<Check_rails_series>_v1.1


    steam:


    https://steamcommunity.com/sha…iledetails/?id=2507978418


    ----------------------------------------------------------------


    have fun~

    Description of MOD function:

    Through the test, UEP2-MOD has been able to realize the full-function integration of industry + road station + railway station + shipport + road depot + railway depot + shipyard.

    However, due to the limitations of TPF2, in the integrated mode of industry + station/garage, setting a multi-function menu for the MOD will cause the game to crash.

    (At present, removing the industry module can solve the problem of game crash. After all, TPF2 has not considered such a functional integration.. I will continue to give feedback to UG and seek solutions)..

    Thank you everyone, I can now continue the MOD making of the UEP2 series.


    Currently, UEP2 - Emergency Pioneer Series- <12h - Hospital/ 12i - Ambulance> MOD making is started as planned (1850-2020)

    ------------------------------------------------------

    MOD Including hospitals and ambulances in different countries/regions between 1850-2020.

    MOD have depot, station, industry and asset integration.

    (Because the industry module and the multi-function menu of the MOD will conflict and cause the game to crash, the industry module has been temporarily removed. I am trying to solve this unknown problem.)

    The MOD industry part was originally set to demand TOOLS, FOODS. No output. . If you have different industrial chain suggestions, welcome to put forward them.

    --------------------------------------------------------


    Due to the sudden typhoon and flood half a month ago, a hospital in my city dedicated to treating people infected with COVID-19 from abroad experienced an infection transmission loophole during the flood. At present, 14 million citizens in the city have passed nucleic acid tests and found that 101 asymptomatic infections were reported. . .:|

    The area where I am located has begun to be quarantined. . . . So I have time to continue making MODs during the 14-days home quarantine period. . . . .

    First came typhoons and floods. Now I'm going to start home quarantine for another 14 days. . .I started planning a trip to Hamburg, Germany last year to visit the world's largest 1:87 miniature landscape sand table museum. . . It seems my plan will be postponed indefinitely before the end of the global epidemic. . . . .;(


    Currently, I plan to complete all the working of the hospital/ambulance MOD during the two-week isolation period.


    ---------------------------------


    ambulance - 1850


         



    hospital - 1850


         



    ------------------------------------------

    -----------2021/07/23------------

    Special notice:

    Sorry everyone, I will not be able to respond to your feedback or release/update any MOD in time in the last two weeks.

    My city has recently been hit by typhoons, heavy rains and floods. Because of heavy rains, the underground power grid has been flooded in my area, which caused power interruptions for three consecutive days. About half an hour ago, the electricity returned to normal.

    Currently, I need to participate in some post-disaster rescue work, so I cannot release/update any MODs in the last two weeks.

    Hereby explain.


    If you have any questions, please leave me a message first, if I have time, I will take the time to log in to the forum to check.

    -------------

    Take the bus in TPF2. Experience a journey. ~-;)


    ----------------------


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    -------------------

    -------[UEP2] _23---- 2021.07.17------ DONE


    [uep2]_23_<Expressway_Service_Area>_(3-in-1 )_[Industry + depot + station]- ------- DONE


    Release:(DONE)





    Download:


    [uep2]_23_<Expressway_Service_Area>_(3-in-1 )_[Industry + depot + station]


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2549349487


    ---------------------------------------

    -----------------------------

    !!__Please read the MOD instructions first :__!!

    -------------------------

    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_23_<Expressway_Service_Area_(3-in-1 )>

    Available time: 1960 [Industry + depot + station]

    ----------------------------

    MOD introduction:

    -(1). This MOD adopts [Industry + depot + Station (3-in-1)], which can realize the integration of vehicle purchase, cargo production, and cargo transportation.

    -(2). MOD available time is 1960. After 1960, you can find this MOD in the "Industry/urban_expansion_project_package_II" option.

    -(3). The expressway service area needs fuel, produces food and provides commercial services to citizens.

    -(4). The MOD has a garage for purchasing vehicles.

    -(5). MOD has 5 truck stops for product transportation.

    -(6). MOD adopts the default industry chain of the game. Compatible with all industry MODs.

    --------------------------------------------------

    -----------

    --About <urban expansion project package II> series [WIP] , please see the TPF website forum.

    https://www.transportfever.net…?postID=277982#post277982

    ----

    版权声明:本人所有原创模型作品,未经许可,严禁转载及用于商业销售!

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------

    MOD by:HugeDragonYK HAVE FUN. 2021.07.16 v1.1

    ------


    --------------------------------------

    ----------MOD progress update------2021.07.17-----------------


    [uep2]_23_<Expressway_Service_Area_(3-in-1 )>


    The MOD will be released in 12 hours.


    The following video will demonstrate the actual effect of the MOD.8)


    ---------------------------------------------------------------------------


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    ----------------------------------------------------------------------------

    UEP2 - <Electric vehicle charging station>

    (DEPOT + BUS/TRUCK STATION + ASSET)

    It has been included in another UEP2 MOD and is in making.

    It will be released at the end of next month.



    The screenshot yesterday shows the effect of the MOD placed on a two-way highway.

    This is the actual production structure of the MOD, you can place it anywhere in the game map.


          







    Regarding custom roads, I am currently trying to solve the following problems. .


    The MOD’s expressway uses the game’s default road.

    I currently follow the design of a real expressway, and set the lane on the left for small vehicles to drive/overtaking, and the outside for trucks/buses to drive. The speed limit is 120, 100, 100. (The speed limit in the high-speed service area is 40).

    At present, In TPF2's expressway, it is not possible to directly customize the maximum speed limit and the types of vehicles that can be driven, so in order to solve this problem, I must cut off the road and use nodes as the connection. In this way, the corresponding lanes can be realized speed limit and control the types of vehicles that can be driven.

    This setting also affects the function of custom roads, because the game itself does not have any control functions available for the attributes of "STREET". There is currently no way.


    ------------------------------------

    -------[UEP2] _09b---- 2021.07.11------ DONE


    [uep2]_09b_<Neoplan_Bus_series> - ( BUS + ASSET )- ------- DONE





    Release:(DONE)


    Download:


    [uep2]_09b_<Neoplan_Bus_series>


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2543820697


    ---------------------------------------------------

    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_09b_<Neoplan_Bus_series> - ( BUS + ASSET ) V1.1 -

    Availability : 1990, Maximum speed: 100km/h, Capacity: 28 - 65 units (1:4)

    ----------------------------

    Introduction:

    -(1)-. Re-modeled the Neoplan bus and refined the details of the model.and the appearance of buses in multiple countries/regions has been added.

    -(2)-. The MOD contains 36 Neoplan buses:

    ----( 9 double-decker buses are regular version, 9 double-decker buses are open-top sightseeing version, 9 double-decker buses are mobile bar version, and 9 are single-decker buses.)

    -(3)-. The Automobile exhaust effect has been added (requires TPF2 summer update version).

    -(4)-. Remodeled Neoplan's cab and interior. Add multiple control perspectives, allowing players to better use the first-person perspective to experience the fun of riding a bus in the TPF2 city.

    -(5)-. You can buy all 36 Neoplan buses in the "Road depot/Bus" menu, or you can find all the assets of this MOD in the "Assets / urban_expansion_project_package_II" option.

    ---

    ---------------------------------------------------


    have fun~8)


    -----------MOD progress update-----------2021/07/10------------


    Ladies and gentlemen, the Neoplan bus series that once served for TPF1 is about to return.;)


    [UEP2_09b]_<Neoplan_Bus_series> (BUS + ASSET)


    MOD release time: 2021/07/11 PM (Northern Hemisphere Time)

    -------------------------------------------------


    -(1)-. Re-modeled the Neoplan bus and refined the details of the model.and the appearance of buses in multiple countries/regions has been added.

    -(2)-. The MOD contains 36 Neoplan buses.

    ----( 9 double-decker buses are regular version, 9 double-decker buses are open-top sightseeing version, 9 double-decker buses are mobile bar version, and 9 are single-decker buses.)

    -(3)-. The Automobile exhaust effect has been added (requires TPF2 summer update version).

    -(4)-. Remodeled Neoplan's cab and interior. Add multiple control perspectives, allowing players to better use the first-person perspective to experience the fun of riding a bus in the TPF2 city.

    -(5)-. You can buy all 36 Neoplan buses in the "Road depot/Bus" menu, or you can find all the assets of this MOD in the "Assets / urban_expansion_project_package_II" option.


    ------------------------------------------------

    MOD preview:



         



          



         



         



         



         



    -------------------------------

    Sorry everyone,

    -----------------------------------------------------------------------

    Trouble all users who downloaded and updated [uep2]_04c_<Tram_&_bus_Museum_4_in_1_(Depot_Station) yesterday (2021-07-05),

    please re-download the update again today. (2021-07-06)

    -----------------------------------------------------------------------

    link:

    [uep2]_04c_<Tram_&_bus_Museum_4_in_1_(Depot_Station)> (UPDATE_1)

    -------------------------------------------------- ---------------------

    I updated the MOD before going to bed last night. I was in a hurry to take a break, and I mistakenly put the old version of the CON file into it. This is my mistake. . .

    I have updated all the files just after getting off work at noon and there is no problem.:saint:

    I apologize to everyone for my mistake.;(

    Currently, I am taking time to test the operation of all released UEP2 series MODs under the beta version of TPF2-summer update.

    ------------------------------------------------------------------------

    Some mods will be updated with the new version of TPF2.

    Please pay attention to the update prompt.

    -------------------------------------------------- ----------------------

    If you encounter problems when using UEP2 series MOD under the TPF2-summer update beta version, you can leave a message or send me a private message. I will resolve it as soon as possible.

    -------------------------------------------------- ---------------------

    Thank you for all your support.8)

    -------------MOD update-----------2021-07-05-----------


    (UEP_204c)_Tram_&_bus_Museum_4_in_1_(Depot_Station)


    1. Optimized some functions of MOD

    2. The MOD is now applicable to the TPF2-summer update_beta version.

    (After downloading, unzip the ZIP file and overwrite and replace the previous MOD file.)


    ----------------------------------------------------------------


    UPDATE DOWNLOAD: 


    [uep2]_04c_<Tram_&_bus_Museum_4_in_1_(Depot_Station)> (UPDATE_1)


    STEAM (AUTO UPDATE): 


    https://steamcommunity.com/sha…iledetails/?id=2451248975


    ----------------------------------------------------------------

    -------[UEP2] _32---- 2021.07.03------ DONE


    -------------MOD update-----------2021-07-08-----------


    [uep2]_32_<Shopping_Mall>_(3-in-1 )_[Industry + depot + station] - ------- DONE


    ------2021.07.08---upgrade--------

    1. Adjusted the terrain problem caused by the underground garage.

    2. Optimize the texture to make the water surface more natural.

    3. For the upgraded version of TPF2, some MOD functions have been optimized

    ----------------------------------




    Release:(DONE)


    Download:


    [uep2]_32_<Shopping_mall>_(3-in-1 )_[Industry + depot + station]


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2535733063


    ---------------------------------

    -----------------------------

    !!__Please read the MOD instructions first :__!!

    -------------------------

    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_32_<Shopping_Mall_(3-in-1 )>

    Available time: 1990 [Industry + depot + station]

    ----------------------------

    This MOD is a Gift for TPF2-Summer Update~~

    ----------------------------------

    The logistics system of TPF2 has always been more traditional. Therefore, This large shopping mall was added to TPF2. This MOD is to perfect and supplement the logistics terminal of TPF2. Players can intuitively see the process of logistics transportation to the mall. This will be more real.

    ----------------------------------

    -(1). This MOD adopts [Industry + depot + station (3-in-1)], which can realize the integration of vehicle purchase, cargo production, and cargo transportation.

    -(2). The available time of MOD is 1990. After 1990, you can find this MOD in the "Industry/urban_expansion_project_package_II" option.

    -(3). Like a real shopping mall, MOD needs food, goods, and tools.

    There are five levels of MOD:

    Level 1: 100 units of food + tools + goods are required to provide commercial services to 100 citizens.

    Level 2: 200 units of food + tools + goods are required to provide commercial services to 200 citizens.

    Level 3: 300 units of food + tools + goods are required to provide commercial services to 300 citizens.

    Level 4: 400 units of food + tools + goods are required to provide commercial services to 400 citizens.

    Level 5: 500 units of food + tools + goods are required to provide commercial services to 500 citizens.

    -(4). The MOD comes with a depot for purchasing vehicles.

    -(5). The MOD has 3 truck stops for product transportation.

    -(6). While you provide products for MOD through logistics transportation, MOD's stations will also provide freight services for the city.

    -(7). MOD uses the game's default industry chain. Compatible with all industry MODs.

    --------------------------------------------------

    --- A known BUG :

    When the industry is upgraded, the vehicle purchase button will become gray and unavailable.

    (Because TPF2 itself does not support such MOD function integration, this is an unknown BUG. There is currently no solution.)

    --------------------------------------------------

    The current problem has been reported to UG, waiting for a solution.

    --------------------------------------------------


         


         



    -----------------------------------------




    Shopping malls also have commercial attributes, serving 160 people each time. I dare not set it too high. There will be traffic jams.

    -------------------------------------------------- -------------------------------------------------- -----

    As for the industry, I still need to consider how to configure it more reasonably.

    If output is shut down and only industry needs are retained, such as the need for food, the truck will deliver the food to the station, and the food will not only be supplied to the supermarket, but also to the city.

    Or, players can choose by themselves in the game.