Beiträge von hugedragonyk

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


    1. Because my MOD was released at the same time on STEAM and transportfever.net forums. Therefore, the STEAM link is directly available, and the transportfever.net forum will generally review the MOD after an hour.

    2. The time I usually release the MOD is half an hour before get off work on Friday night. So time is limited. And I need to pick up my wife on the way home from work. So I can't stay here and wait for the MOD to be released. Generally, During the time I am on my way home, the MOD review on transportfever.net will also be passed quickly. After I get home, I can understand the player's feedback on the MOD and solve the problems .This will save time.

    -------[UEP2] _04d---- 2021.04.09------ DONE


    [uep2]_04d_<BRT_station_and_Tram_station> - beta1.0 - ------- DONE


    Available time: 1950


    Release:(DONE)


    Download: (Waiting for administrator review MOD)


    [uep2]_04c_<Tram_&_bus_Museum_4_in_1_(Depot_Station)>


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2451248975


    ---------------------------------



    ------------------------------


    -----------------------------

    !!__Please read the MOD instructions first :__!!

    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_04c_<Tram_&_bus_Museum_4_in_1_(Depot_Station)> - V1.0 -

    ----------------------------

    available time: 1950.

    -----------------------------

    !!__Please read the MOD instructions first :__!!

    -----------------------------

    (1): Find the MOD in the "ROAD" / "STREET_STATION" / "<Urban expansion project package II>" option.

    (2): MOD integrates tram / bus stops and depots_(4_in_1).

    (3): The museum and billboards are available in 5 languages. Chinese, German, English, Japanese, Russian. Players can choose the language they need through the MOD menu. .

    (4): MOD contains 3 TRAM DEPOT, 1 ROAD DEPOT.

    (5): Station 1 is used for buses, and stations 2, 3, 4 are used for trams.

    ---

    -------------------------

    MOD progress update:


    About the second module of the UEP2-04 series,

    (UEP_204c)_Tram_&_bus_Museum_4_in_1_(Depot_Station)

    Update a test video tonight.:)


    MOD integrates bus stops, tram stops, and garages. The museum and billboards are available in 5 languages. Chinese, German, English, Japanese, Russian. Players can choose the language they need through the MOD menu. .

    MOD contains 3 TRAM DEPOT, 1 ROAD DEPOT, :) stop 1 is a bus stop, stop 2, 3, and 4 for tram stops.;)


    ---------------video------------------------


    Externer Inhalt youtu.be
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.


    ---------------------------------------

    -------[UEP2] _04d---- 2021.04.02------ DONE


    [uep2]_04d_<BRT_station_and_Tram_station> - beta1.0 - ------- DONE


    Available time: 1990


    Release:(DONE)


    Download: (Waiting for administrator review MOD)


    [uep2]_04d_<BRT_station_and_Tram_station> - beta1.0 -


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2443900184


    ---------------------------------------------------



    --------------------------------

    -----------------------------

    !!__Please read the MOD instructions first :__!!

    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_04d_<BRT_station_and_Tram_station> - beta1.0 -

    ----------------------------

    available time: 1990.

    -----------------------------

    !!__Please read the MOD instructions first :__!!

    -----------------------------

    This MOD is modeled based on a real city BRT station.

    The MOD defaults to a road BRT station. When you turn on the tram option, the MOD will add tram tracks and two tram stations.

    (After turning on the tram option, platforms 1 and 2 are BRT stations, and platforms 3 and 4 are tram stations.)

    -------------------------

    The MOD is currently the beta version 1.0.

    1. MOD is testing the trolleybus system.

    2. Currently, an island-style BRT station and BRT bus with double side doors are being modeled.

    After the above is completed, MOD will update~.

    -------------------------

    Known issues with BETA1.0 :

    (The MOD uses modified game road, and adds a lane change path to the game’s default road.) This modification may cause the MOD to occasionally freeze for 1-2 seconds when connecting to other roads. All subsequent uses are normal.

    !!It is recommended to place the MOD first, and then connect the road to the MOD. Solve ~~!!

    ---


    --------------------------------------



    Code

    It can be achieved, but the tram track of the game can only be located on both sides of the road, not in the middle, so if the tram enters the BRT station, it needs to cross two lanes. .

    After all, this will increase the length of the MOD, The road needs to be extended to place the tram tracks. . . This effect may not be good. .


    Of course, if you just want to put the tram line on both sides of the road. . This is easy to handle.



    -------------------------------------------------

    MOD progress update: 2021 - 03 - 30


    Tonight, the second module of UEP2-04a_ <tram / bus_terminal + depot> 4-in-1 MOD successfully completed modeling and debugging.:)


    This is also the main module of the UEP2-04 series.
    Contains 4 tram depots, 3 road depots, and 6 tram/bus stops.

    After get off work tomorrow night, I will start debugging the PATH for the MOD.


    ------------------
    MOD main body preview:

         




    ------------------
    Tram depot and interior:


          






    ------------------
    Electric bus parking and charging area:


          





    -----------------


    BRT bus station, Modeling made with reference to the BRT bus station of the city where I live. In game,Buses and trams share the station.


    At the same time, this BRT station module will also prepare for the trolleybus.






    ---------------

    Tram maintenance trenches and automatic body cleaning equipment.




    ---------------

    At present, the first module of the UEP2-04B/C series (the tram/bus museum) has been tested.:)


    MOD will contain 4 modules, this is the first one completed.


    The next module is the tram terminal and the BRT bus terminal.8)


    All functions are fully integrated. Including bus stop, tram stop, depot,

    4-IN-1.


               



               




               




    -------------------------------

    --------2021.3.24---------------


    A MOD that has been made 20%, this is the first modular part that has just been completed.8)


    Guess what the full version of the MOD is?;)


    Reminder: (UEP2_04B),size 200X200, bus. . tram. . depot. .and....:/

    ----------------------------------------------------------------------------------------------

    After this mod is completed, the first part of the UEP2-12 "Emergency Pioneer" series

    UEP2-12C "Fire Brigade" UEP2-12D "Fire Station" series will coming~;)

    ----------------------------------------------------------------------------------------------


        


    ----------------------------------------------------------------------------------------------

    -------[UEP2] _04a---- 2021.03.19------ DONE


    [uep2] _04a_ <Shipyard_5_in_1_(Depot_Station)> - V1.0 ------- DONE


    Available time: 1950


    Release:(DONE)


    Download: (Waiting for administrator review MOD)


    [uep2]_04a_<Shipyard_5_in_1_(Depot_Station)> - V1.0


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2429044571


    ----------------------------------------------------------------------------------



    ----------------------------------------------------------------------------------

    !!__Please read the MOD instructions first :__!!

    -----------------------------

    (1)-This MOD is a (5-in-1) module, including:

    (( Shipyard + road depot + train depot + cargo station + bus station)

    (2)-The MOD is in the (Water) option in the game.

    (( A separate crane/character model can also be found in the asset options/<Urban expansion project package II>.)

    (3)-Through the MOD setting page, you can choose 6 kinds of water surface foams according to the map environment to match the water surface or water surface MOD of different maps in the game.

    (4)-The MOD has one ship path, two one-way roads, and two rail connections.

    (5)-Click different icons on the MOD, you can open different vehicle purchase interface or road transport setting interface respectively.

    (6)-Click the mouse in the dry dock to open the MOD setting page.

    (7)-Through the MOD menu, you can turn on/off walls in different locations to match your game scene design.

    (8)-Through the MOD setting page, you can turn on/off road depot or railway depot.

    (9)-Through the MOD setting page, you can switch between the passenger station/freight station.

    (10)-Through the MOD setting page, you can turn on/off the celebration scene and set the language.

    (( This part contains 6 languages: Chinese, German, English, French, Japanese, Russian.)

    (( This part is also the passenger waiting area.)

    (11)-Through the MOD setting page, you can turn on or off the naming function of the shipyard. After opening, you can name your shipyard yourself. (Refer to Introduction (6), open the setting page and modify the MOD name.)

    (12)-The railway part of the MOD is non-electrified by default. You can modify the railway type through the MOD menu. (The MOD supports COMMONAPI, and it will automatically switch to your own COMMONAPI compatible railway MOD.)

    ---

    ---------------------------------------------------------------------------------------------------------

    Okay, update the progress of tonight's mod before the break.


    (Uep2-04a) Shipyard MOD~~ (WIP ~ 90%) 2021.3.15


    At present, shipyard, road depot, train depot, cargo station, bus station have been perfectly integrated together~~ 5-in-1 ~ lol;)

    -----------------------------------------------------------------------------------------------------------


    Introduction of MOD:


    1. MOD is in the water / shipyard option.

    2. MOD integrates shipyard, road depot, train depot, cargo station, bus station.

    3. MOD has 1 ship exit, 2 roads, and 2 railways.

    4. If you want to set the MOD, you only need to click the mouse in the dry dock to open the setting page.

    5. Click the different Depot Icon on the MOD, you can open the interface for purchasing ships, vehicles, and trains respectively.

    6. Click the bus stop / freight station icon on the MOD, you can view the MOD's road vehicle transportation route and settings.

    7. Through the MOD menu, you can choose 6 kinds of water surface foam according to the map environment.

    8. Through the MOD menu, you can turn on/off the road depot / train depot.

    9. Through the MOD menu, you can switch between passenger/freight attributes.

    10. Through the MOD menu, you can open the new ship launch celebration module and language.

    ---(A. This part contains 6 languages: Chinese, German, English, French, Japanese, Russian.)

    ---(B. This part is also the passenger waiting area of the bus station~lol)

    11. Through the MOD menu, you can turn on or off the naming function of the shipyard. After opening, you can name your shipyard yourself.

    ---(A. Refer to Introduction 4, open the settings page and modify the name.)

    12. The railway part of MOD is non-electrified by default, after all, it is a dedicated railway line. You can modify it to electrified railway through the MOD menu.

    ---(A. The MOD supports COMMONAPI_2, and it will automatically switch to your own COMMONAPI compatible railway MOD.)

    13. Through the MOD menu, you can turn on/off walls in different locations to match your game map scene design.


    ----------------------------------------------------------------------------------------------------------



    Well, the special railway line of the shipyard is officially opened~^^


            



    ---------------------------------------------------------------------------------------------------------




    A celebration scene for the completion of a new ship has been added, and you can turn it on/off through the MOD menu.


    (This part contains 6 languages: Chinese, German, English, French, Japanese, Russian.)


    On the celebration banner, your own shipyard’s name will also be displayed.


    This part is also the passenger waiting area of the bus station~lol



          



    ---------------------------------------------------------------------------------------------------------

    Update: 2021.3.13


    At present, This MOD has realized "road_depot" + "shipyard" + "cargo_station" three in one.:)


    There is a conflict of personEdges between the passenger mode and the freight mode. So I only enabled the three functions of the freight station, road depot and shipyard.

    According to ENZOJZ's recommendation, I am trying to make passenger and freight functions coexist. Follow-up updates.


    Tonight, I will continue to add an optional scene to the MOD, the celebration scene of the launch of the new ship. (Including English, Chinese, German, Russian, Japanese, French) six customizable languages


    The MOD will be released next Friday.8)


        



        



    -----------------------------------------------------------


    Thanks for the feedback.



    Water wave foam is fully dynamic.

    The main purpose of this design is to fill the dry dock with water after purchasing ships, and then connect it perfectly with the dynamic water surface in the game.

    Currently I am designing the MOD menu of the CON file. If necessary, I will make several different colors of dynamic water wave foam. Players can choose through the MOD menu.


    -----------------------

    :!:Soliciting opinions::!:


    The part about the connection between the shipyard and the water surface. At present, I have no way to make FAKE WATER perfectly connect with the dynamic water surface in the game. . .


    Therefore, my current solution is to make a fully dynamic water wave foam to create a large amount of foam at the outlet of the dry dock to achieve a perfect connection between the shipyard and the water in the game.


    Currently I have made two dynamic water wave foams. I want to see which one you like. .






    A or B ?


    I will eventually retain a water wave foam based on the feedback.





    --------------------------------------------------

    Recently I need to complete several large MODs of UEP2 first, so. . There is no free time to make other mods.

    Personal energy is limited, please understand.




    MOD includes truck station, dock, and assets (workers, ships, cranes)

    The crane is the asset of the PJ165 Girder-erecting Machine MOD that I made for the TPF1 era. Now it is re-optimized and put into TPF2.




    ---------------------------------