Beiträge von hugedragonyk

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


    @dview


    I'm sorry that I haven't logged into the forum in the past two weeks. I took the time to record a test video of the "Fire_brigade" MOD.

    You can see some of the effects I can achieve in the game through this video.:)

    I am currently modeling the fire station and fire fighting scene. It is expected that in December I will release the first part "Fire_brigade" of the [UEP2_12c]_<Emergency pioneer> series.;)



    In this MOD, you can choose the vehicle whose alarm is turned on or off. .

    If you choose a vehicle with an alarm, the alarm will disappear when your lens angle of view is opened 60-100 meters.



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    Of course, I am happy to help.;)


    Recently, due to the epidemic prevention and control work, I traveled frequently. It will take about a week for me to finish my business trip and go home.

    Because of the network restrictions in local hotels, I cannot log in to the transportfever.net forum with a third-party STEAM account.

    Now I can only use my mobile phone to set up a 5G temporary WIFI hotspot for my laptop to log in to the TPF.net forum through a third-party STEAM account, is very inconvenient. . .


    You can send me an email first :

    [email protected]

    [email protected]


    ------------------------------------------------------


    Regarding the water part, the water column in front of my fire sprinkler was modeled by 3DSMAX, and then the highlight and semi-transparent channels were used.

    For the smoke part, you can use the smoke that comes with the TPF2.


    Code
                        child = 1,
                        color = { 19.40000000596046, 19.40000000596046, 19.40000000596046, },
                        frequency = 6,
                        lifeTime = 3,
                        position = { 0, 0, 0, },
                        size01 = { 1.0, 1.0, },
                        velocity = { 0, 0, 1, },

    Compared with the GROUP of TPF1, TPF2 integrates the MOD structure, cancels the GROUP, and makes the MDL file more integrated, which is really convenient for general MOD making.

    However, for MODs containing multiple sets of animations, the cancellation of GROUP has caused a lot of inconvenience. For example, setting a path for a helicopter MOD, without GROUP, there is no way to easily integrate multiple sets of animations.

    I am currently testing a better solution. You can send me a private message in the forum. or you can also send me an email to discuss. [email protected]

    It's time for a progress update. 2020.9.16 -- [WIP]


    -------------------------------------------------------------------------------------------------

    This year is a special year. In the first half of the year, I participated in the prevention and control of COVID-19, so the UEP2-MODs making in this year was relatively slow.

    According to the current production plan, this is the largest MOD in the UEP2 series. I personally hope that this MOD can include a variety of vehicles and scenes, characters, and buildings around the world.

    In a special year, I hope this MOD can bring happiness to everyone.<3

    ------------------------------------------------------------------------------------------------


    This is the (UEP_212)_<Emergency_Pioneer> series in making.


    Including 12 major MODs of fire brigade, fire station, police, special police, police station, ambulance, hospital, municipal engineering, railway/tramcar maintenance, and electrical engineering.

    (Including the upgrade of UEP1 series.)


    Part-C (UEP-2_12C) - <Fire Brigade Series> has been completed 76%.


    About PART-C <Fire Brigade Series>,


    At present ,

    (WIP) - [UEP2-12C]-Fire brigade series, a group photo of the completed vehicles. 90%


    About PART-C <Fire Brigade Series>,


    1850 (horse-drawn carriage fire truck + firefighter) DONE


    1900 (Ford Old-fashioned fire truck + firefighter) DONE


    1950 (Goliath GD750 three-wheeled fire truck + firefighter) DONE


    1975 (Dongfeng EQ140 fire truck + firefighter) DONE


    1976 (KAMAZ fire truck + firefighter) DONE


    1980 (Unimog fire truck + firefighter) DONE


    1985 (Unimog rubber boat transporter + firefighter + rubber boat) DONE


    NEW ADD: 1988 (STYER fire truck) (frome UEP-1) WIP


    1990 (Unimog crane + firefighter + wounded rescue) DONE


    1994 (Mercedes-Benz Airport Fire Truck + Firefighter) DONE


    2005 (Unimog Railway Fire Truck + Firefighter) WIP


    NEW ADD: (WIP)


    2010 (Ford - Fire Reconnaissance SUV) WIP


    2014 (MAN - Double-head tunnel fire truck) WIP

    (MAN - Fire ladder truck) WIP


    2016 (Shaanxi Auto - Fire UAV Carrier truck) WIP


    2020 (Shaanxi Auto - Dry ice rocket launcher truck) WIP


    ------------------------------------------------------------------------------------------------

    The fire fighting vehicle will be added or updated at any time.

    Started modeling of fire station and rescue scene (garage + station)


    PS:

    I am considering whether to remodel the STYER fire truck made in the UEP1 era and add it in UEP2.


    ------------------------------------------------------------------------------------------------------------------------------------


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    NEW ADD:






    -----------------------------


    Three versions of road/railway/tram .

    This is a comprehensive MOD, I am going to name it "UEP2-First Aid Pioneer PLUS Series"


    In addition to the models currently being make [SWAT, new (police),new (helicopter), road administration worker, track construction, new(fire truck) ], the MOD will also include the UEP1 (hospital, police, fire station) part, (Remodeling or modifying the details).


    Except for some building (hospital, fire station, burning building) models from the UEP1 era, I will start making other related architectural models in my free time next month.

    Sorry everyone, I haven't logged into the forum for a long time.:saint:

    I have been busy at work in recent months.


    Regarding the follow-up MOD of UEP2, I will continue to make it in my spare time.


    PS:

    Other UEP2-MOD upgrades: Enzojz has helped complete the design of the subway station module, and the parking building + subway station MOD was upgraded and released at the end of this month.



    & Don’t worry, the UEP2 series MOD is still in making~;)


    A Preview: 3D model Screenshot (WIP). You can look forward to~;)





    & guess what is this.:D



    Video link^^:

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    ------------------------------------

    ------[UEP2] _15_ < New drive-thru ~ lol >---- 2020.06.10------ (done)


    Available time: 1985


    Contains food and beverage brands from multiple countries.


    Combined with the feedback from gamers in the TPF1 era on the MOD, the MOD has been re-modeled.

    Modified the lane dimensions, and added model details. Increase the large vehicle lane (path-2) to support the entry of ordinary buses.:)


    WIP. Released this weekend~

    ( Bus station )



    Release:(done)


    Download:


    [uep2]_15_<New Drive-thru Series>


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2127935166


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    --------------------------


    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_15_<New Drive-thru Series> - ( Station ) V1.1 -

    yearFrom = 1985

    ------------------------------

    Contains food and beverage brands from multiple countries.

    contain:

    1 = "Burger_King", 2 = "Chinese_fast_food",

    3 = "Dicos", 4 = "DAIRY_QUEEN_(DQ)",

    5 = "KFC", 6 = "Krispy_Kreme_Donuts",

    7 = "Ajisen_Ramen", 8 = "McDonalds",

    9 = "Starbucks", 10 = "Takos",

    11 = "Tepemok", 12 = "ShaXian_delicacies",

    -----------------------------------------

    Combined with the feedback from gamers in the TPF1 era on the MOD, the MOD has been re-modeled.

    Modified the lane dimensions, and added model details. Increase the large vehicle lane (path-2) to support the entry of ordinary buses.:)

    ------------------------------------------




    MOD Preview




    ------------------------------

    The increase of subway stations is mainly to improve the integration of MOD. I originally planned to add sightseeing elevators with transparent glass on both sides. . . From the underground to the top floor of the parking building. .


    The bus stop in the parking building is used for taxis and car MODs with bus attributes. . .

    Because of TPF2's own settings. The AI vehicle entering the first path point of the building will automatically disappear. . .

    In the TPF1 era. Some players sent me message, hoping the car can drive to the top of the parking building. . so. . . I added a path in the building. . Allow vehicles to enter the parking lot on the highest floor level by level. . . .


    (In the modeling last weekend, I originally planned to add an automatic car washer machine on the top floor for the garage and the station. But I feel that effective is not good... so ... I hid the garage / station in the third floor ...)

    Or. . I can only use the animation function for the vehicle model. Then the workload will be greater:sleeping:


    PPS: This MOD, you can freely choose among three models,

    Road: 1. station / 2. garage.

    Railway: 1. Metro station + bus station.


    ------------------------

    Supplemental update:


    Instructions on the final version of the "Parking Building" MOD.

    Next, I will cooperate with Enzojz. Integrate the UEP2-parking building MOD with the subway station. The final version is the bus station + subway station.:)


    The bus station / garage version MOD V1.1 will released recently.

    After all the debugging is completed, this MOD will be upgraded to the bus station + subway station integrated v2.0 version .:*

    I will continue to modify this MOD after work tomorrow night. I am ready to contact @Enzojz

    If feasible. I plan to add the ground entrance of the subway station on both sides of the parking building. Can be connected to his subway station MOD. This will take some time.;)


    I hope the final version of this MOD will look like this.

    TPF1 supports the coexistence of railway stations and bus stations in a MOD. So I guess TPF2 should be no problem.




    ------------------------------------------------------------------------------------

    ------[UEP2] _16a_ < NEW Parking Building >---- update: 2020.06.05------ (v1.1 done)


    Available time: 1990


    Based on UEP1- <parking building> MOD, the model was updated and reworked.

    Add a lot of details and functional structure. Vehicles are allowed to drive into the roof of the parking building.


    ( Bus station + Depot )



    Release:(v1.1 done)


    Download: [uep2]_016A_<New parking building> - V1.1 -



    STEAM: https://steamcommunity.com/sha…iledetails/?id=2119654656

    -------------------------------------------------------------------



    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_016A_<New parking building> - ( Garage + Station ) V1.1 -

    yearFrom = 1985 Current version: v1.1

    ------------------------------

    V2.0 new version preview:

    This MOD V2.0 will cooperate with ENZOJZ to increase the subway station system. Recently updated.

    ----------------------------

    Introduction:

    Ladies and gentlemen, the new parking building is here~lol.

    The new version adds a lot of details, allowing cars (bus attributes) to drive to the top floor of the parking building.

    PS:This may be the garage/bus stop MOD that has set the longest path in the TPF game history. . .lol

    ---



    -------------------------------------------------------------------------------






    MOD preview


    2020. 05. 30 UPDATE:


    Increase the subway station structure.





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    -----------------------------------

    ------[UEP2] _09c_Yutong-E6_Electric_bus_series---- 2020.05.19------ DONE


    Available time: 2017


    Release:(DONE)


    Download:

    [uep2]_09c_<Yutong_E6_Electric_bus>


    STEAM:

    https://steamcommunity.com/sha…iledetails/?id=2101920541


    --------------------------------


    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_09c_<Yutong-E6_Electric_bus_series> - ( BUS + ASSET ) V1.1 -

    yearFrom = 2017, Maximum speed: 91km/h, Capacity: 18 units (1:4)

    ----------------------------

    Introduction:

    1. This MOD contains 4 Yutong-E6_electric buses.

    2 . With 1 driver perspective, 2 passenger perspectives, and 2 external perspectives.

    3 . With the display function of line name.

    ---







    ----------------------------------------

    -------[UEP2] _00a/00b_topgear_series---- 2020.05.01------ DONE


    [uep2]_00B_<Topgear_HOVERVAN>------ DONE

    Available time: 2010


    Release:(DONE)


    Download:

    [uep2]_00b-<Topgear_Hovervan>-( Ship + Truck + Asset ) lol


    STEAM:

    https://steamcommunity.com/sha…iledetails/?id=2080526530


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    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_00B_<Topgear_HOVERVAN> - ( Ship + Truck + Asset ) V1.1

    ----------------------------

    This MOD is the second part of the UEP2-00 series (Old Topgear series)

    Available time: 2010.

    SHIP: Maximum speed 35km / h, passenger load = 6

    TRUCK: Maximum speed 80km / h, cargo load = 17

    ASSET: Clarkson, Hammond, May, HOVEVAN (Ship & Truck)

    ---


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    (UEP_200a)_Top_Gear_New_Rail_car_series --WIP


    Release:(WIP)


    Download:


    coming soon~(WIP)


    STEAM:


    coming soon~


    MOD preview:(WIP)






    Sorry for keeping you waiting. All UEP2 series MOD will be released gradually in order. These game screenshots were taken when I used to test the effect of the MOD..(In fact, most of the game time of MOD authors is to test the MOD and effects ...;()


    I can release a MOD every 1-3 weeks. 3D modeling takes a lot of time. After all, these are made in spare time. I need to work and take care of my family. Time and energy are limited.:|


    PS:

    Part of the CRH series MOD is not my work, made by other authors.:/


    PPS:

    Currently I am making the UEP2 series as planned, new track MOD, station MOD, locomotive depot series MOD, Urban overpass MOD; new police station, hospital, fire station series MOD; new Yutong E12DD MOD, new Neoplan series MOD, part two taxi Series, new coach station MOD. . . .:sleeping:

    Come step by step. . . .:S:S:S