Beiträge von hugedragonyk

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

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Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


    CR500 8x What is this where can i download?^^


    Get your trains a Normalmap? Dirt Rust?


    CR500 8 CARS.... There's no modeling yet... :|


    Now only
    CRH380A EMU / CRH380AJ EMU (8 CARS) [Finished]
    CRH380AL EMU / CRH380AL SLEEPER EMU (16 CARS ) [WIP]
    CRH380B EMU / CRH380BJ EMU (8 CARS) [WIP]
    CRH380BL EMU/ CRH380BL SLEEPER EMU (16 CARS) [WIP]


    ------------------
    I feel the effect of rust is a bit exaggerated in TPF game...
    After the end of the daily passenger operation, the EMU will return to the depot. Will be cleaned by automatic car washer.
    Let me see. Add a dust effect...Maybe better
    :P
    -------------
    After the CRH380A/B/C series is finished.
    I'll look for the CR 500 standardized EMU data..
    At present, CR400, CR400A/AJ, CR500 EMU reference material is not comprehensive. ||


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    This is China Railway Highspeed picture:
    CR 500 standardized EMU.






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    CRH380AJ EMU 0203- High speed comprehensive inspection train


    Setting instructions:
    Because CRH380AJ 0203 EMU is used for high-speed railway inspection, it is not used for passenger transportation.
    So, in the game, I set CRH380AJ EMU for passenger + freight.
    1, 8 CARS (front, rear) passenger : 38
    2, 3, 4, 5, 6, 7CARS freight : (FOODS, GOODS, TOOLS) 150 units.












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    in game test



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    Take a picture as the ending. :P






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    At the moment there is no way to let it work.
    Make your lamps Original ready and cap they with a mesh.
    And wrote UG a email that they please fix this Problem.
    Many Modders wrote this to UG. The more people write to them, the higher is the probability that it will be fixed.
    I need this too, for my signals.


    OK, I'll send an email to UG...
    -----
    Before..I sent an email to UG in March..
    TPF railway carriages can not use different bogies at the same time.. It seems that this problem has not been solved yet...
    ------
    TPF now has a lot of small details that need to be strengthened.
    1. the light doesn't penetrate the lampshade... ||
    2. when a carriage uses two or more combined bogies, the bogie will get stuck ...Not turning with the track... (At present a carriage can only use one kind of bogie) ||
    3.Steering of super long combined train problem ||

    In TPF games, the vehicle light is still unable to penetrate the transparent glass passage.
    Now making CRH380A EMU model, I find the light doesn't penetrate the lampshade... How can this be solved? ?(
    At present, modeling the maglev station, I found the same problem, like suspended ceiling fluorescent lamp, if you add transparent passage of the lampshade. Then put in the light source, you can't see any lights through the lampshade. :|

    -----


    If you still feel too many polygon ...
    There is only one way ....
    to Use a flat surface without thickness.. Then use the double-sided chartlet.
    There are only 8 polygons..
    And then use the chartlet to show the details.


    But I think this is still suitable for LODs



    Good negative example.


    Why should you have an area which has actually only 4 corners again artificially split into 3 faces?
    Its not much for one Seat but if you have lets say 90 seats... ups then you have 540 faces instead of 180 or 1080 Tris instead auf 360.


    That is a temporary increase in stretch line,
    For armrest extension.
    Has been deleted.



    @hugedragonyk The problem is not build nice Seats; the problem is reduce tris. Now i have reduced the tris to 1/3.


    I'm not very familiar with blender, but the modeling software should be the same.
    I used to 3DSMAX and MAYA, the operation should be similar to BLENDER bar. You can try to use spline modeling, and then extrusion. The number of triangles can be better controlled.
    In addition, TPF, after all is a simulation of the transport game, not a simulated driving game. :P
    Basic in the game, the internal details can not see clearly. Use the chartlet to do the effect is enough. :D


    face count:
    polygon:21
    vertex:32






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    OK,JOB DONE. lol


    Gas Station(Garage-buy/sell road vehicles)加油站(车库—可购买车辆)


    -----------ENGLISH-------------------
    Category: Road Depot
    This Mod adds 5 diverent gas stations as depots. (EN,EU,CN,RUS,AUT)
    01-PetroChina(CN) 02-Shell(EU) 03-Gulf(US) 04-LuxOil(RUS) 05-OMV(AUT)
    Gas station as depot with shopping facilities and the demand for fuel
    -----------中文----------------------
    类别:道路车库
    加油站(美,欧,中,俄 , 奥地利) 车库属性,用于购买公路车辆
    01-PetroChina(CN) 02-Shell(EU) 03-Gulf(US) 04-LuxOil(RUS) 05-OMV(AUT)
    加油站在游戏中用于购买公路车辆(现有),及汽油运输(测试)。
    -----------Deutsch-------------------
    kategorie: Tankstelle
    Diese Mod fügt eine Tankstelle als Depot hinzu. In 5 verschiedenen Varianten. (EN,EU,CN,RUS,AUT)
    01-PetroChina(CN) 02-Shell(EU) 03-Gulf(US) 04-LuxOil(RUS) 05-OMV(AUT)
    Tankstelle als Depot mit Einkaufsmöglichkeit und dem Verlangen nach Treibstoff.
    -----------русский-------------------
    категории : дорога депо
    заправке ( США, Европы ,Китая, россии ,Австрия) , для покупки транспортных средств
    01-PetroChina(CN) 02-Shell(EU) 03-Gulf(US) 04-LuxOil(RUS) 05-OMV(AUT)
    на заправке в депо в торговые центры и спрос на топливо
    ------------------------------------------------------------------


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    HAVE FUN
    CREATOR: HugeDragonYK
    SCRIPT:SuperPaul5000
    2017.05.08
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    :P