Beiträge von hugedragonyk

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community



    I will take the time to complete the upgrade and update of the international port mod over the weekend.

    For TPF2, the length of the road path of the port MOD is too long, and the number of terminals for road vehicles is also very large, so the game has made a judgment error, such as the inability to correctly set "alternate terminals" for road vehicles.

    At present, I can only add new paths and exits to the port to shorten the driving distance of road vehicles, so that TPF2 can correctly identify and judge the path of the vehicle. . . Although this will reduce the mod's emulation effect.

    Also, don't use mods that directly replace the game's default roads and railways, which will cause errors in mods due to the replacement of path data.

    2022/10/17 ---- Some uep2 - mod updates.

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    Some players have asked me about the progress of the construction site mods of the UEP2 series. @adie.gibbs

    In fact, the construction site mods have been integrating functions with the hospital series MOD. :)

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    Now, let's see what surprises this UEP2 - MOD will bring you.

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    The (UEP2)_12j_Hospital & Construction Site_(4_in_1) MOD will bring a brand new construction mode to TPF2 games.

    - In the initial mode of the hospital, only the main building of the hospital provides services for the AI citizens in the game,

    - If the player wants to increase the service scope of the hospital and the number of visits by AI citizens, Players need to complete the construction of all hospital buildings.

    - Each time the player successfully builds a hospital building, the hospital can provide more services to the AI citizens.

    - This will test your logistics and transportation planning in the game and bring you more game fun.

    - When you complete the construction of the hospital, the hospital will serve the citizens with maximum efficiency.


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    This video will show you the gameplay of the mod. ;)

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    All hospitals, fire station MODs have menu options where you can turn off the built-in assets and signs and put in other assets and content of your liking.

    The fire station in 2000 belonged to the airport rescue building, so it have helipad for helicopter, and there will be an Air crash rescue module to match it (3-in-1)(WIP).

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    As for the strict prevention and control of the COVID epidemic, this is very necessary. The population of the city where I live is about 12.742 million, and there are only 4 people infected with the covid in recent months. Without these nucleic acid detection and control measures, you can imagine , how many people will be infected in this city? . This is the benefit of epidemic prevention and control, and everything is free.

    And, I'm not kidding, COVID is not influenza, don't believe this self-deceiving statement! ! ! Because once the human lungs are damaged, they cannot repair themselves! ! ! (Also, don't smoke, for your lungs!) Many of the sequelae of the covid will affect your life, I can only say that please protect yourself, don’t take any chances, for yourself and your family.

    this a kind reminder from me as a mod author.

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    Some fire station buildings and displays of corresponding years.

    The supporting medical/fire rescue module is being making. WIP

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    PS: Tonight.. I'm going to start the 7-day home quarantine and work at home again...

    In the nucleic acid test for residents once every two days, a case of COVID-19 infection was found in the community next to me..

    Then all people in the whole block where I live need to be isolated at home for 7 days, and then need to participate in a nucleic acid test every day, so as to screen other possible infected people..

    Sigh.. Let the epidemic go quickly..

    Hmm.. As a person who participated in COVID-19 prevention and control in 2020... I will put the medical staff wearing protective clothing and related scenes into the UEP2 - hospital MOD..

    Salute to all doctors.

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    In the V1.1 version of the fire station buildings, after meeting the requirements, the fire department will produces a small number of "tools", which are transported to the fire rescue site (WIP) by fire trucks for use.

    After the completion of the entire UEP2 - Industrial Integration MOD, all industrial MODs will be upgraded in a unified way to add new industrial chains.


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    --------2022.10.09----------------------


    Tonight's update,

    (UEP_212h)_Hospital_(1850-2000) MOD will be released in November.



    Guess what the hospital will have in 2000? :)



       



       



    WIP~~~


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    Keywords:

    construction site - building materials/steel demand - new inpatient department building - expansion of hospital - machine/goods demand - helipad construction - continued expansion - construction site - building materials/steel demand - new hospital building - complete~ :saint:





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    :) 2022.10.7

    Today is the last day of the 7-day National Day holiday..

    Update a UEP2 MOD video...;)


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    OK, I finally ended my 2-week business trip, and I came back~:)


    -------Introduction------

    Taking advantage of the 7-day National Day holiday, last night I decided to record a complete railway operation video on this "Megalomaniac" game map, which was created in early 2020.

    4 hours of full railway running video on this map~

    This is part one.

    ------Adjustments to the game------

    The current game screen of TPF2 is more inclined to cool colors, which should be UG to be compatible with most players' monitors (especially notebook screens). .

    So, I modified and reset the whole TPF2 game "picture, lighting, HDR, depth of field, railways, LODs" etc. . .Through the video, you should be able to feel the instantaneous change of light as the train exits the tunnel,

    as well as better details of the sky/clouds/light/scene, all without affecting any game performance. (Please compare it with your own TPF2 game screen for specific changes.)

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    So, relax and enjoy this 4 hour journey~:)


    --video------part one---


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    19. September.

    Das letzte Mod-Fortschritts-Update vor der Geschäftsreise,

    Wir sehen uns im Oktober~:)

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    ( Sitting at the tail of the Intercity EMU )~ video

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    Some people want me to record a video of the intercity/high-speed rail on this 1:4 "Megalomaniac" map. OK, we'll record a video tonight, let's go~sit in the tail cab of the EMU~~8)

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    UG You really don't plan to solve and repair the wall problem at the switch position in the railway tunnel?:saint:

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    video:


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    Generally speaking, MOD authors cannot reply to your specific MOD release time. Basically, every mod author is making mods in his spare time. My personal energy is limited, I can't precisely say the release time of each MODs, at most I can only tell you a rough estimate of the time.

    All of my UEP2 -MOD series posts are mainly to let players know about the release / progress update of MODs, and also let other mod authors know which mods you are working on, so as to avoid duplication making.

    You only need to know the author's MOD making progress through the post. If a MOD you want to know does not appear in the post, it means that it has not been completed.

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    Explore underground. .some new content~;)

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    The day after tomorrow is China's Mid-Autumn Festival, plus Teacher's Day on Monday, it's just three days off, and the whole family is ready to eat moon cakes.

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    After the Mid-Autumn Festival, I will have a business trip starting next week, and back at the end of the month, so there should be no new UEP2 series MOD released in the next three weeks. .

    The next MOD release will have to wait until the National Day holiday on October 1st to continue.. . .

    See you on October 1st.;)

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    PS: This is really TPF2. . :D:D:D:D



           



           





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    Explore underground. .


    This is really TPF2. .^^

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    Go underground along the maintenance corridor.:)






    A modern intercity high-speed rail tunnel with lighting and ventilation/fire/circuit systems~:)








    Another railway tunnel opposite the escape door.







    CRH6A intercity EMU passed








    An intercity railway station at a depth of 20 meters.







    Tunnel fire/explosion-proof gates and various pipelines~






    Hey, some passenger broke through the door without permission~^^






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    VIDEO :

    The Commuter Train for Railroad Workers (Chapter 1)

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    In the early morning, drive the commuter train of passenger and freight mixed railway employees that runs weekly, stop at the stations/freight marshalling station along the line, pick up the railway staff and transport the daily necessities. . . .:)

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    The video uses the voice of the LKJ-2000 locomotive operation monitoring system of Chinese railway locomotives in the 1990s-2000s.

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    Currently I am trying to implement the triggering of the locomotive monitoring voice system in TPF2 (such as the "Sifa Zwangsbremsung" that German railway drivers are most afraid to hear.:evil:..).

    In the follow-up experiment, I'll try the keyboard keys are bound to TPF2 and then triggered, so that players can use the keys to start/stop the train anytime (in fact, this is a shortcut key that UG should add..:/)

    Anyway, let's go step by step. . There is still a lot to try and test. .

    Um. . I think TPF2 is slowly starting to change from a logistics transportation sim to a train driving sim. . :saint:

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    -------[UEP2] _014b_---- 2022.09.02 ------ DONE



    [uep2]_08b_ Toll gate (2_in_1)-------- DONE



    Release:(DONE






    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

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    Download:


    [uep2]_08b_ Toll gate (2_in_1)


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2857555503


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    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_08b_ Toll gate (2_in_1)

    Available time: 1925

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    Introduction:

    1. This mod adds a new toll gate to your game.

    2. You can find the mod in the road options. Also find traffic isolation piers in the asset options.

    3. The mod integrates road stations and depots, you can choose between 2 lanes or 4 lanes.

    4. You can use the mod as a passenger/cargo transfer station. When vehicles pass by, the toll gate railing will automatically open.

    5. Don't use any mods that directly replace the game's roads!


    -------Feedback about the use of MOD.-----------

    (1). If you encounter any problems in using the mod, please report it to the author in time. and provide the stdout.txt file in the X:\xxxxx\STEAM\userdata\xxxxxxxx\1066780\local\crash_dump\ folder to the MOD author, so that the author can check and solve the MOD problem in time.

    (2). A warm reminder for newbies: Before using MOD, please be sure to read the author's MOD instructions carefully, and don't mindlessly subscribe! ! !Do not use mods that directly replace the game's default road/railway and any game's default parameter settings, which will cause your other mods to fail to work properly! ! !Please plan and subscribe to MOD reasonably, and load MOD in the order of SCRIPT, railway, road, station, and asset. .

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    Copyright declaration: original model works, without permission, no reprint and commercial sale!

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    MOD by:HugeDragonYK HAVE FUN. 2022.09.02 v1.1

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    have fun~:)