Beiträge von hugedragonyk

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


    James!! Your train's on fire!!! :D:D:D   

    Yes, MOD is coming soon~ ;)

    ----------------

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    ---------------

    -------[UEP2] _040g_--- 2023.07.30 --- v1.1--- DONE

    [uep2]_040g_New Farm_(9_in_1)-------- DONE


    Release:DONE

    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------




    PS:

    The forum download link needs to be reviewed by the administrator, which takes time.

    You can go to STEAM to subscribe to MOD first.


    Download:

    [uep2]_040g_New Farm_(9_in_1)


    STEAM:

    https://steamcommunity.com/sha…iledetails/?id=3012257265


    ------------------------

    ----------ENGLISH-----------


    urban_expansion_package_II

    [uep2]_040g_New Farm_(9_in_1)

    Industry + Road Station + Train Station + Airport + Depot + Heliport + Asset (9-in-1)

    ------------------------------

    Availability: 1850

    --------------------------------------

    [ - I - ].MOD introduction:

    It's time for a perfect upgrade to the game industry!

    (1). This UEP2_40g series MODs will add stations and depots to the default industry of TPF2. Let the transportation vehicles run directly in the factory.

    (2). You can find this MOD in the "Industry/urban_expansion_project_package_II" option.

    (3). You can find this MOD's asset in the "Asset/urban_expansion_project_package_II" option.

    (4). You need to load the "sand box" MOD that comes with the game to enable the "Industry" button.

    (5). Because the width of MOD's irrigation canal is less than 1 meter, when MOD automatically excavates the terrain, it may cause a small-scale change in the game's terrain and cause a BUG on the ground to bulge at a certain point. It‘s recommended to level the terrain of the game map first to avoid this BUG.

    (6). At present, no MOD author has made a 1520mm wide-gauge locomotive for the time being. The MOD currently only reserves the 1520mm wide-gauge option, and it will be adjusted and updated according to the situation.

    -------------------------------------

    [ - II - ].MOD function:

    (1). MOD integrates "Industry + Road Station + Train Station + Airport + Depot + Heliport + Asset" (9-in-1)

    (2). MOD has 9X stations, 5X truck stations, 3X railway stations, 1X airport/heliport, Each terminal can store an average of 1600 units of goods.

    (3). MOD has 3X depots, which are used to purchase vehicles / plane / helicopter.

    (4). Through the MOD menu, you can set the farm's industrial chain modules and adjust their levels.

    (5). Through the MOD menu, you can set the farm's railway gauge. _750/760mm_, _1000mm_, _1435mm_.

    (6). Through the MOD menu, you can set assets from different eras or turn them off.

    (7). Through the MOD menu, you can set the farm's industrial chain modules and adjust their levels.

    (8). MOD uses the game's default industry chain, compatible with all industry MODs.

    -------------------------------------

    [ - III - ].Feedback about the use of MOD:

    (1). If you encounter any problems in using the mod, please report it to the author in time. and provide the stdout.txt file in the X:\xxxxx\STEAM\userdata\xxxxxxxx\1066780\local\crash_dump\ folder to the MOD author, so that the author can check and solve the MOD problem in time.

    (2). A warm reminder for newbies: Before using MOD, please be sure to read the author's MOD instructions carefully, and don't mindlessly subscribe! ! !Do not use mods that directly replace the game's default road/railway and any game's default parameter settings, which will cause your other mods to fail to work properly! ! !Please plan and subscribe to MOD reasonably, and load MOD in the order of SCRIPT, railway, road, station, and asset. .

    -------------------------


    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------

    MOD by:HugeDragonYK HAVE FUN. 2023.07.30 v1.1 ;)

    ------

    WIP

    -------------------------

    UEP2-00q_Riders MOD in the making.

    The MOD contains four eras, and the MOD era demonstrated in the video is ERA-A 1850-1920.
    AI citizens + AI vehicles + player controllable vehicles.

    -------------------------


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    -------17/06/2023-----------

    Transportfever2: Modular Farm MOD Release Trailer (9-in-1)

    The making of the UEP2-40g new modular farm (9-in-1) MOD is nearing its end this weekend and is expected to be released by the end of June.

    This is a preview video of MOD. :)


    1. You can choose 750/760mm, 1000mm, 1435mm railway gauge (considering that there is currently no MOD author making a 1520mm gauge train, MOD will not increase the 1520MM wide gauge option for the time being)

    2. You can adjust the production type and output of the entire farm MOD by yourself through the industrial chain menu.

    3. You can set the vehicle/character/scene assets in different ages by yourself. (ERA- A/B/C) Or close them in order to place your own favorite assets.

    4. The modular farm allows trucks/trains/light cargo planes/cargo helicopters to dock, and the corresponding vehicles can be purchased through DEPOT.

    5. You can close the industrial chain menu of the farm and use it as an ordinary freight transfer station.

    6. In the assets option, you can find independent farmland modules and other small scenes.


    ------------


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    ------------

    It will take some time, there are just too many new additions to the railway mod. . For example, new railway tunnels with shadows and lighting effects, rock fall protection tunnel, railway with drainage channels, old tracks from the 1850s, mixed narrow gauge + standard gauge tracks, new winter tracks . . Also, after the TPF2-35300 version is updated, I need to recreate the tunnel lighting and rendering files. . . It will take a while to do this. . . :)

    -------------

    This is the first part video preview of the UEP2 - Modular Farm MOD.

    In recent months, my work has been too busy and don't have much free time.

    If other MOD authors in the group have time, I would like to ask other MOD authors to help me make a plane for spraying pesticides. I will add author ID in the mod. . thx.

    Collaboration with mod authors is always a pleasure. ;)

    ---------------------

    It is estimated that I will release this MOD in mid-June at the earliest. Next weekend, I still need to optimize and debug the code and functions of this MOD, and write multilingual menu files. .

    This mod also has a new extension: micro-airport.

    In the video you should have seen that the small plane can turn around directly after landing and take off again from the direction it landed. . . Then a micro-airport that can be built on the top of the mountain with a certain slope and connected by muddy roads will appear later. (Similar to Lukla Airport).

    PS: Half a month ago, the UG official staff Yoshi sent me back a solution to the body shaking problem when the helicopter landed. Next weekend, I also need to spare time to complete the next version update of the helicopter MOD. Thanks UG team and yoshi. :)

    -------------


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    -------------



    Oh, and this is UEP2 - new railway track MOD. . This is part of an extended demo based on the NEP2 track system.

    Compatible with all track mods, station mods, bridge mods that use the game's default parameters. :)

    Regarding the new UEP2 - Railway Tunnel MOD, after the TPF2-35300 version upgrade, the tunnel module light and shadow/shadow rendering files I made before cannot run under the latest version of TPF2, and I need to find time to re-modify these content. . :S .


          



    ----------------------





    As for the rain effect MOD made before. . . This is the dynamic wiper simulation. By giving TPF2 a transparent frame, a wiper that dynamically scrapes off the rain is added in front of the player's cab camera. :)


    ------------------

    It has been 7 months since I upgraded from WIN10 Professional Edition to WIN11, There are no issues..

    ---------------

    It's just that there are some conflicts between the default sound settings of the WIN11 system and TPF2. and I have already written the solution in the forum.

    WIN11-System, TPF2-Verlust-Soundeffektlösung

    --------------

    Relatively speaking, the VULKAN mode game performance of TPF2 under the WIN11 system has slightly improved compared to WIN10.

    ------------

    PS:

    TPF2 does not have high requirements for the CPU cores and performance.. so you don't need to worry about your CPU being too old... Not jokingly.. A CPU from 8 years ago can ensure that you can easily and smoothly play TPF2.. You can even run more other software in the system background while playing games...

    What you need to consider is to increase your DDR memory and a good NVME SSD.

    Current the memory price is very low, I suggest that you can increase the DDR memory to 64-128GB.. Also, NVME solid state with good read and write speed is the foundation for ensuring the loading speed of your game..

    As for the CPU, upgrading WIN11 now has no limitations on TPFM functionality.. Your CPU will not become a bottleneck for running TPF2 games. :)

    Okay, I'm back... 8) 21/05/2023

    ----------------

    After the complete end of the Covid-19 epidemic at the end of last year, I now have to transport my children to and from school every day.. My work has gradually become very busy..

    ----------------

    At the end of June this year, the government departments I work for will be relocated to the newly built government office building outside the 4th Ring Road.. Next month, I will be busy tidying up my office and preparing to move to new office building... After the relocation is completed..I'll be commuting longer on the road... The population of a city exceeds 11 million... The driving journey to and from work every day is indeed time-consuming...

    ----------

    ----------

    Returning to the main topic... I am finally able to relax and rest for two days this weekend.. So today I spent half a day continuing to making UEP2 series MODs... I haven't make any UEP2-MODs for several months.. Suddenly I feel a bit rusty on making MODs....

    ----------

    This is the UEP2_40g <Modular Farm> MOD that started making during the early last year...

    Today...I finally finished the main framework and code for the entire MOD...

    ----------

    MOD adopts industry chain integration.. (9-in-1)

    (Industrial chain+truck station+train station+agricultural airport+simple helicopter airport+Depot x3+assets)

    ---------

    The next MOD making progress update is estimated to be in early June...

    Have a nice weekend~;)

    ---------


    PIC:


       



       



       






    ---------------------------

    ---------------------


    UEP2-MOD Series - (2023/03/18)


    The first part of the MOD update list based on TPF2-35300 and subsequent versions:

    ----------------------------------------------------

    Note 1:

    In order to take care of the game users of the TPF2 - old version, all UEP2 series MODs will still retain the V1.x MOD files for the old TPF2- version.

    (Mods of version V1.x are for TPF2 - old versions, and MOD of version V2.x is for TPF2 - 35300 and subsequent new versions.)

    Please pay attention to distinguish the MOD version number when downloading! !

    -----------------------------------------------------

    Note 2:

    After a part of UEP2-MOD is updated, it will not work on the old version of TPF2.

    -----------------------


    UEP2-MOD update list (2023/03/18)

    1[uep2]_02_ End of Catenary terminal V2.1
    2023/03/18
    ---------------
    (Compatible with TPF2-35300 and later versions)
    ---------------
    -1. Optimized the modeling details, adjusted the LODs distance of the model, and fixed the model collision size range. When the player approaches the model with the driving perspective of the vehicle, the model will not disappear.
    -2. Added TRACK-ASSET. Now, you can use WAY-POINT or TRACK-ASSET to arrange the model.
    -3. More options have been added to the DEPOT of the model. You can turn on/off the lighting, turn on/off the locomotive inspection stairs, and turn on/off the supporting facilities of the railway catenary.
    -4. After the MOD is updated, please delete the model files that have been placed in the game, and then use the new mod.
    STEAM:
    https://steamcommunity.com/sha…iledetails/?id=1936185885
    TPF-WEB:
    [uep2]_02_End of Catenary terminal V2.1

    2[uep2]_01_New gas station series v2.1
    2023/03/18
    ---------------
    (Compatible with TPF2-35300 and later versions)
    -------------------
    Notice: After the MOD is updated, loading the game through the archive will prompt that the model file is missing and unavailable. Please delete the old model from the game map and re-place the updated mod.
    -------------------
    -1. Optimize the modeling details, and integrate the station and garage modules. Now you can buy a vehicle or arrange a vehicle stop at any gas station.
    -2. Added industry module. Now, you need to deliver fuel, food and goods to the gas station.
    -3. You can turn on/off the commercial module of the MOD. After turning it off, AI citizens will not go to the gas station.
    -------------------
    STEAM:
    https://steamcommunity.com/sha…iledetails/?id=1942103484
    TPF-WEB:
    [uep2]_01_New gas station series v2.1
    3[uep2]_03_Truck Sales Shop Series v2.1
    2023/03/18
    ---------------
    (Compatible with TPF2-35300 and later versions)
    -------------------
    Notice: After the MOD is updated, loading the game through the archive will prompt that the model file is missing and unavailable. Please delete the old model from the game map and re-place the updated mod.
    -------------------
    -1. The station and garage modules have been integrated. Now you can directly buy vehicles in the truck 4S store and arrange for the truck to stop here.
    -2. Added industry module. Now, you need to deliver machinery, goods and tools to the truck 4S shop.
    -3. You can turn on/off the commercial module of the MOD. After it is turned off, AI citizens will not go to the truck 4S shop.
    -4. Canceled the truck model file based on the old version of TPF2, now you can place your favorite vehicle assets.
    -------------------
    STEAM:
    https://steamcommunity.com/sha…iledetails/?id=2049283012
    TPF-WEB:
    [uep2]_03_Truck Sales Shop Series v2.1
    4[uep2]_040a_Food processing plant_(5_in_1) v2.1
    2023/03/18
    ---------------
    (Compatible with TPF2-35300 and later versions)
    -------------------
    Note 1:
    After the MOD is updated, loading the game through the archive will prompt that the model file is missing and unavailable.Please delete the old model from the game map and re-place the updated mod.
    Note 2:
    After the MOD is updated, it will not work on the old version of TPF2. Users of the old version of the game, please go to the TPF2 forum to download the old version of the MOD file I reserved.
    -------------------
    -1. Updated the new vehicle model of TPF2.
    -2. Optimized part of the MOD code, and adjusted the placement of model assets according to the size changes of the new version of the vehicle model after the TPF2 upgrade.
    --------------------
    STEAM:
    https://steamcommunity.com/sha…iledetails/?id=2586071405
    TPF-WEB:
    [uep2]_040a_Food processing plant_(5_in_1) v2.1
    5[uep2]_040b_Chemical plant_(5_in_1) v2.1
    2023/03/18
    ---------------
    (Compatible with TPF2-35300 and later versions)
    -------------------
    Note 1:
    After the MOD is updated, loading the game through the archive will prompt that the model file is missing and unavailable.Please delete the old model from the game map and re-place the updated mod.
    Note 2:
    After the MOD is updated, it will not work on the old version of TPF2. Users of the old version of the game, please go to the TPF2 forum to download the old version of the MOD file I reserved.
    -------------------
    -1. Updated the new vehicle model of TPF2.
    -2. Optimized part of the MOD code, and adjusted the placement of model assets according to the size changes of the new version of the vehicle model after the TPF2 upgrade.
    --------------------
    STEAM:
    https://steamcommunity.com/sha…iledetails/?id=2586143937
    TPF-WEB:
    [uep2]_040b_Chemical plant_(5_in_1) v2.1
    6[uep2]_040c_Tools_factory_(5_in_1) v2.1
    2023/03/18
    ---------------
    (Compatible with TPF2-35300 and later versions)
    -------------------
    Note 1:
    After the MOD is updated, loading the game through the archive will prompt that the model file is missing and unavailable.Please delete the old model from the game map and re-place the updated mod.
    Note 2:
    After the MOD is updated, it will not work on the old version of TPF2. Users of the old version of the game, please go to the TPF2 forum to download the old version of the MOD file I reserved.
    -------------------
    -1. Updated the new vehicle model of TPF2.
    -2. Optimized part of the MOD code, and adjusted the placement of model assets according to the size changes of the new version of the vehicle model after the TPF2 upgrade.
    --------------------
    STEAM:
    https://steamcommunity.com/sha…iledetails/?id=2586258613
    TPF-WEB:
    [uep2]_040c_Tools_factory_(5_in_1) v2.1
    7[uep2]_040e_Custom Mine_(5_in_1) v2.1
    2023/03/18
    ---------------
    (Compatible with TPF2-35300 and later versions)
    -------------------
    Note 1:
    After the MOD is updated, loading the game through the archive will prompt that the model file is missing and unavailable.Please delete the old model from the game map and re-place the updated mod.
    Note 2:
    After the MOD is updated, it will not work on the old version of TPF2. Users of the old version of the game, please go to the TPF2 forum to download the old version of the MOD file I reserved.
    -------------------
    -1. Updated the new vehicle model of TPF2.
    -2. Optimized part of the MOD code, and adjusted the placement of model assets according to the size changes of the new version of the vehicle model after the TPF2 upgrade.
    --------------------
    STEAM:
    https://steamcommunity.com/sha…iledetails/?id=2757013259
    TPF-WEB:
    [uep2]_040e_Custom Mine_(5_in_1) v2.1

    illustrate:


    All released UEP2 series mods will be upgraded between March 18, 2023 - March 20, 2023.

    After this TPF2 version update, there are many changes to the model, file path, parameters, etc. So, after starting to update the entire UEP2 series of mods, I found that it took longer than I expected.

    In the last few days, I will continue to use my spare time after get off work at night to complete the UEP2-MOD update. The time spent on all UEP2-MOD code debugging, model path adjustment and modification is indeed beyond my expectation, please continue to wait patiently.

    ----------

    This UG game update not only fixes the wrong size and model of the vehicle, but also modifies the path of some files. . And added an "Old Vehicle" MOD option in the game. . .

    But I am very worried that in my UEP2 series of MODs (especially industrial integration MODs), in order to turn off the default lights of the vehicle, I called the vehicle model of the previous version of the game separately. . . Whether these will cause some unknown problems after the game update. . In addition, whether the change of the building model path will affect the UEP2-Industrial Integration series MOD, I still need time to test one by one. . . This resulted in unplanned time consumption. . . .

    These new circumstances have forced me to postpone the update plans for all released UEP2 series mods. . So that I can spare some free time in the next few nights to complete all the testing and updating of UEP2-MOD. . . .

    -----------------------------

    PS:

    Because I have been very busy at work recently, I also need to pick up and drop off my children to and from school. . So apart from MOD upgrades, there will be no new UEP2 series MOD releases for the time being.

    After I started my vacation in May this year, I will gradually resume the new UEP2 series of MOD releases. .

    --------------------------

    please continue to wait patiently. :saint:

    --------------------------





    Yes, after my vacation starts in May this year, I will continue to release new UEP2 series of mods, including new "farms, lumberyards, steel mills" after industry integration and a brand new mineral port and rail/car ferry terminal. .

    If there is enough time, after all the industrial integration mods are released, I will start to add industrial chains, and add some industrial chains in the game mission mode to the UEP2 series of MODs, such as fish, cigars, apples, etc. . .

    About the operation of UEP2 series MOD after TPF2 game update:


    ---------2022/03/13--------

    I used the weekend to test the operation of all released UEP2 series MODs, and everything is normal now, and all UEP2 series MODs can run on the new version of TPF2 games.

    -----------------

    Oh, There are a few small bugs in the current released UEP2 MODs, (does not affect the game)

    I will use the time after get off work in the evening to fix them in the last two days:

    -------------

    1. When the game starts, there will be a prompt that the icon is missing. . This is caused by the fact that the invisible railroad track of UEP2-Locomotive Depot MOD does not set a ICON, because I set the end time of the invisible railtrack in 1849. But if the player has enabled the "all available from 1850" mod, the game will still load the railtrack. In the past two days, I will add an ICON to this MOD to solve this kind of situation. .

    2. uep2_40a <new food processing plant> MOD, There are several wrong truck vehicle property settings in this MOD, causing the game display empty vehicle icons in the truck purchase list. (this was an oversight on my part)

    3. The truck path of the UEP2 <International Port> MOD reset, and the road setting adjustment of the UEP2 <Oil-port> MOD. (The upgrade content of these two MODs have a lot of work to do. I have been using my free time to upgrade and adjust the content intermittently. I will try to complete it next weekend..)

    ------------

    These bugs currently do not affect the running of the game. I'm going to spend the two few nights with spare time fixing these few little bugs. . )

    -----------

    After the above MODs are repaired, non-STEAM users please download and update your MODs in time in the last few days.

    -----------

    In the past two months, I have been very busy with work, and I have not been able to log in to the forum or DISCORD frequently.

    If you encounter any problems, please email me [email protected]

    Or send me a private message on the forum

    ------------

    Thank you for your continued support. :)

    Have Fun~


    ---------------




    The new MOD release will be done during my vacation in May.

    In the past two months, I'm busy on work, there is no time to make new MODs.

    Taking advantage of the weekend, try the updated version of the TPF2 game, and test some new gadgets by the way~



    <1435 or 750/760> :)















    -------------------------


    video:


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    -------------------------

    A video preview of other UEP2 content made for TPF2 in the future:

    --------------

    I took nearly an hour to record this video last weekend, you can see some new lighting/ new HDR/new tunnels of UEP2 series of MODs I have been working on since last year,

    as well as the expansion of modules around the @Grimes NEP2 railway, etc. :)

    The release and upgrade of the follow-up UEP2 series MOD will be carried out between May and August this year.

    --------------

    In this preview video, you should be able to see that the train has a more realistic effect after entering the tunnel. The only regret is that since TPF2 has only one real light source,

    I can't make it perfect to simulate the effect that the light gradually becomes brighter when the train is about to leave the tunnel.

    but the train has a realistic effect when driving in a tunnel. You can experience it intuitively in this video. . .

    (In the @35:50 position of the video, I kept a section of the game's default tunnel, and you can intuitively see the light/shadow effect comparison between the game's default tunnel and the new version of the UEP2 tunnel system.)

    ---------------

    All new UEP2 series MOD content will be gradually released after May this year, see you after May. ~ :)

    ---------------


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    ---------------

    During the 5.1 holiday this year, I will take the time to upgrade all the released UEP2 series MODs.

    From June to July this year, I will gradually release several new UEP2 - industrial chain integration MODs.

    After all these mods are upgraded or released, all industries in TPF2 will have the industrial chain integration function, and you can arrange any vehicle, even helicopters, to enter any industry in the game to participate in transportation tasks.

    These are the contents that UEP2 - the final version of the industry integration module will bring in June-July this year. . . :)

    As for the first half of this year, let me finish my busy work and tutor my children's homework first......(I now deeply realize that tutoring children's homework is more tiring than going to work.. :sleeping: .). .


    ---------------------



    Have fun~ :)


    -----------------------

    Additional suggestion for UG: Yoshi


    1. In TPF2, it seems that many functions to be hidden? ? ? For example, the unloading animation and trigger (empty_load) of the J6P dump truck. This function has existed since the game was released, but the UG production team did not enable it. . . There are many similar deprecated functions. . . These hidden functions should be enabled with the game upgrade, otherwise it would be too wasteful. . . There is also some industrial chain in the task mode, it is not better to put it in the sandbox mode. .

    2. During the 10.1 holiday last year, I tried to bind an additional piece of code to control the start/stop of the vehicle drive with keyboard keys. . . I checked the key code settings of TPF2 and found that many of the custom keys of TPF2 are actually hidden and not enabled (TPF2 game key numbers correspond to the number codes of the German keyboard...), in fact, UG developers can use all these hiddenbuttons. . . Rather than the player can only watch the vehicle drive by itself in driving view, why not add a control button so that the player can control the start/stop of the vehicle? ? ? Bind two keyboard keys just like honk. . . UG, you need to open up your business mind. . . You can even make a DLC for vehicle driving simulation for tpf2. . . . :saint:

    -----------------------

    The speed limit of the railway/road in this MOD is set as far as possible according to the real international port speed limit (in fact, the speed limit in this mod has been increased a lot, and the real international port railway speed limit should be 5 - 15km/h.).

    You can modify the LUA file in the config/track folder of the MOD, but please use it yourself after modification, and do not publish it.


    PS:


    This year my child started to go to school, so I don't have much time to release or update UEP2 series MODs in the last few months.


    In the future, I will try my best to use my free time on weekends to release the UEP2 serie MODs that have been 3D modeled and tested or upgraded last 2 years.


    But the MOD released time will not be very stable.


    any one have any questions, you can leave me a message or send me an email:

    [email protected]

    [email protected]


    2023/02/16

    By:HugeDragonYK