Beiträge von hugedragonyk

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


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    Model is completed, edit the RES file. Ready for TransportFever
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    Standard TPF model format.
    DCC Texture format.
    SS7E locomotive sound.
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    Download address (ready for release)
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    Build date : 2001–2006
    Maximum speed : 170km/h
    Electric system(s) : 25 kV AC Catenary 4,800 kW (6,400 hp)
    Maximum speed : 170 km/h (105.6 mph)
    Tractive effort : 485 kN (109,000 lbf) (starting) 351 kN (79,000 lbf) (continuous)









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    Chinese DF11 Passenger diesel locomotive
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    Download :
    Chinese DF11 Locomotive 东风11内燃机车(V1.0)
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    Type: Passenger Diesel Locomotive
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    DCC chartlet.
    DF11 locomotive sound.
    Dynamic locomotive cooling fan.
    New headlight.
    Internal structure (cab, engine room).
    LODs model format (0-200,200-1500).
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    V1.0 release number:
    Number: 0001 (Nanchang Railway Bureau, Nanchang locomotive depot)
    Number: 0018 (Guangzhou Railway Group, Shenzhen locomotive depot)
    Number: 0022 (Shanghai Railway Bureau, Nanjing locomotive depot)
    Number: 0053 (Ji'nan Railway Bureau, Ji'nan locomotive depot)
    Number: 0245 (Zhengzhou Railway Bureau, Zhengzhou locomotive depot)
    Number: 1898 (Shanghai Railway Bureau, Shanghai locomotive depot)
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    Update progress:


    [GIF][TPF] Dynamic locomotive cooling fan motion test



    IN GAME TEST:



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    [MOD](European Pointed roof) railway_power_supply_station


    1 increase model details
    2 add two different railway contact wire pole(three types)
    3 Using pointed roof


    MOD ID: 281480201
    281480202
    281480203
    (READY FOR TPFMM)



    Final version
    Any suggestions for improvement are welcome。 :P



    DOWNLOAD HERE:
    (European Pointed roof)railway_power_supply_station 欧版接触网供电站(尖顶版)v1.0


    In the real electrified railway line, each interval, there will be contact power supply station.
    This model is classified as (ASSET_TRACK) and can be placed on an electrified railway.
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    (recently updated, will join the high-voltage transmission line model and coal-fired power plants)
    Use:
    Select the railway power supply station, the mouse moved to the side of an electrified railway,
    The building is automatically attached to the rail.
    Move the mouse back and forth, select the appropriate location, click the left mouse button. Finish.
    TPF game is currently no way to adjust the tilt of the model (I hope the game can increase the automatic tilt adjustment)
    So, try to choose a flat, straight line of railway. Used to place the building model






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    Update notice:
    Add "SCUM CLASS"
    Increase the burning dining car.
    (Two groups: 01- normal train marshalling 02- burning dining car )


    Upcoming release - 2017.4.18


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    Remember when BBC had a classic show 《TopGear》?
    In the seventeenth quarter of the program, there is a Audi car and trailer after the transformation, running on the tracks.
    Now, it appears in the TPF game!!
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    download address:
    TopGear Railcar_(April Fool's Day gift) (愚人节礼物)


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    TYPE:Multiple Unit Age: 1995 Maximum speed: 80KM/H Power: 382KW Traction: 100KN
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    new update: :thumbup:


    01 - normal train marshalling + sucm class


    9



    02 - burning dining car





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    Originally prepared as April Fool's Day gift release.
    But TPF aircraft class MDL file must have landing gear and wing parameters.
    But the ship has no landing gear and wings....
    Currently debugging MDL parameters. Try to remove the landing gear and wing parameters, after the completion of the release..
    Now look at the test spacecraft model in the game, or very funny.. Ha-



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    Control tower, Here is the hyperion. I seem to fly the wrong game... :evil:
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    railway_power_supply_station



    Upgrade description:(Flat roof)
    1 increase model details
    2 add two different railway contact wire pole



    MOD ID: 281480101
    281480102
    281480103


    (READY FOR TPFMM)


    Final version
    Any suggestions for improvement are welcome。


    DOWNLOAD HERE:


    railway power supply station 电气化铁路供电站V1.0


    :P


    -------------
    In the real electrified railway line, each interval, there will be contact power supply station.
    This model is classified as (ASSET_TRACK) and can be placed on an electrified railway.
    -------------
    (recently updated, will join the high-voltage transmission line model and coal-fired power plants)


    Use:
    Select the railway power supply station, the mouse moved to the side of an electrified railway,
    The building is automatically attached to the rail.
    Move the mouse back and forth, select the appropriate location, click the left mouse button. Finish.
    TPF game is currently no way to adjust the tilt of the model (I hope the game can increase the automatic tilt adjustment)
    So, try to choose a flat, straight line of railway. Used to place the building model


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    Last night, 3D modeled a railway catenary power supply equipment model, ready to put into the TPF.
    The model is set to (ASSET_TRACK).
    In the asset folder, .Con file settings,
    Order = XXXXXXXXX, the setting here is not very clear. Need to consult.
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    For example :
    Categories = {buildings},
    Order = XXXXXXXXX, (here's how the numbers are written? )
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    I looked at the UG.Con file settings description, ( order: settings are introduced Used to the constructions in the construction list.)
    A little does not understand, the order of this list, how do I calculate and arrange?







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    Die beste Lösung wäre wohl das dem Ersteller der Mod in dem Thread den er eigens für diese Mod veröffentlicht hat mitzuteilen? hier wird er es kaum finden da er offensichtlich kein deutsch spricht.

    Das wäre das Beste. Allerdings habe ich ehrlich gesagt keine Lust, dass ich alle defekten Mods bei den entsprechenden Moddern melde. Bisher gab es bei Meldungen leider nur eine Quote von 50%, dass überhaupt was geändert wird. ||



    Oh, keine sorge, ich MIT Google - übersetzung Deutsch für die englische version.
    Ich werde später noch ändern - format.Zip - format komprimiert und dann in.Neu hochladen.


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    Okay, thanks for reminding me.
    Later, I will modify the format.