Beiträge von hugedragonyk

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


    -------(UEP_214)---- 2022.08.05 ------ DONE



    [uep2]_14a_Helicopter & Heliport_(8-in-1) V1.1 -------- DONE



    Release:(DONE



    --------------------------------------

    Author's Foreword:

    Yes, that's right, this MOD is coming. .:)

    This is one of the longest time-consuming MODs in the UEP2 series of works. It took more than a year to go through countless code attempts,

    functional tests, discarding the original idea, and start all over again, and try code and function tests again. Countless cycles. . .

    Finally, TPF2 has a helicopter system. .~~lol. . .


    UG. You should treat me toblerone and swiss rolls. . . .8)

    --------------------------------------





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    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------


    --------------------

    Before subscribing to use this MOD, please read the following MOD instructions carefully! ! !

    --------------------


    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_14a_Helicopter & Heliport_(8-in-1) V1.1

    -------------------------------------

    Availability: 1950

    --------------------------------------

    Author's Foreword:

    Yes, that's right, this MOD is coming. .

    This is one of the longest time-consuming MODs in the UEP2 series of works. It took more than a year to go through countless code attempts, functional tests, discarding the original idea, and start all over again, and try code and function tests again. Countless cycles. . . Finally, TPF2 has a helicopter system. .~~lol. . .

    UG. You should treat me toblerone and swiss rolls. . laugh. . .

    --------------------------------------

    [ - I - ].-------Before loading the MOD.-----------

    (1). Make sure your TransportFever2 version is "2022 Spring-Update"!!

    (2). NOTE: DO NOT use any mods that directly replace the game's default roads/rails/parameters! !Such mods will cause other authors' mods to fail to work properly! ! !

    [ - II - ].-------Use this mod in new game or archive.-----------

    (1). Make sure you have subscribed to this mod and loaded it in the mod management list of TPF2.

    (2). The "Sandbox" MOD that comes with the game needs to be loaded to enable the "Industry" button.

    (3). You can find the mod's 5 heliports in the "Aviation/urban_expansion_project_package_II" option. (3 passenger airport+ 2 freight airport)

    (4). You can find the helicargo airport with industrial function in the "Industry/urban_expansion_project_package_II" option. (1 freight airport + custom industry chain)

    (5). You can buy and use helicopters in any heliport. (helicopter can only be used for helipads, not any other airports!! )

    (6). The helicopter adopts a mixed transport mode, which will automatically switch between passenger and cargo according to the items carried.

    (7). The MOD mixes modules such as aviation, roads, and railways. When the player sets the running path of the vehicle, TPF2 may set the wrong platform for the vehicle. The player only needs to manually adjust the platform number.

    [ - III - ].-------Feedback about the use of MOD.-----------

    (1). If you encounter any problems in using the mod, please report it to the author in time. and provide the stdout.txt file in the X:\xxxxx\STEAM\userdata\xxxxxxxx\1066780\local\crash_dump\ folder to the MOD author, so that the author can check and solve the MOD problem in time.

    (2). A warm reminder for newbies: Before using MOD, please be sure to read the author's MOD instructions carefully, and don't mindlessly subscribe! ! !Do not use mods that directly replace the game's default road/railway and any game's default parameter settings, which will cause your other mods to fail to work properly! ! !Please plan and subscribe to MOD reasonably, and load MOD in the order of SCRIPT, railway, road, station, and asset. .

    (3). All my mods! ! Never charged! ! My mods are only published on STEAM workshops and Transportfever.net forums. Please subscribe and use my MOD in the above two places. Do not download my mods from any other sites or buy my mods from any individual to avoid being scammed! ! ! !

    -------------------------



    Download:


    [uep2]_14a_Helicopter & Heliport_(8-in-1) V1.1


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2844909226


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    ----------------------

    -------------2022/08/04---------------------


    Endlich.. . . . Habe diesen Mod fertig gestellt und veröffentlicht, bevor ich von der Arbeit komme. . . .:D

    ------------------------------------------

    Dieser Mod fügt Ihrem Spiel drei ER20-Diesellokomotiven mit einzigartiger Karosseriebemalung hinzu.

    -------------------

    1. "Österreich" ER-20 001 - (2019 "Erster Zug von China nach Österreich/Chengdu-Wien".)

    2. "Deutschland-München" ER-20 013 - ("Bodo Lokomotive")

    3. "Hong Kong KCR" ER-20 8002 - (Hong Kong "Kowloon-Canton Railway". Diese Lokomotive verwendet automatische Kupplungen.)

    -------------------

    Modellautor: Agentbob

    Modelltextur und Modifikation: HugeDragonYK

    -------------------

    04.08.2022 Viel Spaß~~

    -----------------------


    Today is the Chinese Qixi Festival. (similar to Valentine's Day). . I went to dinner and shopping with my wife first. .

    (Now, it's time to test my mobile bank account balance and the physical exertion of walking while shopping...):saint::saint::saint::saint:



    Release:(DONE




    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------



    Download:


    ER20_Erweiterungspaket


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2844526883


    -----------------------------

    If you have downloaded and used the MOD I have released: [uep2]_20b_<Zoomlion_Concrete_pump_truck>, the entire movement process of the concrete filling boom is actually a set of animation files with parent and child objects set in 3DSMAX. You can also think of it as a limb animation with multiple joints.

    That's why I made the characters in the MOD as static scene models. Because it takes too much time and effort to debug the animation of each joint and assign different animation commands. After all, we don't have all kinds of special software and tools that UG uses for TPF2 development. . .:S

    Yes, by using FBX format files with skeletal animation. We can convert it into TPF2 game.

    The software used by UG for various models and animations of TPF2 games is modo, and I generally use 3DSMAX and MAYA. . Of course, their modeling principles are basically the same.

    But for me, 3D modeling doesn't take much time. What really takes time is the preliminary framework planning and design of MOD, as well as the writing and debugging of various functional codes. This content takes up 2/3 of the mod production time..

    If you open a character/animal MDL file that comes with the game, you can see the use of ANI animations for each joint in the file. The combination is a continuous skeleton. .

    After I import the FBX file with animations into TPF2, I also need to check all the ANI animation files converted into the game. And re-set each ANI animation with the animation commands "walk" "idle" "forever" "sitting" that TPF2 can understand...

    Assuming that there are a total of 300 skeleton ANI animations from lod0-lod3, even if I use the batch modification and replacement of the VSC software, it takes a lot of time to debug and manually solve the possible errors of the ANI. Because the animation composed of the whole skeleton is too huge. .

    For the time-consuming and efficient consideration of MOD making, in addition to some running animations of machinery and equipment, I will adjust the bones and joints of the character model in the 3D modeling software to give them a fixed pose. This way the character will remain in a still pose. But it will save subsequent code debugging time.

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    -------------------------

    ------------

    Thanks to the MOD author Agentbob of ER20 for authorization, I started repainting the ER20 locomotive texture in this weekend.:)

    ------------

    In this mod, we reproduce the ER20 locomotive livery of "FIRST BLOCK TRAIN FROM CHINA TO AUSTRIA / CHENGDU-VIENNA" in 2016.

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    The China-Germany (Zhengzhou-Hamburg) / China-Austria (Xi'an-Vienna) locomotive textures is also in making.

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    A perfect Chinese-European MOD author collaboration. :P:)




       




       



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    ---------------------------



    video:


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    --------------------------------


    Thanks for the support.;)


    -------------

    0:51-0:53 :

    Stellwerk Frankow ( Schönbau / Assets )

    -------------

    1:45:

    The bridge MOD should be in the STEAM workshop. You need to look in the "Bridges" tab.

    Sorry, I currently have too many mods in use and testing. . The number of mods for this map is 1037. . . So I may not really remember the bridge MOD name. . .

    -------------

    21:07:

    China Railway CRH6A type 200km/h intercity EMU

    STEAM: https://steamcommunity.com/sha…iledetails/?id=2304984824

    -------------

    The tunnel model for the inner wall of the stone is the model I made for UEP2-06A - "New railtrack" MOD. Will be published in the future with snow MOD.

    In the second half of the video, you should see the concrete subgrades on both sides of the rails. These are newly made 3D models.

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    4:35:

    Is no collision MOD.

    --------------


    PS:

    In addition, there is some video of CRH6A Intercity EMU, from BILIBILI.com.

    Many Chinese railway drivers and photographers will post videos here, but they are limited by the speed of the submarine cable. . . Internet access between Europe and China may be slow during peak periods. . . .

    ------

    CRH6A EMU start

    https://www.bilibili.com/video…a3de9433043d44eeceda94fec

    ------

    CRH6A EMU surpasses the same direction EMU

    https://www.bilibili.com/video…a3de9433043d44eeceda94fec

    ------

    CRH6A EMU is about to enter Zhengzhou East Railway Station, which is also one of the high-speed rail stations in the city where I live. Video car is CRH380A.

    https://www.bilibili.com/video…a3de9433043d44eeceda94fec

    -------

    CRH and CR400AF .....Emmm.......They are always racing:D. . .

    https://www.bilibili.com/video…a3de9433043d44eeceda94fec

    -------


    PS: You can translate Chinese to German using online translation software like Google.


    -----------------



    So, Have fun~;)


    --------------

    ------------------------

    Actually. . . If you ask me to say what to expect from the future of this game. . .:/

    -------------------------


    I prepared this, and I think it is not what I am looking forward to alone. .

    Everything I want to say is in this picture. :P


    --------------------------





    -------------------------------------




    UG is likely to send killers to find me. . . .:D:D:D:D:D:D:D:D:D




    ------------------------------------

    --------------

    Railway in the Mountains (final chapter)

    ---------------

    A mountains railway built in 1958 is undergoing modernization.

    Drive a freight locomotive and experience the difficult journey of electrifying mountain railways in the 1958s on this route.;)

    ---------------


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    ---------------

    If you need to customize a new bridge, you need to create a res/config/bridge folder in your MOD directory, then create a new bridge LUA file, rewrite the code, let it load the new bridge pier model, and set the bridge pier spacing.

    Then, reference your bridge LUA file with edgeType = "BRIDGE", edgeTypeName = "your bridge name.lua",

    --------------

    Remember, be sure to create new LUA files for your tracks, tunnels, and bridges! !

    Don't directly let MOD override the default LUA settings of the game. . This will cause the works of other MOD authors unable to run normally, and it is also a MOD making behavior that UG officially does not recommend!

    --------------

    -------[UEP2] _00i_---- 2022.07.24 ------ DONE



    [uep2]_00i_PJ165_and_Railway_Construction_site_(7-in-1)-------- DONE



    Release:(DONE







    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------



    Download:


    [uep2]_00i_Railway_Construction_site_(7-in-1)


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2839657965


    -------------------------


    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_00i_PJ165_and_Railway_Construction_site_(7-in-1)

    MOD available time: 1990

    --------------------

    Before using the mod, please read the instructions carefully:

    --------------------

    Gentlemen, it's time to start the railway construction~

    This mod will provide your game with 3 railway construction sites, and Multiple PJ165-type Girder erecting machine.

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    (Industry + PJ165 Girder erecting machine + Road Depot + Railway Depot + Road Station + Railway Station + ASSET)(7 - in - 1)

    --------------------

    1. You need to load the "sand box" MOD that comes with the game to enable the "Industry" button.

    2. In the "Industry/urban_expansion_project_package_II" option, you can find 3 railway construction sites - (Industry + Station + Depot).

    3. In the "Train/DMU" option you can find all cars of the PJ165 Girder erecting machine - (passenger/freight mix).

    4. In the "Assets/urban_expansion_project_package_II" option, you can find the bridge pier assets.

    5. Before you place the railway construction site on the game map, please check the MOD's menu carefully to learn about the menu functions.

    6. Note, please do not use any mods that modify the default road/railway/parameters of the game, they will cause the mods of other authors to fail to work properly, which is also an officially not recommended MOD making behavior! !

    -------------------

    About PJ165-Type Girder erecting machine:

    PJ165-Type Girder erecting machine is used to erect T-shaped concrete bridge of various girder spans less than 32m (200km/h),or lay 25m long railway track (20t). It is comprised of one main working machine, one auxiliary machine and two reverse gantry frames. It adopts hydraulic motor drive, and the reverse gantry is equipped with generator.

    ----


    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------

    MOD by:HugeDragonYK HAVE FUN. 2022.07.24 v1.1

    ------

    --------------2022/07/23-------


    railway construction site

    ------------

    This is the UEP2-MOD that I made while on a business trip last month, and I finished testing it this weekend. Release tomorrow.

    The mod contains PJ165-girder erecting machine.

    --------------------

    Industry + PJ165 train + rail/road station + rail/road depot + asset

    (7 in 1)

    --------------------

    You need to use rail/road vehicles to transport resources to the railroad construction site. Get ready to plan your project logistics~

    ---------------------------

    PJ165-Type Girder erecting machine is used to erect T-shaped concrete bridge of various girder spans less than 32m (200km/h),or lay 25m long railway track (20t).

    It is comprised of one main working machine, one auxiliary machine and two reverse gantry frames.

    It adopts hydraulic motor drive, and the reverse gantry is equipped with generator.

    ---------------------------


       



       



       


       


    ------------------------------------


    I checked your mod, there are quite a few errors in your CON file code.


    --------------

    1. The code that you define in the CON file to define the tram track is incorrect, you only set the electrification option of the tram track, but you did not assign this command to the road mod. . At the same time you have set the electrification option twice, which is an invalid setting.

    2. In addition, each paragraph should start with "{" and end with "},". You have 2 paragraphs both forgot "}," as the end. .

    3. There are several ways to refer to the MDL file, but it is not correct to set it according to your CON file. I've edited it for you in the normal format.

    --------------


    Here is the CON file I rewrote for you, having fixed all errors and rewrote the menus and commands for the tram tracks.

    You can compare against your own original CON file.



    ZIP file download:

    pl_haltestelle_01_station.zip


    ---------------


    screenshot:




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    ------------------

    Rail Travel in 1980

    VIDEO

    ------------------

    -----------------------------------
    Vehicle: SS1-065 (1965 - 1982)
    Train number: 59001 (downward)
    Speed limit: 80km/h
    Type of transport: Empty car turn back to marshalling yard.
    ----------------------------------


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    ------------------------------

    -------------------2022.07/16--------------


    Debugging now~ Offshore Oil Rig (uep2-12b)


    Mod Expansion Preview for UEP2-12a Helicopter/Heliport MOD


    Industry + Helicopter + Dock + Shipyard


    Get ready to start your new Transport fun. . .8)


         



    -------------------------------------------------



    A video of the mod running test.


    So, happy weekend~:)



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